gameinfo
{
DimColor = "Black"
DimAmount = 0.8
BorderFlat = "FLOOR72D"
}

map TITLEMAP "Menu"
{
sky1 = "NEBUSKY4", 0.1
music = "TITLEM"
lightmode = 2
}

map MAP01 "Lullaby"
{
titlepatch = "CWILV00"
next = "MAP02"
sky1 = "NEBUSKY4", 0.1
music = "D_RUNNIN"
lightmode = 2
interpic = "INTER"
cluster = 1
}

map MAP02 "The End"
{
titlepatch = "CWILV01"
next = "MAP03"
sky1 = "MRNGSKY"
music = "D_STALKS"
lightmode = 2
cluster = 1
resethealth
resetinventory
}

DoomEdNums
{
	11000 = Ring
	11003 = Book1
	11004 = Book2
	11005 = RotPillar
	11006 = RotStar
	11007 = Glowdeco
}