User Int hud_enemyhealthbar = 1;
User Int hud_healthdisplay = 1;
User Bool hud_drawenemytag = true;
User Int hud_globalxoffset;
User Int hud_globalyoffset;
User Int hud_xresolution = 320;
User Int hud_yresolution = 200;
User Int hud_fontxresolution = 400;
User Int hud_fontyresolution = 300;
User Int HUD_BarXOffset;
User Int HUD_BarYOffset;
User Int HUD_TagXOffset;
User Int HUD_TagYOffset = 4;
User Int HUD_HPXOffset;
User Int HUD_HPYOffset = 12;
User Int hud_font = 1; // Big font
User Float hud_baralpha = 1.0;
User Float hud_backalpha = 1.0;
User Float hud_textalpha = 1.0;
Server Bool hud_drawdamagenumbers = True;