
//==============================================================================
// Melee Sounds
//==============================================================================

WHOP WHOP
WHOPF WHOPF
WHOPH WHOPH
WHOPD WHOPD

STAFSWNG STAFSWNG
STAFHIT1 STAFHIT1
STAFHIT2 STAFHIT2

PLSPNCH1 PLSPNCH1
PLSPNCH2 PLSPNCH2
PLSPNCH3 PLSPNCH3
PLSPNCH4 PLSPNCH4
PLSPNCH5 PLSPNCH5
$random STAFPNCH { PLSPNCH1 PLSPNCH2 PLSPNCH3 PLSPNCH4 PLSPNCH5 }

BASH1 BASH1
MCEMHIT2 MCEMHIT2

DUNKSTRT DUNKSTRT
DUNKLOOP DUNKLOOP
CDUNK CDUNK

TAILS TAILS


//==============================================================================
// Explosive Sounds
//==============================================================================

DSBAREXP DSBAREXP
$limit DSBAREXP 0

DSBAREXQ DSBAREXP
$volume DSBAREXQ 0.4
$limit DSBAREXQ 0

GGBOOM2 GGBOOM2

HRNHIT HRNHIT
$limit HRNHIT 0

HRNHITQ HRNHIT
$volume HRNHITQ 0.3
$limit HRNHITQ 0

IMPACT3 IMPACT3
$limit IMPACT3 0

SORBLEXP SORBLEXP
$limit SORBLEXP 0


//==============================================================================
// Gold Wand
//==============================================================================


AGLDHIT AGLDHIT

GWANDFIR GWANDFIR
GWANDHIT GWANDHIT
GWANDFI2 GWANDFI2
GWANDFI3 GWANDFI3

GWNDFIR2 GWNDFIR2

GWANDHIQ GWANDHIT
$volume GWANDHIT 0.3
$limit GWANDHIT 0

$volume GWANDHIQ 0.1
$limit GWANDHIQ 0


//==============================================================================
// Gauntlets
//==============================================================================

GNTACT GNTACT
GNTUSE GNTUSE
GNTFUL GNTFUL
GNTHIT GNTHIT
GNTPOW GNTPOW

BKLOOP BKLOOP
BKSTART BKSTART
BKENDER BKENDER


//==============================================================================
// Crossbow
//==============================================================================

BOWSHOT1 BOWSHOT1
BOWSHOT2 BOWSHOT2
BOWSHOT3 BOWSHOT3
BOWSHOT4 BOWSHOT4


BOWSHT BOWSHT
$alias BOWSHOT BOWSHT
$limit BOWSHOT 0

BOWSHT1 BOWSHT1
BOWSHT2 BOWSHT2

BOWHIT1 HITSND2
$volume BOWHIT1 0.3
$limit BOWHIT1 0 

BOWHIT2 BOWHIT2

SORRISE SORRISE


//==============================================================================
// Dragon Claw
//==============================================================================

BLSTNEW BLSTNEW
BLSTNEW2 BLSTNEW2

LITCRASH LITCRASH
LITCRAS2 LITCRAS2

DCRELOAD DCRELOAD

DCPALT DCPALT


//==============================================================================
// Hellstaff
//==============================================================================

HSNEW HSNEW

PLSM10 PLSM10
$Volume PLSM10 0.3
$limit PLSM10 0

PLSM10Q PLSM10
$Volume PLSM10Q 0.1

PLSM10G PLSM10
$Volume PLSM10G 0.8

PLASBLST PLASBLST
PLASBLSQ PLASBLST
$Volume PLASBLSQ 0.5
$limit PLASBLSQ 0

PLASALT PLASALT
$limit PLASBLST 0

HRNCHRG HRNCHRG


//==============================================================================
// Phoenix Rod
//==============================================================================

NEWPROD NEWPROD

PHNXFIR1 PHNXFIR1
$limit PHNXFIR1 0

PHNXFIR2 PHNXFIR2
PHNXFIR2Q PHNXFIR2
$Volume PHNXFIR2Q 0.7

PHNXFIR3 PHNXFIR3 
PHNXFIR3Q PHNXFIR3
$Volume PHNXFIR3Q 0.7

FLAMER FLAMER
$limit FLAMER 0

FLAMSTOP FLAMSTOP
$limit FLAMSTOP 0



//==============================================================================
// Firemace
//==============================================================================

MACEFIR1 MACEFIR1
$Volume MACEFIR1 0.65
$limit MACEFIR1 0

ARMMINE ARMMINE


//==============================================================================
// Sidhe's Wrath
//==============================================================================

SLSPFIR1	SLSPFIR1
SLSPLOOP	SLSPLOOP
SLSPHIT		SLSPHIT
SLSPSTOP	SLSPSTOP

SWRECH SWRECH
SWREGO SWREGO
SWRENO SWRENO


//==============================================================================
// Corvus Sounds
//==============================================================================

$playersound	Corvus	male	*wimpydeath		plrwdth
$playersound	Corvus	male	*death			plrdth
$playersound	Corvus	male	*crazydeath		plrcdth
$playersound	Corvus	male	*pain100		plrpai
$playersounddup	Corvus	male	*pain75			*pain100
$playersounddup	Corvus	male	*pain50			*pain100
$playersounddup	Corvus	male	*pain25			*pain100
$playersound	Corvus	male	*weaponlaugh	wpnupl
$playersounddup	Corvus	male	*evillaugh		*weaponlaugh
$playersound	Corvus	male	*grunt			plroof
$playersounddup	Corvus	male	*usefail		*grunt
$playersounddup	Corvus	male	*land			*grunt
//$playersound   Corvus   male   *land 			  ""
$playersound Corvus male *jump plrjmp


//==============================================================================
//Corvette Sounds
//==============================================================================

FPLROOF FPLROOF
FPLROOF2 FPLROOF2

FPLRPAI1 FPLRPAI1
FPLRPAI2 FPLRPAI2
FPLRPAI3 FPLRPAI3
FPLRPAI4 FPLRPAI4

FPLRUPL FPLRUPL
$Volume FPLRUPL 0.6

FPLRDTH FPLRDTH
FPLRWDTH FPLRWDTH
FPLRCDTH FPLRCDTH

$Random FGRUNT { FPLROOF FPLROOF2 }
$Random FPLRPAI { FPLRPAI1 FPLRPAI2 FPLRPAI3 }


$playersound	Corvette	Female	*wimpydeath	    fplrwdth
$playersound	Corvette	Female	*death		    fplrdth
$playersound	Corvette	Female	*crazydeath	    fplrcdth
$playeralias    Corvette    Female  *pain100        fplrpai
$playersounddup	Corvette	Female	*pain75		    *pain100
$playersounddup	Corvette	Female	*pain50		    *pain100
$playersounddup	Corvette	Female	*pain25		    *pain100
$playersound	Corvette	Female	*weaponlaugh	FPLRUPL
$playersounddup	Corvette	Female	*evillaugh	    *weaponlaugh
$playeralias	Corvette	Female	*grunt		    fgrunt
$playersounddup	Corvette	Female	*usefail	    *grunt
$playeralias	Corvette	Female	*land		    fplroof2
//$playersound   Corvette   Female  *jump           *grunt


//==============================================================================
// Chicken Sounds
//==============================================================================

CHICPAI CHICPAI
CHICACT CHICACT
CHICATK CHICATK
CHICDTH CHICDTH
CHICPK1 CHICPK1
CHICPK2 CHICPK2
CHICPK3 CHICPK3

WOOSH WOOSH
$limit WOOSH 20

WOOSH2 WOOSH2

$pitchshift CHICPK1 5
$pitchshift CHICPK2 5
$pitchshift CHICPK3 5

$Random CLUCK { CHICPK1 CHICPK2 CHICPK3 }
$limit CLUCK 20


//==============================================================================
// Minotaur and Ghost Sounds
//==============================================================================

MINSIT MINSIT
MINAT1 MINAT1
MINAT2 MINAT2
MINAT3 MINAT3
MINDTH MINDTH
MINACT MINACT
MINPAI MINPAI

SCREAM1 SCREAM1
SCREAM2 SCREAM2
$random GHOSTSEE { SCREAM1 SCREAM2 SPIRT7 }

SPIRT7 SPIRT7
SPIRT5 SPIRT5
SPIRTS1 SPIRTS1

SLFLESH1 SLFLESH1
SLFLESH2 SLFLESH2
SLFLESH3 SLFLESH3
$random SLFLESH { SLFLESH1 SLFLESH2 SLFLESH3 }


SLMETA1 SLMETA1
SLMETA2 SLMETA2
SLMETA3 SLMETA3
$random SLMETA { SLMETA1 SLMETA2 SLMETA3 }

METALHIT METALHIT
HAMMHIT HAMMHIT

AXEHIT1 AXEHIT1
AXEHIT2 AXEHIT2
$random AXEHIT { AXEHIT1 AXEHIT2 }


//==============================================================================
// Misc Hud Sounds
//==============================================================================

ARTIUP ARTIUP
ARTIUSE ARTIUSE
CANTUSE CANTUSE
CLHMM CLHMM
ERROR ERROR
LEVELUP LEVELUP
PICUP5 PICUP5

NEWPKUP NEWPKUP
$Volume NEWPKUP 0.5

NEWPKUP2 NEWPKUP2
$Volume NEWPKUP2 0.5

NEWPKUP3 NEWPKUP3
$Volume NEWPKUP3 0.5

NEWPKUP4 NEWPKUP4
$Volume NEWPKUP4 0.5

NEWPKUP5 NEWPKUP5
$Volume NEWPKUP5 0.5

PSW1 PSW1
PSW2 PSW2
PSW3 PSW3

RBHIT RBHIT
RBUP RBUP
RBDOWN RBDOWN

TORCHBRN TORCHBRN
$limit TORCHBRN 0

NEMOKICK NEMOKICK
HEY HEY

Charging Charging

BONUS BONUS

WPNUPL WPNUPL
WPNUP WPNUP


//==============================================================================
// Unsorted Sounds
//==============================================================================

ETHPORT1 ETHPORT1
HITSND1 HITSND1
PLRBURN PLRBURN
SYAB2D SYAB2D
STB1D STB1D
ZAAP1 ZAAP1

FLECH4 FLECH4
SHARDS1B SHARDS1B
TICTOC TICTOC

//==============================================================================
// Unused Sounds
//==============================================================================

ALTKICK ALTKICK

DSFIRSHT DSFIRSHT
DSBOSPIT DSBOSPIT
WEPELE2 WEPELE2

BACTA BACTA

WIND WIND

BANNRBRK BANNRBRK
Banner/Destroy BANNRBRK
Barrel/Destroy BARRLBRK

TAUNT DSTAUNT

// Gore
$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }