//LightSizeFactor 0.5

pointlight BHSPELL1_1
{
    color 1.0 0.21 0.0
    size 36
    offset 0 0 0
}
pointlight BHSPELL1_2
{   color 0.97 0.20 0.0 size 38 offset 0 0 0 }
pointlight BHSPELL1_3
{   color 0.94 0.19 0.0 size 40 offset 0 0 0 }
pointlight BHSPELL1_4
{   color 0.91 0.18 0.0 size 42 offset 0 0 0 }
pointlight BHSPELL1_5
{   color 0.88 0.17 0.0 size 44 offset 0 0 0 }
pointlight BHSPELL1_6
{   color 0.85 0.16 0.0 size 46 offset 0 0 0 }
pointlight BHSPELL1_7
{   color 0.82 0.15 0.0 size 48 offset 0 0 0 }
pointlight BHSPELL1_8
{   color 0.79 0.14 0.0 size 50 offset 0 0 0 }
pointlight BHSPELL1_9
{   color 0.76 0.13 0.0 size 52 offset 0 0 0 }
pointlight BHSPELL1_10
{   color 0.73 0.12 0.0 size 54 offset 0 0 0 }
pointlight BHSPELL1_11
{   color 0.70 0.11 0.0 size 56 offset 0 0 0 }
pointlight BHSPELL1_12
{   color 0.67 0.10 0.0 size 58 offset 0 0 0 }
pointlight BHSPELL1_13
{   color 0.64 0.09 0.0 size 60 offset 0 0 0 }
pointlight BHSPELL1_14
{   color 0.61 0.08 0.0 size 62 offset 0 0 0 }
pointlight BHSPELL1_15
{   color 0.58 0.07 0.0 size 64 offset 0 0 0 }
pointlight BHSPELL1_16
{   color 0.55 0.06 0.0 size 66 offset 0 0 0 }
pointlight BHSPELL1_17
{   color 0.52 0.05 0.0 size 68 offset 0 0 0 }

object BHSpell_FX1
{
    frame HBAL { light BHSPELL1_1 }
	frame FIRHA { light BHSPELL1_2 }
	frame FIRHB { light BHSPELL1_3 }
	frame FIRHC { light BHSPELL1_4 }
	frame FIRHD { light BHSPELL1_5 }
	frame FIRHE { light BHSPELL1_6 }
	frame FIRHF { light BHSPELL1_7 }
	frame FIRHG { light BHSPELL1_8 }
	frame FIRHH { light BHSPELL1_9 }
	frame FIRHI { light BHSPELL1_10 }
	frame FIRHJ { light BHSPELL1_11 }
	frame FIRHK { light BHSPELL1_12 }
	frame FIRHL { light BHSPELL1_13 }
	frame FIRHM { light BHSPELL1_14 }
	frame FIRHN { light BHSPELL1_15 }
	frame FIRHO { light BHSPELL1_16 }
	frame FIRHP { light BHSPELL1_17 }
}



pointlight HPBONUS
{
    color 0.5 0.1 0.0
    size 32
    offset 0 32 0
}
object HDHealthBonus
{
    frame MRP2 { light HPBONUS }
}

pointlight ARBONUS
{
    color 0.0 0.1 0.5
    size 32
    offset 0 32 0
}
object HDArmorBonus
{
    frame ABNS { light ARBONUS }
}

pointlight TELEGLITTER1
{
    color 1.0 0.0 0.0
    size 64
    offset 0 32 0
}
object TeleGlitterGenerator1
{
    frame TNT1 { light TELEGLITTER1 }
}

pointlight TELEGLITTER2
{
    color 0.1 0.0 1.0
    size 64
    offset 0 32 0
}
object TeleGlitterGenerator2
{
    frame TNT1 { light TELEGLITTER2 }
}

pointlight SILVERSHIELDPICKUP
{
    color 0.7 0.7 0.76
    size 64
    offset 0 32 0
}
object BrutalSilverShield
{
    frame SHLD { light SILVERSHIELDPICKUP }
}

pointlight ENCHANTEDSHIELDPICKUP
{
    color 0.9 0.6 0.2
    size 64
    offset 0 35 0
}
object BrutalEnchantedShield
{
    frame SHD2 { light ENCHANTEDSHIELDPICKUP }
}

pointlight TOMEOFPOWERPICKUP
{
    color 0.7 0.1 0.2
    size 64
    offset 0 31 0
}
/*object BrutalTomeOfPower
{
    frame PWBK { light TOMEOFPOWERPICKUP }
}*/

flickerlight2 ARTIEGG_1
{
    color 0.2 0.9 0.16
    size 56
	secondarysize 72
	interval 0.004
    offset 0 32 0
}
object BrutalChickenDevice
{
    frame EGGC { light ARTIEGG_1 }
}
object EggSpawner
{
    frame EGGC { light ARTIEGG_1 }
}
object ChickenSpawner
{
    frame EGGC { light ARTIEGG_1 }
}
object RoosterSpawner
{
    frame EGGC { light ARTIEGG_1 }
}

pointlight ARTIINVIS
{
    color 0.3 0.8 0.3
    size 64
    offset 0 34 0
}
object BrutalShadowSphere
{
    frame INVS { light ARTIINVIS }
}

pointlight ARTIINVUL1
{
    color 0.5 0.0 0.5
    size 64
    offset 0 31 0
}
pointlight ARTIINVUL2
{
    color 0.5 0.0 0.0
    size 64
    offset 0 31 0
}
pointlight ARTIINVUL3
{
    color 0.0 0.5 0.0
    size 64
    offset 0 31 0
}
pointlight ARTIINVUL4
{
    color 0.0 0.2 0.5
    size 64
    offset 0 31 0
}
object BrutalInvuRing
{
    frame INVUA { light ARTIINVUL1 }
	frame INVUB { light ARTIINVUL2 }
	frame INVUC { light ARTIINVUL3 }
	frame INVUD { light ARTIINVUL4 }
}

pointlight SACKOFHOLDING
{
    color 0.8 0.45 0.0
    size 64
    offset 0 31 0
}
object BrutalBagOfHolding
{
    frame BAGH { light SACKOFHOLDING }
}
object BackpackSpawner
{
    frame BAGH { light SACKOFHOLDING }
}

pointlight SUPERMAP
{
    color 0.2 0.2 1.0
    size 64
    offset 0 32 0
}
object BrutalMapScroll
{
    frame SPMP { light SUPERMAP }
}




pointlight GOLDWANDCRYSTAL1
{
    color 0.5 0.3 0.0
    size 26
    offset 0 4 0
}
object BrutalGoldWandAmmo
{
    frame AMG1 { light GOLDWANDCRYSTAL1 }
}
object WandBundle
{
    frame AMG1 { light GOLDWANDCRYSTAL1 }
	
}
pointlight GOLDWANDCRYSTAL2
{
    color 0.7 0.5 0.0
    size 36
    offset 0 4 0
}
object BrutalGoldWandHefty
{
    frame AMG2 { light GOLDWANDCRYSTAL2 }
}
object WandBundleHefty
{
    frame AMG2 { light GOLDWANDCRYSTAL2 }
}

pointlight CROSSBOWAMMO1
{
    color 0.1 0.4 0.05
    size 26
    offset 0 8 0
}
object BrutalCrossbowAmmo
{
    frame AMC1 { light CROSSBOWAMMO1 }
}
object ShellSpawner
{
    frame AMC1 { light CROSSBOWAMMO1 }
}

pointlight CROSSBOWAMMO2
{
    color 0.2 0.8 0.1
    size 36
    offset 0 22 0
}
object BrutalCrossbowHefty
{
    frame AMC2 { light CROSSBOWAMMO2 }
}
object ShellSpawnerHefty
{
    frame AMC2 { light CROSSBOWAMMO2 }
}

pointlight BLASTERORB1
{
    color 0.0 0.28 0.7
    size 26
    offset 0 7 0
}
object BrutalBlasterAmmo
{
    frame AMB1 { light BLASTERORB1 }
}
object BlasterBundle
{
    frame AMB1 { light BLASTERORB1 }
}
object BulletBundle
{
    frame AMB1 { light BLASTERORB1 }
}

pointlight BLASTERORB2
{
    color 0.0 0.28 0.7
    size 36
    offset 0 11 0
}
object BrutalBlasterHefty
{
    frame AMB2 { light BLASTERORB2 }
}
object BlasterBundleHefty
{
    frame AMB2 { light BLASTERORB2 }
}
object BulletBundleHefty
{
    frame AMB2 { light BLASTERORB2 }
}

pointlight SKULLRUNE1
{
    color 0.5 0.1 0.0
    size 26
    offset 0 6 0
}
object BrutalSkullRodAmmo
{
    frame AMS1 { light SKULLRUNE1 }
}
object CellSpawner
{
    frame AMS1 { light SKULLRUNE1 }
}

pointlight SKULLRUNE2
{
    color 0.7 0.16 0.0
    size 36
    offset 0 15 0
}
object BrutalSkullRodHefty
{
    frame AMS2 { light SKULLRUNE2 }
}
object CellSpawnerHefty
{
    frame AMS2 { light SKULLRUNE2 }
}

pointlight PHOENIXORB1
{
    color 0.7 0.3 0.0
    size 26
    offset 0 26 0
}
object BrutalPhoenixRodAmmo
{
    frame AMP1 { light PHOENIXORB1 }
}
object PhoenixOrbSpawner
{
    frame AMP1 { light PHOENIXORB1 }
}
object RocketSpawner
{
    frame AMO1 { light PHOENIXORB1 }
}

pointlight PHOENIXORB2
{
    color 0.7 0.3 0.0
    size 36
    offset 0 26 0
}
object BrutalPhoenixRodHefty
{
    frame AMP2 { light PHOENIXORB2 }
}
object PhoenixOrbSpawnerHefty
{
    frame AMP2 { light PHOENIXORB2 }
}
object RocketSpawnerHefty
{
    frame AMO1 { light PHOENIXORB2 }
}

pointlight MACEAMMO1
{
    color 0.7 0.3 0.0
    size 26
    offset 0 10 0
}
object BrutalMaceAmmo
{
    frame AMM1 { light MACEAMMO1 }
}
object MaceBallSpawner
{
    frame AMM1 { light MACEAMMO1 }
}

pointlight MACEAMMO1
{
    color 0.7 0.3 0.0
    size 36
    offset 0 10 0
}
object BrutalMaceHefty
{
    frame AMM2 { light MACEAMMO2 }
}
object MaceBallSpawnerHefty
{
    frame AMM2 { light MACEAMMO2 }
}


pointlight STAFPUFF01
{
    color 0.8 0.9 1.0
    size 16
}
pointlight STAFPUFF02
{
    color 0.8 0.9 1.0
    size 13
}
pointlight STAFPUFF03
{
    color 0.8 0.9 1.0
    size 10
}
pointlight STAFPUFF04
{
    color 0.8 0.9 1.0
    size 7
}
pointlight STAFPUFF05
{
    color 0.8 0.9 1.0
    size 4
}

pointlight GAUNT1PUFF1
{
    color 0.1 0.4 0.08
    size 32
    offset 0 3 0
}
pointlight GAUNT1PUFF2
{
    color 0.1 0.4 0.08
    size 26
    offset 0 3 0
}
pointlight GAUNT1PUFF3
{
    color 0.1 0.4 0.08
    size 20
    offset 0 3 0
}
pointlight GAUNT1PUFF4
{
    color 0.1 0.4 0.08
    size 14
    offset 0 3 0
}
object BrutalGreenGauntletPuff
{
    frame PUF1A { light GAUNT1PUFF1 }
	frame PUF1B { light GAUNT1PUFF2 }
	frame PUF1C { light GAUNT1PUFF3 }
	frame PUF1D { light GAUNT1PUFF4 }
}

pointlight GAUNT2PUFF1
{
    color 0.4 0.06 0.02
    size 32
    offset 0 3 0
}
pointlight GAUNT2PUFF2
{
    color 0.4 0.06 0.02
    size 26
    offset 0 3 0
}
pointlight GAUNT2PUFF3
{
    color 0.4 0.06 0.02
    size 20
    offset 0 3 0
}
pointlight GAUNT2PUFF4
{
    color 0.4 0.06 0.02
    size 14
    offset 0 3 0
}
object BrutalRedGauntletPuff
{
    frame PUF1E { light GAUNT2PUFF1 }
	frame PUF1F { light GAUNT2PUFF2 }
	frame PUF1G { light GAUNT2PUFF3 }
	frame PUF1H { light GAUNT2PUFF4 }
}

pointlight GAUNTLETSPICKUP
{
    color 0.1 0.4 0.08
    size 64
    offset 0 34 0
}
object BrutalGauntlets
{
    frame WGNT { light GAUNTLETSPICKUP }
}
object GauntletsSpawner
{
    frame WGNT { light GAUNTLETSPICKUP }
}

pointlight STAFF1PUFF1
{
    color 0.03 0.07 0.4
    size 32
    offset 0 3 0
}
pointlight STAFF1PUFF2
{
    color 0.03 0.07 0.4
    size 28
    offset 0 3 0
}
pointlight STAFF1PUFF3
{
    color 0.03 0.07 0.4
    size 24
    offset 0 3 0
}
pointlight STAFF1PUFF4
{
    color 0.03 0.07 0.4
    size 20
    offset 0 3 0
}
pointlight STAFF1PUFF5
{
    color 0.03 0.07 0.4
    size 16
    offset 0 3 0
}
pointlight STAFF1PUFF6
{
    color 0.03 0.07 0.4
    size 12
    offset 0 3 0
}
object BrutalPoweredStaffPuff
{
    frame PUF4A { light STAFF1PUFF1 }
	frame PUF4B { light STAFF1PUFF2 }
	frame PUF4C { light STAFF1PUFF3 }
	frame PUF4D { light STAFF1PUFF4 }
	frame PUF4E { light STAFF1PUFF5 }
	frame PUF4F { light STAFF1PUFF6 }
}

pointlight GOLDWANDSHOT1
{
    color 0.4 0.34 0.0
    size 59
    offset 0 1 0
}
object GoldWandTracer
{
    frame FX98 { light GOLDWANDSHOT1 }
}
pointlight GOLDWANDSHOT2
{ color 0.34 0.29 0.0 size 68 offset 0 1 0 }
pointlight GOLDWANDSHOT3
{ color 0.28 0.24 0.0 size 80 offset 0 1 0 }
pointlight GOLDWANDSHOT4
{ color 0.24 0.19 0.0 size 96 offset 0 1 0 }
pointlight GOLDWANDSHOT5
{ color 0.18 0.14 0.0 size 116 offset 0 1 0 }

pointlight GOLDWANDPICKUP
{
    color 0.4 0.34 0.0
    size 64
    offset 0 40 0
}
object BrutalGoldWand
{
    frame GWAN { light GOLDWANDPICKUP }
}

pointlight ETHEREALXBOWBOLT1
{
    color 0.04 0.2 0.0
    size 68
    offset 0 0 0
}
pointlight ETHEREALXBOWBOLT2
{ color 0.04 0.2 0.0 size 68 offset 0 0 0 }
pointlight ETHEREALXBOWBOLT3
{ color 0.03 0.15 0.0 size 80 offset 0 0 0 }
pointlight ETHEREALXBOWBOLT4
{ color 0.02 0.1 0.0 size 96 offset 0 0 0 }

object EtherealCrossbowBolt
{
    frame FX03A { light ETHEREALXBOWBOLT1 }
	frame FX03C { light ETHEREALXBOWBOLT2 }
	frame FX03D { light ETHEREALXBOWBOLT3 }
	frame FX03E { light ETHEREALXBOWBOLT4 }
}

pointlight ETHEREALXBOWPOWEREDBOLT1
{
    color 0.4 0.03 0.0
    size 68
    offset 0 0 0
}
pointlight ETHEREALXBOWPOWEREDBOLT2
{ color 0.3 0.05 0.0 size 68 offset 0 0 0 }
pointlight ETHEREALXBOWPOWEREDBOLT3
{ color 0.2 0.033 0.0 size 80 offset 0 0 0 }
pointlight ETHEREALXBOWPOWEREDBOLT4
{ color 0.1 0.016 0.0 size 96 offset 0 0 0 }

object PoweredCrossbowBolt
{
    frame FX03A { light ETHEREALXBOWPOWEREDBOLT1 }
	frame PXBMC { light ETHEREALXBOWPOWEREDBOLT2 }
	frame PXBMD { light ETHEREALXBOWPOWEREDBOLT3 }
	frame PXBME { light ETHEREALXBOWPOWEREDBOLT4 }
}

pointlight ETHEREALBOWPICKUP
{
    color 0.15 0.6 0.0
    size 64
    offset 0 40 0
}
object BrutalCrossbow
{
    frame WBOW { light ETHEREALBOWPICKUP }
}
object CrossbowSpawner
{
    frame WBOW { light ETHEREALBOWPICKUP }
}

pointlight BLASTERSHOT1
{
    color 0.0 0.23 0.7
    size 59
    offset 0 1 0
}
pointlight BLASTERSHOT2
{ color 0.0 0.19 0.58 size 68 offset 0 1 0 }
pointlight BLASTERSHOT3
{ color 0.0 0.15 0.46 size 80 offset 0 1 0 }
pointlight BLASTERSHOT4
{ color 0.0 0.11 0.34 size 96 offset 0 1 0 }
pointlight BLASTERSHOT5
{ color 0.0 0.08 0.22 size 116 offset 0 1 0 }

object BlasterTracer
{
    frame FX98 { light BLASTERSHOT1 }
}
object PoweredBlasterTracer
{
    frame FX98 { light BLASTERSHOT1 }
}

pointlight DRAGONCLAWPICKUP
{
    color 0.0 0.23 0.7
    size 64
    offset 0 32 0
}
object BrutalDragonClaw
{
    frame WBLS { light DRAGONCLAWPICKUP }
}
object DragonClawSpawner
{
    frame WBLS { light DRAGONCLAWPICKUP }
}

pointlight HELLSTAFFSHOT
{
    color 1.0 0.21 0.0
    size 72
    offset 0 0 0
}
pointlight HELLSTAFFSHOTEXP1
{   color 0.97 0.20 0.0 size 76 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP2
{   color 0.94 0.19 0.0 size 80 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP3
{   color 0.91 0.18 0.0 size 84 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP4
{   color 0.88 0.17 0.0 size 88 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP5
{   color 0.85 0.16 0.0 size 92 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP6
{   color 0.82 0.15 0.0 size 96 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP7
{   color 0.79 0.14 0.0 size 100 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP8
{   color 0.76 0.13 0.0 size 104 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP9
{   color 0.73 0.12 0.0 size 108 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP10
{   color 0.70 0.11 0.0 size 112 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP11
{   color 0.67 0.10 0.0 size 116 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP12
{   color 0.64 0.09 0.0 size 120 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP13
{   color 0.61 0.08 0.0 size 124 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP14
{   color 0.58 0.07 0.0 size 128 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP15
{   color 0.55 0.06 0.0 size 132 offset 0 0 0 }
pointlight HELLSTAFFSHOTEXP16
{   color 0.52 0.05 0.0 size 136 offset 0 0 0 }

object BrutalHellStaffMissile
{
    frame HBAL { light HELLSTAFFSHOT }
	frame FIRHA { light HELLSTAFFSHOTEXP1 }
	frame FIRHB { light HELLSTAFFSHOTEXP2 }
	frame FIRHC { light HELLSTAFFSHOTEXP3 }
	frame FIRHD { light HELLSTAFFSHOTEXP4 }
	frame FIRHE { light HELLSTAFFSHOTEXP5 }
	frame FIRHF { light HELLSTAFFSHOTEXP6 }
	frame FIRHG { light HELLSTAFFSHOTEXP7 }
	frame FIRHH { light HELLSTAFFSHOTEXP8 }
	frame FIRHI { light HELLSTAFFSHOTEXP9 }
	frame FIRHJ { light HELLSTAFFSHOTEXP10 }
	frame FIRHK { light HELLSTAFFSHOTEXP11 }
	frame FIRHL { light HELLSTAFFSHOTEXP12 }
	frame FIRHM { light HELLSTAFFSHOTEXP13 }
	frame FIRHN { light HELLSTAFFSHOTEXP14 }
	frame FIRHO { light HELLSTAFFSHOTEXP15 }
	frame FIRHP { light HELLSTAFFSHOTEXP16 }
}

object PoweredBrutalHellStaffMissile
{
    frame HBAL { light HELLSTAFFSHOT }
	frame FIRHA { light HELLSTAFFSHOTEXP1 }
	frame FIRHB { light HELLSTAFFSHOTEXP2 }
	frame FIRHC { light HELLSTAFFSHOTEXP3 }
	frame FIRHD { light HELLSTAFFSHOTEXP4 }
	frame FIRHE { light HELLSTAFFSHOTEXP5 }
	frame FIRHF { light HELLSTAFFSHOTEXP6 }
	frame FIRHG { light HELLSTAFFSHOTEXP7 }
	frame FIRHH { light HELLSTAFFSHOTEXP8 }
	frame FIRHI { light HELLSTAFFSHOTEXP9 }
	frame FIRHJ { light HELLSTAFFSHOTEXP10 }
	frame FIRHK { light HELLSTAFFSHOTEXP11 }
	frame FIRHL { light HELLSTAFFSHOTEXP12 }
	frame FIRHM { light HELLSTAFFSHOTEXP13 }
	frame FIRHN { light HELLSTAFFSHOTEXP14 }
	frame FIRHO { light HELLSTAFFSHOTEXP15 }
	frame FIRHP { light HELLSTAFFSHOTEXP16 }
}

pointlight HELLSTAFFPICKUP
{
    color 0.7 0.1 0.0
    size 64
    offset 0 40 0
}
object BrutalHellStaff
{
    frame WSKL { light HELLSTAFFPICKUP }
}
object HellstaffSpawner
{
    frame WSKL { light HELLSTAFFPICKUP }
}

pointlight HELLRAINSHOT1
{
    color 1.0 0.0 0.0
    size 59
    offset 0 1 0
}
pointlight HELLRAINSHOT2
{ color 0.8 0.0 0.0 size 68 offset 0 1 0 }
pointlight HELLRAINSHOT3
{ color 0.6 0.0 0.0 size 80 offset 0 1 0 }
pointlight HELLRAINSHOT4
{ color 0.4 0.0 0.0 size 96 offset 0 1 0 }
pointlight HELLRAINSHOT5
{ color 0.25 0.0 0.0 size 116 offset 0 1 0 }

object HellStaffRainTracer
{
    frame FX98 { light HELLRAINSHOT1 }
}

pointlight PHOENIXRODSHOT
{
    color 0.7 0.56 0.0
    size 72
    offset 0 0 0
}

object BrutalPhoenixMissile
{
    frame FX98 { light PHOENIXRODSHOT }
}

pointlight PHOENIXRODPOWERD1
{ color 0.14 0.1 0.0 size 56 offset 0 0 0 }
pointlight PHOENIXRODPOWERD2
{ color 0.14 0.1 0.0 size 64 offset 0 0 0 }
pointlight PHOENIXRODPOWERD3
{ color 0.14 0.1 0.0 size 72 offset 0 0 0 }
pointlight PHOENIXRODPOWERD4
{ color 0.14 0.1 0.0 size 80 offset 0 0 0 }
pointlight PHOENIXRODPOWERD5
{ color 0.14 0.1 0.0 size 96 offset 0 0 0 }
pointlight PHOENIXRODPOWERD6
{ color 0.14 0.096 0.0 size 100 offset 0 0 0 }
pointlight PHOENIXRODPOWERD7
{ color 0.14 0.092 0.0 size 106 offset 0 0 0 }
pointlight PHOENIXRODPOWERD8
{ color 0.14 0.086 0.0 size 112 offset 0 0 0 }
pointlight PHOENIXRODPOWERD9
{ color 0.14 0.080 0.0 size 116 offset 0 0 0 }
pointlight PHOENIXRODPOWERDA
{ color 0.14 0.074 0.0 size 120 offset 0 0 0 }
pointlight PHOENIXRODPOWERDB
{ color 0.14 0.068 0.0 size 117 offset 0 0 0 }
pointlight PHOENIXRODPOWERDC
{ color 0.14 0.062 0.0 size 111 offset 0 0 0 }
pointlight PHOENIXRODPOWERDD
{ color 0.14 0.056 0.0 size 102 offset 0 0 0 }
pointlight PHOENIXRODPOWERDE
{ color 0.14 0.050 0.0 size 90 offset 0 0 0 }
pointlight PHOENIXRODPOWERDF
{ color 0.14 0.044 0.0 size 75 offset 0 0 0 }
pointlight PHOENIXRODPOWERD10
{ color 0.14 0.036 0.0 size 52 offset 0 0 0 }

object BrutalPhoenixPoweredMissile
{
    frame FIR3A { light PHOENIXRODPOWERD1 }
	frame FIR3B { light PHOENIXRODPOWERD2 }
	frame FIR3C { light PHOENIXRODPOWERD3 }
	frame FIR3D { light PHOENIXRODPOWERD4 }
	frame FIR3E { light PHOENIXRODPOWERD5 }
	frame FIR3F { light PHOENIXRODPOWERD6 }
	frame FIR3G { light PHOENIXRODPOWERD7 }
	frame FIR3H { light PHOENIXRODPOWERD8 }
	frame FIR3I { light PHOENIXRODPOWERD9 }
	frame FIR3J { light PHOENIXRODPOWERDA }
	frame FIR3K { light PHOENIXRODPOWERDB }
	frame FIR3L { light PHOENIXRODPOWERDC }
	frame FIR3M { light PHOENIXRODPOWERDD }
	frame FIR3N { light PHOENIXRODPOWERDE }
	frame FIR3O { light PHOENIXRODPOWERDF }
	frame FIR3P { light PHOENIXRODPOWERD10 }
}

pointlight PHOENIXRODPICKUP
{
    color 0.7 0.5 0.0
    size 64
    offset 0 40 0
}
object BrutalPhoenixRod
{
    frame WPHX { light PHOENIXRODPICKUP }
}
object PhoenixRodSpawner2
{
    frame WPHX { light PHOENIXRODPICKUP }
}

pointlight FIREMACESHOT
{
    color 1.0 0.21 0.0
    size 36
    offset 0 0 0
}
pointlight FIREMACESHOT2
{
    color 1.0 0.08 0.0
    size 24
    offset 0 1 0
}

object BrutalFireMaceBall1
{
    frame FX02E { light FIREMACESHOT }
}
object BrutalFireMaceBall2
{
    frame FX02E { light FIREMACESHOT }
}
object BrutalFireMaceBall3
{
    frame FX02H { light FIREMACESHOT2 }
}

pointlight FIREMACEPICKUP
{
    color 0.7 0.16 0.0
    size 64
    offset 0 38 0
}
object BrutalFireMace
{
    frame WMCE { light FIREMACEPICKUP }
}
object FireMaceSpawner
{
    frame WMCE { light FIREMACEPICKUP }
}


pointlight GREENKNIGHTAXE
{
    color 0.15 0.8 0.08
    size 58
    offset 0 2 0
}

pointlight REDKNIGHTAXE
{
    color 0.8 0.15 0.08
    size 58
    offset 0 2 0
}

pulselight GHOSTWARRIOR
{
    color 0.8 0.7 0.9
    size 58
	secondarysize 72
	interval 2.0
	dontlightself 1
    offset 0 32 0
}

pointlight CRYSTALVIAL
{
    color 0.2 0.2 0.8
    size 32
    offset 0 32 0
}
object BrutalCrystalVial
{
    frame PTN1 { light CRYSTALVIAL }
}

pointlight QUARTZFLASK
{
    color 0.6 0.0 0.7
    size 32
    offset 0 30 0
}
object BrutalArtiHealth
{
    frame PTN2 { light QUARTZFLASK }
}
object HealthSpawner
{
    frame PTN2 { light QUARTZFLASK }
}

pointlight TELEDEVICE
{
    color 0.9 0.2 0.2
    size 32
    offset 0 32 0
}
object BrutalArtiTeleport
{
    frame ATLP { light TELEDEVICE }
}

pointlight WINGSOFWRATH
{
    color 0.9 0.76 0.0
    size 32
    offset 0 35 0
}
object BrutalArtiSuperHealth
{
    frame SPHL { light WINGSOFWRATH }
}
object SuperHealthSpawner
{
    frame SPHL { light WINGSOFWRATH }
}
/*object BrutalArtiFly
{
    frame SOAR { light WINGSOFWRATH }
}*/

pointlight FLECHETTE1
{
    color 0.2 0.8 0.2
    size 32
    offset 0 36 0
}
pointlight FLECHETTE2
{
    color 0.2 0.8 0.2
    size 32
    offset 0 4 0
}
pointlight FLECHETTE3
{
    color 0.4 1.6 0.4
    size 64
    offset 0 4 0
}
pointlight FLECHETTE4
{
    color 1.6 0.4 0.4
    size 64
    offset 0 4 0
}
pointlight FLECHETTE5
{
    color 0.4 0.4 1.6
    size 64
    offset 0 4 0
}
object BrutalExplosiveBottle
{
    frame PSBG { light FLECHETTE1 }
}
object ThrowedFlechette
{
    frame THRW { light FLECHETTE3 }
}

pointlight YELLOWKEY
{
    color 0.9 0.78 0.16
    size 37
    offset 0 8 0
}

pointlight GREENKEY
{
    color 0.16 0.9 0.16
    size 37
    offset 0 8 0
}

pointlight BLUEKEY
{
    color 0.15 0.2 0.9
    size 37
    offset 0 8 0
}

pulselight CHANDELIER
{
    color 1.0 0.4 0.0
    size 51
    secondarySize 64
    interval 0.1
    offset 0 10 0
}

pulselight FIREBRAZIER
{
    color 1.0 0.3 0.0
    size 67
    secondarySize 70
    interval 0.1
    offset 0 37 0
}

pulselight WALLTORCH
{
    color 1.0 0.4 0.0
    size 49
    secondarySize 60
    interval 0.1
    offset 0 82 0
}

pulselight SERPENTTORCH
{
    color 1.0 0.3 0.0
    size 46
    secondarySize 57
    interval 0.1
    offset 0 44 0
}

pulselight EXPLOSIONFLASH
{
    color 1.0 0.3 0.0
    size 68
    secondarySize 84
    interval 0.1
    offset 0 0 0
}

object ExplosionFlareSpawner
{
    frame L2NR { light EXPLOSIONFLASH }
}

pulselight TORCHFLAREGLOW
{
    color 0.5 0.27 0.0
    size 182
    secondarySize 192
    interval 0.2
    offset 0 0 0
}
object TorchGlowFlare
{
    frame LENY { light TORCHFLAREGLOW }
}

Pointlight BNGM1
{
Color 1.0 0.93 0.0
Size 16
}

Pointlight BNGM2
{
Color 1.0 0.93 0.0
Size 24
}

Pointlight BNGM3
{
Color 1.0 0.93 0.0
Size 32
}

Pointlight BNGM4
{
Color 1.0 0.93 0.0
Size 48
}

Pointlight BNGM5
{
Color 0.85 0.79 0.0
Size 48
}

Pointlight BNGM6
{
Color 0.7 0.65 0.0
Size 48
}

Pointlight BNGM7
{
Color 0.55 0.51 0.0
Size 48
}

Pointlight BNGM8
{
Color 0.55 0.51 0.0
Size 40
}

Pointlight BNGM9
{
Color 0.55 0.51 0.0
Size 32
}

Pointlight BNGM10
{
Color 0.55 0.51 0.0
Size 24
}

Pointlight BNGM11
{
Color 0.55 0.51 0.0
Size 16
}

flickerlight POD_X1
{
    color 0.0 1.0 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight POD_X2
{
    color 0.0 0.7 0.0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight POD_X3
{
    color 0.0 0.4 0.0
    size 72
    secondarySize 80
    chance 0.3
}

flickerlight POD_X4
{
    color 0.0 0.2 0.0
    size 80
    secondarySize 88
    chance 0.3
}

object Pod
{
    frame PPODC { light POD_X1 }
    frame PPODD { light POD_X2 }
    frame PPODE { light POD_X3 }
    frame PPODF { light POD_X4 }
}
object BrutalExplosivePod
{
    frame PPODC { light POD_X1 }
    frame PPODD { light POD_X2 }
    frame PPODE { light POD_X3 }
    frame PPODF { light POD_X4 }
}

pointlight BLUESTATUE
{
    color 0.0 0.0 1.0
    size 32
    offset 0 64 0
}

object KeyGizmoBlue
{
    frame KGZ1 { light BLUESTATUE }
}

pointlight YELLOWSTATUE
{
    color 1.0 1.0 0.0
    size 32
    offset 0 64 0
}

object KeyGizmoYellow
{
    frame KGZ1 { light YELLOWSTATUE }
}

pointlight GREENSTATUE
{
    color 0.0 1.0 0.0
    size 32
    offset 0 64 0
}

object KeyGizmoGreen
{
    frame KGZ1 { light GREENSTATUE }
}

flickerlight VOLCANOBALL1
{
    color 1.0 0.5 0.0
    size 40
    secondarySize 48
    chance 0.5
}

object VolcanoTBlast
{
    frame VTFB { light VOLCANOBALL1 }
}

flickerlight MAULBALL
{
    color 1.0 0.7 0.0
    size 40
    secondarySize 48
    chance 0.5
}

flickerlight MAULBALL_X1
{
    color 0.8 0.6 0.0
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight MAULBALL_X2
{
    color 0.8 0.4 0.0
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight MAULBALL_X3
{
    color 0.6 0.2 0.0
    size 40
    secondarySize 48
    chance 0.3
}

flickerlight MAULBALL_X4
{
    color 0.4 0.1 0.0
    size 32
    secondarySize 40
    chance 0.3
}

pulselight MAULFLAME
{
    color 1.0 0.7 0.0
    size 1
    secondarySize 64
    interval 6.0
}

flickerlight MAULFLAME_X1
{
    color 1.0 0.7 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight MAULFLAME_X2
{
    color 1.0 0.7 0.0
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight MAULFLAME_X3
{
    color 0.7 0.4 0.0
    size 64
    secondarySize 68
    chance 0.3
}

flickerlight MAULFLAME_X4
{
    color 0.5 0.1 0.0
    size 68
    secondarySize 72
    chance 0.3
}

flickerlight MAULFLAME_X5
{
    color 0.2 0.0 0.0
    size 72
    secondarySize 76
    chance 0.3
}

flickerlight IRONLICH1
{
    color 1.0 0.4 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 40 0
}

flickerlight IRONLICH2
{
    color 1.0 0.7 0.0
    size 80
    secondarySize 88
    chance 0.3
    offset 0 44 0
}

flickerlight IRONLICH3
{
    color 0.8 0.4 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 48 0
}

flickerlight IRONLICH4
{
    color 0.4 0.0 0.0
    size 48
    secondarySize 56
    chance 0.3
    offset 0 40 0
}

object Ironlich
{
    frame LICHD { light IRONLICH1 }
    frame LICHE { light IRONLICH2 }
    frame LICHF { light IRONLICH3 }
    frame LICHG { light IRONLICH4 }
}

pointlight FROSTBALL
{
    color 0.4 0.4 1.0
    size 48
}

pointlight FROSTBALL_X1
{
    color 0.4 0.4 1.0
    size 64
}

pointlight FROSTBALL_X2
{
    color 0.2 0.2 0.7
    size 56
}

pointlight FROSTBALL_X3
{
    color 0.0 0.0 0.4
    size 48
}

pointlight FROSTBALL_X4
{
    color 0.0 0.0 0.2
    size 40
}

object HeadFX1
{
    frame FX05A { light FROSTBALL }
    frame FX05B { light FROSTBALL }
    frame FX05C { light FROSTBALL }

    frame FX05D { light FROSTBALL_X1 }
    frame FX05E { light FROSTBALL_X2 }
    frame FX05F { light FROSTBALL_X3 }
    frame FX05G { light FROSTBALL_X4 }
}

pointlight FROSTSHARD
{
    color 0.0 0.0 0.5
    size 32
}

object HeadFX2
{
    frame FX05H { light FROSTSHARD }
    frame FX05I { light FROSTSHARD }
    frame FX05J { light FROSTSHARD }
}

flickerlight LICHFIRE
{
    color 1.0 0.7 0.0
    size 48
    secondarySize 56
    chance 0.5
}

flickerlight LICHFIRE_X1
{
    color 0.9 0.4 0.0
    size 56
    secondarySize 64
    chance 0.5
}

flickerlight LICHFIRE_X2
{
    color 0.7 0.1 0.0
    size 48
    secondarySize 56
    chance 0.5
}

flickerlight LICHFIRE_X3
{
    color 0.4 0.0 0.0
    size 40
    secondarySize 48
    chance 0.5
}

flickerlight LICHFIRE_X4
{
    color 0.2 0.0 0.0
    size 32
    secondarySize 40
    chance 0.5
}

object HeadFX3
{
    frame FX06A { light LICHFIRE }
    frame FX06B { light LICHFIRE }
    frame FX06C { light LICHFIRE }

    frame FX06D { light LICHFIRE_X1 }
    frame FX06E { light LICHFIRE_X2 }
    frame FX06F { light LICHFIRE_X3 }
    frame FX06G { light LICHFIRE_X4 }
}

pointlight SNAKESHOT1
{
    color 0.5 0.3 1.0
    size 24
}

flickerlight SNAKESHOT1_X1
{
    color 0.5 0.3 1.0
    size 24
    secondarySize 26
    chance 0.3
}

flickerlight SNAKESHOT1_X2
{
    color 0.4 0.1 0.7
    size 24
    secondarySize 26
    chance 0.3
}

flickerlight SNAKESHOT1_X3
{
    color 0.3 0.0 0.5
    size 28
    secondarySize 30
    chance 0.3
}

flickerlight SNAKESHOT1_X4
{
    color 0.3 0.0 0.3
    size 26
    secondarySize 28
    chance 0.3
}

object SnakeProjA
{
    frame SNFXA { light SNAKESHOT1 }
    frame SNFXB { light SNAKESHOT1 }
    frame SNFXC { light SNAKESHOT1 }
    frame SNFXD { light SNAKESHOT1 }

    frame SNFXE { light SNAKESHOT1_X1 }
    frame SNFXF { light SNAKESHOT1_X2 }
    frame SNFXG { light SNAKESHOT1_X3 }
    frame SNFXH { light SNAKESHOT1_X4 }
}

pointlight SNAKESHOT2
{
    color 1.0 0.6 0.0
    size 32
}

flickerlight SNAKESHOT2_X1
{
    color 1.0 0.6 0.0
    size 40
    secondarySize 48
    chance 0.3
}

flickerlight SNAKESHOT2_X2
{
    color 0.6 0.3 0.0
    size 48
    secondarySize 52
    chance 0.3
}

flickerlight SNAKESHOT2_X3
{
    color 0.3 0.0 0.0
    size 44
    secondarySize 48
    chance 0.3
}

object SnakeProjB
{
    frame SNFXJ { light SNAKESHOT2 }
    frame SNFXK { light SNAKESHOT2 }

    frame SNFXL { light SNAKESHOT2_X1 }
    frame SNFXM { light SNAKESHOT2_X2 }
    frame SNFXN { light SNAKESHOT2_X3 }
}


// Heretic Teleport fog
pointlight HTFOG1
{
    color 0.4 0.4 1.0
    size 96
}

pointlight HTFOG2
{
    color 0.4 0.4 1.0
    size 60
}

pointlight HTFOG3
{
    color 0.4 0.4 1.0
    size 24
}

flickerlight HTFOG4
{
    color 0.5 0.5 1.0
    size 60
    secondarySize 72
    chance 0.4
}

flickerlight HTFOG5
{
    color 0.5 0.5 1.0
    size 88
    secondarySize 96
    chance 0.4
}

object TeleportFog
{
    frame TELEA { light HTFOG1 }
    frame TELEB { light HTFOG2 }
    frame TELEC { light HTFOG3 }
    frame TELED { light HTFOG4 }
    frame TELEE { light HTFOG4 }
    frame TELEF { light HTFOG4 }
    frame TELEG { light HTFOG5 }
    frame TELEH { light HTFOG5 }
    frame TELEI { light HTFOG4 }
    frame TELEJ { light HTFOG3 }
}


Glow
{
	Flats
	{
	FLATHUH1
	FLATHUH2
	FLATHUH3
	FLATHUH4
	
	//FLTLAVA1
	//FLTLAVA2
	//FLTLAVA3
	//FLTLAVA4
	
	FLTSLUD1
	FLTSLUD2
	FLTSLUD3
	}
	Texture "FLTLAVA1", "Red", 104, fullbright
	Texture "FLTLAVA2", "Red", 104, fullbright
	Texture "FLTLAVA3", "Red", 104, fullbright
	Texture "FLTLAVA4", "Red", 104, fullbright
}

brightmap sprite BEASI1
{
	map "GRAPHICS/BRIGHTMAPS/BEASI1.png"
	iwad
	disablefullbright
}

brightmap sprite BEASI2I8
{
	map "GRAPHICS/BRIGHTMAPS/BEASI2I8.png"
	iwad
	disablefullbright
}

brightmap sprite BEASI3I7
{
	map "GRAPHICS/BRIGHTMAPS/BEASI3I7.png"
	iwad
	disablefullbright
}

brightmap sprite CHDLA0
{
	map "GRAPHICS/BRIGHTMAPS/CHDLA0.png"
	iwad
	disablefullbright
}

brightmap sprite CHDLB0
{
	map "GRAPHICS/BRIGHTMAPS/CHDLB0.png"
	iwad
	disablefullbright
}

brightmap sprite CHDLC0
{
	map "GRAPHICS/BRIGHTMAPS/CHDLC0.png"
	iwad
	disablefullbright
}

brightmap sprite CLNKI0
{
	map "GRAPHICS/BRIGHTMAPS/CLNKI0.png"
	iwad
	disablefullbright
}

brightmap sprite CLNKJ0
{
	map "GRAPHICS/BRIGHTMAPS/CLNKJ0.png"
	iwad
	disablefullbright
}

brightmap sprite CLNKK0
{
	map "GRAPHICS/BRIGHTMAPS/CLNKK0.png"
	iwad
	disablefullbright
}

brightmap sprite CLNKL0
{
	map "GRAPHICS/BRIGHTMAPS/CLNKL0.png"
	iwad
	disablefullbright
}

brightmap sprite CLNKM0
{
	map "GRAPHICS/BRIGHTMAPS/CLNKM0.png"
	iwad
	disablefullbright
}

brightmap sprite CLNKN0
{
	map "GRAPHICS/BRIGHTMAPS/CLNKN0.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD1
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD1.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD2
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD2.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD3
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD3.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD4
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD4.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD5
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD5.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD6
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD6.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD7
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD7.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXD8
{
	map "GRAPHICS/BRIGHTMAPS/IMPXD8.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE1
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE1.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE2
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE2.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE3
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE3.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE4
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE4.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE5
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE5.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE6
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE6.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE7
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE7.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXE8
{
	map "GRAPHICS/BRIGHTMAPS/IMPXE8.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF1
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF1.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF2
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF2.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF3
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF3.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF4
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF4.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF5
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF5.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF6
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF6.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF7
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF7.png"
	iwad
	disablefullbright
}

brightmap sprite IMPXF8
{
	map "GRAPHICS/BRIGHTMAPS/IMPXF8.png"
	iwad
	disablefullbright
}

brightmap sprite LICHB1
{
	map "GRAPHICS/BRIGHTMAPS/LICHB1.png"
	iwad
	disablefullbright
}

brightmap sprite LICHB2B8
{
	map "GRAPHICS/BRIGHTMAPS/LICHB2B8.png"
	iwad
	disablefullbright
}

brightmap sprite LICHB3M7
{
	map "GRAPHICS/BRIGHTMAPS/LICHB3B7.png"
	iwad
	disablefullbright
}

brightmap sprite LICHC0
{
	map "GRAPHICS/BRIGHTMAPS/LICHC0.png"
	iwad
	disablefullbright
}

brightmap sprite LICHD0
{
	map "GRAPHICS/BRIGHTMAPS/LICHD0.png"
	iwad
	disablefullbright
}

brightmap sprite LICHE0
{
	map "GRAPHICS/BRIGHTMAPS/LICHE0.png"
	iwad
	disablefullbright
}

brightmap sprite LICHF0
{
	map "GRAPHICS/BRIGHTMAPS/LICHF0.png"
	iwad
	disablefullbright
}

brightmap sprite LICHG0
{
	map "GRAPHICS/BRIGHTMAPS/LICHG0.png"
	iwad
	disablefullbright
}

brightmap sprite LICHH0
{
	map "GRAPHICS/BRIGHTMAPS/LICHH0.png"
	iwad
	disablefullbright
}

brightmap sprite PLAYF1
{
	map "GRAPHICS/BRIGHTMAPS/PLAYf1.png"
	iwad
	disablefullbright
}

brightmap sprite PLAYF2F8
{
	map "GRAPHICS/BRIGHTMAPS/PLAYf2f8.png"
	iwad
	disablefullbright
}

brightmap sprite PLAYF3F7
{
	map "GRAPHICS/BRIGHTMAPS/PLAYf3f7.png"
	iwad
	disablefullbright
}

brightmap sprite PLAYF4F6
{
	map "GRAPHICS/BRIGHTMAPS/PLAYf4f6.png"
	iwad
	disablefullbright
}

brightmap sprite PLAYF5
{
	iwad
	disablefullbright
}

brightmap sprite SDTHA0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHA0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHB0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHB0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHC0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHC0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHD0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHD0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHE0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHE0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHF0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHF0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHG0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHG0.png"
	iwad
	disablefullbright
}

brightmap sprite SDTHH0
{
	map "GRAPHICS/BRIGHTMAPS/SDTHH0.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R1
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R1.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R2
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R2.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R3
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R3.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R4
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R4.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R5
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R5.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R6
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R6.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R7
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R7.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2R8
{
	map "GRAPHICS/BRIGHTMAPS/SOR2R8.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S1
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S1.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S2
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S2.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S3
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S3.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S4
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S4.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S5
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S5.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S6
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S6.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S7
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S7.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2S8
{
	map "GRAPHICS/BRIGHTMAPS/SOR2S8.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T1
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T1.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T2
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T2.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T3
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T3.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T4
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T4.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T5
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T5.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T6
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T6.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T7
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T7.png"
	iwad
	disablefullbright
}

brightmap sprite SOR2T8
{
	map "GRAPHICS/BRIGHTMAPS/SOR2T8.png"
	iwad
	disablefullbright
}

brightmap sprite VLCOE0
{
	map "GRAPHICS/BRIGHTMAPS/VLCOE0.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDC1
{
	map "GRAPHICS/BRIGHTMAPS/WZRDC1.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDC2C8
{
	map "GRAPHICS/BRIGHTMAPS/WZRDC2C8.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDC3C7
{
	map "GRAPHICS/BRIGHTMAPS/WZRDC3C7.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDC4C6
{
	map "GRAPHICS/BRIGHTMAPS/WZRDC4C6.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDC5
{
	map "GRAPHICS/BRIGHTMAPS/WZRDC5.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDD1
{
	map "GRAPHICS/BRIGHTMAPS/WZRDD1.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDD2D8
{
	map "GRAPHICS/BRIGHTMAPS/WZRDD2D8.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDD3D7
{
	map "GRAPHICS/BRIGHTMAPS/WZRDD3D7.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDD4D6
{
	map "GRAPHICS/BRIGHTMAPS/WZRDD4D6.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDD5
{
	map "GRAPHICS/BRIGHTMAPS/WZRDD5.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDF0
{
	map "GRAPHICS/BRIGHTMAPS/WZRDF0.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDG0
{
	map "GRAPHICS/BRIGHTMAPS/WZRDG0.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDH0
{
	map "GRAPHICS/BRIGHTMAPS/WZRDH0.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDI0
{
	map "GRAPHICS/BRIGHTMAPS/WZRDI0.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDJ0
{
	map "GRAPHICS/BRIGHTMAPS/WZRDJ0.png"
	iwad
	disablefullbright
}

brightmap sprite WZRDK0
{
	map "GRAPHICS/BRIGHTMAPS/WZRDK0.png"
	iwad
	disablefullbright
}

brightmap sprite GWNDJ0
{
	map "GRAPHICS/BRIGHTMAPS/BMGWNDA0.png"
	disablefullbright
}

/*brightmap sprite GWNDB0
{
	map "GRAPHICS/BRIGHTMAPS/BMGWNDB0.png"
	disablefullbright
}*/

Pointlight SoulScepterHefty1
{
Color 1.0 1.0 1.0
Size 20
}

Pointlight SoulScepterHefty2
{
Color 1.0 1.0 1.0
Size 24
}

Pointlight SoulScepterHefty3
{
Color 1.0 1.0 1.0
Size 28
}

object FloGreen

{

   frame THRV { light FLECHETTE3 }

}

object FloRed

{

   frame THRV { light FLECHETTE4 }

}

object FloBlue

{

   frame THRV { light FLECHETTE5 }

}
