//Doom HUD

monospacefonts true, "0";
interpolatehealth true;
interpolatearmor true;

//****************************
// Normal Statusbar (Classic)
//****************************


statusbar normal, fullscreenoffsets
{
	PlayerType "BrutalCorvus"
	{
		InInventory "ChillySlow"
		{
			Alpha 0.75
			Drawimage "FROST1", 30,30,Center;
			Alpha 0.75
			Drawimage "FROST2", -30,30,Center;
			Alpha 0.75
			Drawimage "FROST3", 30,-30,Center;
			Alpha 0.75
			Drawimage "FROST4", -30,-30,Center;
		}
		/*InInventory "PowerStoneSkin"
		{
			Alpha 0.75
			Drawimage "SHUDTL", 70,70,Center;
			Alpha 0.75
			Drawimage "SHUDTR", -70,70,Center;
			Alpha 0.75
			Drawimage "SHUDBL", 70,-70,Center;
			Alpha 0.75
			Drawimage "SHUDBR", -70,-70,Center;
		}*/
	
		drawbar "XPBAR2_7", "XPBAR1_7", Mana, Vertical, 12, -110;
		drawnumber 3, SmallFont,DragonBlue,"Mana",alignment(center),16,-50;
		drawimage "SSKIN", 30, -60, center, 8,8;
		drawimage "ARTIPWBK", 30, -70, center, 8,8;
		drawimage "ABV1A0", 30, -80, center, 8,8;
		drawimage "ARMIA0", 30, -80, center, 8,8;
		drawimage "TOR2A0", 30, -90, center, 8,8;
		drawimage "FBMBE0", 30, -100, center, 8,8;
	
		ininventory "KraterCharge", 300
		{
			drawimage "HDA1O0", -185, -30;
		}
		drawbar "HDA1M0", "HDA1N0", Ammo("KraterCharge"), vertical, -185, -30;
		
		ininventory "StoneSelected"
		{
			drawimage "SSKIN", 16, -122, center, 20, 20;
			drawimage "SELECTBO", 30, -60, center, 10,13;
			
			IfCVARInt ShowManaCost, 1
			{
				drawnumber 3, Smallfont, Brick, 20, alignment (center), 16, -120;
			}
				
		}
		ininventory "MightSelected"
		{
			drawimage "ARTIPWBK", 16, -122, center, 20, 20;
			drawimage "SELECTBO", 30, -70, center, 10,13;
			
			IfCVARInt ShowManaCost, 1
			{
				drawnumber 3, Smallfont, Brick, 30, alignment (center), 16, -120;
			}
		}
		ininventory "KnightSelected"
		{
			drawimage "ABV1A0", 16, -122, center, 20, 20;
			drawimage "ARMIA0", 16, -122, center, 20, 20;
			drawimage "SELECTBO", 30, -80, center, 10,13;
			
			IfCVARInt ShowManaCost, 1
			{
				drawnumber 3, Smallfont, Brick, 20, alignment (center), 16, -120;
			}
		}
		ininventory "LightSelected"
		{
			drawimage "TOR2A0", 16, -122, center, 20, 20;
			drawimage "SELECTBO", 30, -90, center, 10,13;
			
			IfCVARInt ShowManaCost, 1
			{
				drawnumber 3, Smallfont, Brick, 1, alignment (center), 16, -120;
			}
		}
		ininventory "HaltSelected"
		{
			drawimage "FBMBE0", 16, -122, center, 20, 20;
			drawimage "SELECTBO", 30, -100, center, 10,13;
			
			IfCVARInt ShowManaCost, 1
			{
				drawnumber 3, Smallfont, Brick, 10, alignment (center), 16, -120;
			}
		}
		
		drawimage "HUD_PT01", 7, 5;
		drawimage "XPICON_1", 7, 5;
		drawimage "HUD_PT2", -40, 5;
				
		ininventory "Needs2Level", 1
		{
			drawimage "LVICON_2", -40, 5;
		}
		else
		{
			drawimage "LVICON_1", -40, 5;
		}
		
		IfHealth 25 %
		{
			drawimage "HPICON_1", 30, -10;
			drawbar "XPBAR2_4", "XPBAR1_1", Health, horizontal, 85, -19;
			drawnumber 3, "SMALLFONT", HealthGreen, Health, alignment(Left), 145, -20;
		}
		Else IfHealth 1 %
		{
			drawimage "HPICON_2", 30, -10;
			drawbar "XPBAR2_2", "XPBAR1_1", Health, horizontal, 85, -19;
			drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
		}
		Else
		{
			drawimage "HPICON_1", 30, -10;
			drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
		}
		
		drawbar "XPBAR2_0", "XPBAR1_0", Experience, horizontal, 30, 10;
		drawnumber 3, "SMALLFONT", Green, Level, alignment(Center), -62, 24;
		
		drawimage armoricon, 15, -23,center, 17, 17;
		drawimage "ARICON_1", 30,-11;
		drawbar "XPBAR2_1", "XPBAR1_1", Armor, horizontal, 85, -33;
		drawnumber 3, "SMALLFONT", ArmorGold, Armor, alignment(Left), 145, -34;
		
		drawselectedinventory itemflash, INDEXFONT, 7, 25;
		
		//Cock of the Walk
		InInventory "PowerRooster"
		drawimage "ARTIEGGD", -10, 30, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime RoosterUse, whennotzero, alignment(left), -20, 30;
			
		
		//Adrenaline
		InInventory "PowerDoubleFiringSpeed"
		drawimage "TFULB0", -10, 40, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime AdrenalineBooster, whennotzero, alignment(left), -20, 40;
		
		//Shadow
		InInventory "PowerGhost"
		drawimage "ARTIINVS", -10, 50, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime BrutalShadowSphere, whennotzero, alignment(left), -20, 50;
		
		//Invulnerability Ring
		InInventory "PowerInvulnerable"
		drawimage "ARTIINVU", -10, 60, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime BrutalInvuRing, whennotzero, alignment(left), -20, 60;
		
		//Flight
		InInventory "PowerFlight"
		drawimage "ARTISOAR", -20, 20, center, 20, 20;
		drawnumber 5, INDEXFONT, White, PowerupTime BrutalArtiFly, whennotzero, alignment(left), -20, 90;

		
		//Tome Of Power
		InInventory "PowerHDLevel2"
		drawimage "ARTIPWBK", -20, 20, center, 20, 20;
		
		//BlastProtection
		InInventory "PowerBlastProtection"
		drawimage "ABV1A0", -20, 20, center, 20, 20;
		
		//Amulet Of Protection
		InInventory "PowerIronFeet2"
		drawimage "ARMIA0", -20, 20, center, 20, 20;
			
		//Torch
		InInventory "LightSpell"
		drawimage "TOR2A0", -20, 20, center, 20, 20;
		
		//HammerZeit
		InInventory "PowerTimeFreezer"
		drawimage "FBMBE0", -20, 20, center, 20, 20;
	
		
		InInventory "BrutalSilverShield", 1
		{
			drawimage "HUDSHLD", 182,-31, center, 10,10;
			Alpha 0.7
			drawnumber 1, "INDEXFONT", White, BrutalSilverShield, Alignment(Center)|whennotzero, 183,-30;
		}
		
		InInventory "BrutalEnchantedShield", 1
		{
			drawimage "HUDSHLD2", 196,-30, center, 10, 10;
			Alpha 0.7
			drawnumber 1, "INDEXFONT", White, BrutalEnchantedShield, Alignment(Center)|whennotzero, 197,-30;
		}
		
		InInventory "BrutalArtiHealth", 1
		{
			drawimage "ARTIPTN2",182,-17,center,10,10;
			Alpha 0.7
			drawnumber 2,INDEXFONT,White,"BrutalArtiHealth",whennotzero,alignment(Center),183,-15;
		}
		
		InInventory "BrutalArtiSuperHealth", 1
		{
			drawimage "ARTISPHL",196,-17,center,10,10;
			Alpha 0.7
			drawnumber 2,INDEXFONT,White,"BrutalArtiSuperHealth",whennotzero,alignment(Center),197,-15;
		}

		UsesAmmo 
		{
			IsSelected "BrutalGoldWand"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_B", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", ElvenGold, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -146, -25;
				drawnumber 3, "INDEXFONT", ElvenGold, Ammo("BrutalGoldWandAmmo"), alignment(right), -140, -20;
				drawnumber 3, "INDEXFONT", ElvenGold, AmmoCapacity("BrutalGoldWandAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "BrutalCrossbow"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_A", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", EtherealGreen, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -148, -26;
				drawnumber 3, "INDEXFONT", EtherealGreen, Ammo("BrutalCrossbowAmmo"), alignment(center), -152, -20;
				drawnumber 3, "INDEXFONT", EtherealGreen, AmmoCapacity("BrutalCrossbowAmmo"), alignment(center), -120, -20;
			}
			Else IsSelected "BrutalDragonClaw"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_C", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", DragonBlue, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -149, -25;
				drawnumber 3, "INDEXFONT", DragonBlue, Ammo("BrutalBlasterAmmo"), alignment(right), -146, -20;
				drawnumber 3, "INDEXFONT", DragonBlue, AmmoCapacity("BrutalBlasterAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "BrutalHellStaff"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_D", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", HellRed, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -147, -25;
				drawnumber 3, "INDEXFONT", HellRed, Ammo("BrutalSkullRodAmmo"), alignment(right), -141, -20;
				drawnumber 3, "INDEXFONT", HellRed, AmmoCapacity("BrutalSkullRodAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "BrutalPhoenixRod"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_E", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", PhoenixYellow, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -148, -25;
				drawnumber 3, "INDEXFONT", PhoenixYellow, Ammo("BrutalPhoenixRodAmmo"), alignment(right), -144, -20;
				drawnumber 3, "INDEXFONT", PhoenixYellow, AmmoCapacity("BrutalPhoenixRodAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "BrutalFireMace"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_F", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", MaceOrange, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -146, -25;
				drawnumber 3, "INDEXFONT", MaceOrange, Ammo("BrutalMaceAmmo"), alignment(right), -140, -20;
				drawnumber 3, "INDEXFONT", MaceOrange, AmmoCapacity("BrutalMaceAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "SidheWrath"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_E", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", PhoenixYellow, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOX", -10, -30;
				drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -38; //-48, -41;
				drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -38; //-85, -41;
				drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -38;//-66, -41;
				
				drawkeybar 3, horizontal, 13, -95, -42;//18, -89, -54;
				drawimage ammoicon1, -148, -25;
				drawnumber 3, "INDEXFONT", PhoenixYellow, Ammo("BrutalPhoenixRodAmmo"), alignment(right), -144, -20;
				drawnumber 3, "INDEXFONT", PhoenixYellow, AmmoCapacity("BrutalPhoenixRodAmmo"), alignment(center), -121, -20;
			}
		}
		Else
		{
			drawimage "FLCHBOX", -10, -10;
			drawnumber 2, "INDEXFONT", Green, BrutalExplosiveBottle, alignment(center),-45, -18; //-48, -41;
			drawnumber 2, "INDEXFONT", Red, BrutalDroppedBottle, alignment(center), -32, -18; //-85, -41;
			drawnumber 2, "INDEXFONT", Blue, BrutalPoisonBottle, alignment(center), -19, -18;//-66, -41;
				
			drawkeybar 3, horizontal, 13, -95, -22;//18, -89, -54;
		}
	}

	PlayerType "Corvette"
	{
		InInventory "ChillySlow"
		{
			Alpha 0.75
			Drawimage "FROST1", 30,30,Center;
			Alpha 0.75
			Drawimage "FROST2", -30,30,Center;
			Alpha 0.75
			Drawimage "FROST3", 30,-30,Center;
			Alpha 0.75
			Drawimage "FROST4", -30,-30,Center;
		}
			
		drawimage "HUD_PT01", 7, 5;
		drawimage "XPICON_1", 7, 5;
		drawimage "HUD_PT2", -40, 5;
			
		ininventory "Needs2Level", 1
		{
			drawimage "LVICON_2", -40, 5;
		}
		else
		{
			drawimage "LVICON_1", -40, 5;
		}
		
		IfHealth 25 %
		{
			drawimage "HPICON_1", 30, -10;
			drawbar "XPBAR2_4", "XPBAR1_1", Health, horizontal, 85, -19;
			drawnumber 3, "SMALLFONT", HealthGreen, Health, alignment(Left), 145, -20;
		}
		Else IfHealth 1 %
		{
			drawimage "HPICON_2", 30, -10;
			drawbar "XPBAR2_2", "XPBAR1_1", Health, horizontal, 85, -19;
			drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
		}
		Else
		{
			drawimage "HPICON_1", 30, -10;
			drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
		}
		
		drawbar "XPBAR2_0", "XPBAR1_0", Experience, horizontal, 30, 10;
		drawnumber 3, "SMALLFONT", Green, Level, alignment(Center), -62, 24;
		
		drawimage armoricon, 15, -23,center, 17, 17;
		drawimage "ARICON_1", 30,-11;
		drawbar "XPBAR2_1", "XPBAR1_1", Armor, horizontal, 85, -33;
		drawnumber 3, "SMALLFONT", ArmorGold, Armor, alignment(Left), 145, -34;
		
		drawselectedinventory itemflash, INDEXFONT, 7, 25;
		
		//Cock of the Walk
		InInventory "PowerRooster"
		drawimage "ARTIEGGD", -10, 10, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime RoosterUse, whennotzero, alignment(left), -20, 10;
		
		//BlastProtection
		InInventory "PowerBlastProtection"
		drawimage "ABV1A0", -10, 20, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime BlastVest, whennotzero, alignment(left), -20, 20;
		
		//Adrenaline
		InInventory "PowerDoubleFiringSpeed"
		drawimage "TFULB0", -10, 30, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime AdrenalineBooster, whennotzero, alignment(left), -20, 30;
		
		//Shadow
		InInventory "PowerGhost"
		drawimage "ARTIINVS", -10, 40, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime BrutalShadowSphere, whennotzero, alignment(left), -20, 40;
		
		//Invulnerability Ring
		InInventory "PowerInvulnerable"
		drawimage "ARTIINVU", -10, 50, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime BrutalInvuRing, whennotzero, alignment(left), -20, 50;
		
		//Tome Of Power
		InInventory "PowerClassicLevel2"
		drawimage "ARTIPWBK", -10, 60, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime ClassicTomeOfPower, whennotzero, alignment(left), -20, 60;
		
		//Amulet Of Protection
		InInventory "PowerIronFeet2"
		drawimage "ARMIA0", -10, 70, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime AmuletOfProtection, whennotzero, alignment(left), -20, 70;
		
		//Torch
		InInventory "Powertorch"
		drawimage "TOR2A0", -10, 80, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime ArtiTorch, whennotzero, alignment(left), -20, 80;
		
		//Flight
		InInventory "PowerFlight"
		drawimage "ARTISOAR", -10, 90, center, 10, 10;
		drawnumber 5, INDEXFONT, White, PowerupTime BrutalArtiFly, whennotzero, alignment(left), -20, 90;
		
			
		InInventory "BrutalSilverShield", 1
		{
			drawimage "HUDSHLD", 182,-31, center, 10,10;
			Alpha 0.7
			drawnumber 1, "INDEXFONT", White, BrutalSilverShield, Alignment(Center)|whennotzero, 183,-30;
		}
		
		InInventory "BrutalEnchantedShield", 1
		{
			drawimage "HUDSHLD2", 196,-30, center, 10, 10;
			Alpha 0.7
			drawnumber 1, "INDEXFONT", White, BrutalEnchantedShield, Alignment(Center)|whennotzero, 197,-30;
		}
		
		InInventory "BrutalArtiHealth", 1
		{
			drawimage "ARTIPTN2",182,-17,center,10,10;
			Alpha 0.7
			drawnumber 2,INDEXFONT,White,"BrutalArtiHealth",whennotzero,alignment(Center),183,-15;
		}
		
		InInventory "BrutalArtiSuperHealth", 1
		{
			drawimage "ARTISPHL",196,-17,center,10,10;
			Alpha 0.7
			drawnumber 2,INDEXFONT,White,"BrutalArtiSuperHealth",whennotzero,alignment(Center),197,-15;
		}

		UsesAmmo 
		{
			IsSelected "ClassicGoldWand"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_B", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", ElvenGold, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -146, -25;
				drawnumber 3, "INDEXFONT", ElvenGold, Ammo("ClassicGoldWandAmmo"), alignment(right), -140, -20;
				drawnumber 3, "INDEXFONT", ElvenGold, AmmoCapacity("ClassicGoldWandAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "ClassicCrossbow"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_A", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", EtherealGreen, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -148, -26;
				drawnumber 3, "INDEXFONT", EtherealGreen, Ammo("ClassicCrossbowAmmo"), alignment(center), -152, -20;
				drawnumber 3, "INDEXFONT", EtherealGreen, AmmoCapacity("ClassicCrossbowAmmo"), alignment(center), -120, -20;
			}
			Else IsSelected "ClassicDragonClaw"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_C", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", DragonBlue, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -149, -25;
				drawnumber 3, "INDEXFONT", DragonBlue, Ammo("ClassicBlasterAmmo"), alignment(right), -146, -20;
				drawnumber 3, "INDEXFONT", DragonBlue, AmmoCapacity("ClassicBlasterAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "ClassicHellStaff"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_D", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", HellRed, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -147, -25;
				drawnumber 3, "INDEXFONT", HellRed, Ammo("ClassicSkullRodAmmo"), alignment(right), -141, -20;
				drawnumber 3, "INDEXFONT", HellRed, AmmoCapacity("ClassicSkullRodAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "ClassicPhoenixRod"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_E", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", PhoenixYellow, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -148, -25;
				drawnumber 3, "INDEXFONT", PhoenixYellow, Ammo("ClassicPhoenixRodAmmo"), alignment(right), -144, -20;
				drawnumber 3, "INDEXFONT", PhoenixYellow, AmmoCapacity("ClassicPhoenixRodAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "ClassicFireMace"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_F", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", MaceOrange, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -146, -25;
				drawnumber 3, "INDEXFONT", MaceOrange, Ammo("ClassicMaceAmmo"), alignment(right), -140, -20;
				drawnumber 3, "INDEXFONT", MaceOrange, AmmoCapacity("ClassicMaceAmmo"), alignment(center), -121, -20;
			}
			Else IsSelected "ClassicSidheWrath"
			{
				drawimage "HUD_PT04", -10, -10;
				drawbar "XPBAR2_E", "XPBAR1_1", Ammo1, horizontal, reverse, -71, -20;
				drawnumber 4, "SMALLFONT", PhoenixYellow, Ammo1, alignment(center), -92, -21;
				
				drawimage "FLCHBOXC", -10, -30;
				drawkeybar 3, horizontal, 13, -48, -42;//18, -89, -54;
				
				drawimage ammoicon1, -148, -25;
				drawnumber 3, "INDEXFONT", PhoenixYellow, Ammo("ClassicPhoenixRodAmmo"), alignment(right), -144, -20;
				drawnumber 3, "INDEXFONT", PhoenixYellow, AmmoCapacity("ClassicPhoenixRodAmmo"), alignment(center), -121, -20;
			}
		}
		Else
		{
			drawimage "FLCHBOXC", -10, -10;
			drawkeybar 3, horizontal, 13, -48, -22;//18, -89, -54;
				
		}
	}
}


statusbar inventory, fullscreenoffsets
{
	drawinventorybar Hexen, translucent|alwaysshow, 6, INDEXFONT, 46, 25;
}

statusbar Automap, Fullscreenoffsets
{
PlayerType "Corvette"
{
	drawbar "HDA1A0", "HDA1B0", Ammo("ClassicGoldWandAmmo"), vertical, -210, -35;
	drawnumber 3, "INDEXFONT", ElvenGold, ClassicGoldWandAmmo, Alignment(Center), -195, -42;
	drawnumber 3, "INDEXFONT", ElvenGold, AmmoCapacity("ClassicGoldWandAmmo"), alignment(center), -195, -8;
	drawbar "HDA1C0", "HDA1D0", Ammo("ClassicCrossbowAmmo"), vertical, -165, -35;
	drawnumber 3, "INDEXFONT", EtherealGreen, Ammo("ClassicCrossbowAmmo"), Alignment(Center), -160, -42;
	drawnumber 3, "INDEXFONT", EtherealGreen, AmmoCapacity("ClassicCrossbowAmmo"), alignment(center), -160, -8;
	drawbar "HDA1E0", "HDA1F0", Ammo("ClassicBlasterAmmo"), vertical, -143, -35;
	drawnumber 3, "INDEXFONT", DragonBlue, ClassicBlasterAmmo, Alignment(Center), -127, -42;
	drawnumber 3, "INDEXFONT", DragonBlue, AmmoCapacity("ClassicBlasterAmmo"), alignment(center), -127, -8;
	drawbar "HDA1G0", "HDA1H0", Ammo("ClassicSkullRodAmmo"), vertical, -105, -35;
	drawnumber 3, "INDEXFONT", HellRed, ClassicSkullRodAmmo, Alignment(Center), -90, -42;
	drawnumber 3, "INDEXFONT", HellRed, AmmoCapacity("ClassicSkullRodAmmo"), alignment(center), -90, -8;
	drawbar "HDA1I0", "HDA1J0", Ammo("ClassicPhoenixRodAmmo"), vertical, -70, -35;
	drawnumber 3, "INDEXFONT", PhoenixYellow, ClassicPhoenixRodAmmo, Alignment(Center), -55, -42;
	drawnumber 3, "INDEXFONT", PhoenixYellow, AmmoCapacity("ClassicPhoenixRodAmmo"), alignment(center), -54, -8;
	drawbar "HDA1K0", "HDA1L0", Ammo("ClassicMaceAmmo"), vertical, -35, -35;
	drawnumber 3, "INDEXFONT", MaceOrange, ClassicMaceAmmo, Alignment(Center), -20, -42;
	drawnumber 3, "INDEXFONT", MaceOrange, AmmoCapacity("ClassicMaceAmmo"), alignment(center), -19, -8;
	
		
	//Cock of the Walk
	InInventory "PowerRooster"
	drawimage "ARTIEGGD", -10, 10, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime RoosterUse, whennotzero, alignment(left), -20, 10;
	
	//BlastProtection
	InInventory "PowerBlastProtection"
	drawimage "ABV1A0", -10, 20, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime BlastVest, whennotzero, alignment(left), -20, 20;
	
	//Adrenaline
	InInventory "PowerDoubleFiringSpeed"
	drawimage "TFULB0", -10, 30, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime AdrenalineBooster, whennotzero, alignment(left), -20, 30;
	
	//Shadow
	InInventory "PowerGhost"
	drawimage "ARTIINVS", -10, 40, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime BrutalShadowSphere, whennotzero, alignment(left), -20, 40;
	
	//Invulnerability Ring
	InInventory "PowerInvulnerable"
	drawimage "ARTIINVU", -10, 50, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime BrutalInvuRing, whennotzero, alignment(left), -20, 50;
	
	//Tome Of Power
	InInventory "PowerClassicLevel2"
	drawimage "ARTIPWBK", -10, 60, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime ClassicTomeOfPower, whennotzero, alignment(left), -20, 60;
	
	//Amulet Of Protection
	InInventory "PowerIronFeet2"
	drawimage "ARMIA0", -10, 70, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime AmuletOfProtection, whennotzero, alignment(left), -20, 70;
	
	//Torch
	InInventory "Powertorch"
	drawimage "TOR2A0", -10, 80, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime ArtiTorch, whennotzero, alignment(left), -20, 80;
	
	//Flight
	InInventory "PowerFlight"
	drawimage "SSKIN", -10, 90, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime BrutalArtiFly, whennotzero, alignment(left), -20, 90;
	
	IfHealth 25 %
	{
		drawimage "HPICON_1", 30, -10;
		drawbar "XPBAR2_4", "XPBAR1_1", Health, horizontal, 85, -19;
		drawnumber 3, "SMALLFONT", HealthGreen, Health, alignment(Left), 145, -20;
	}
	Else IfHealth 1 %
	{
		drawimage "HPICON_2", 30, -10;
		drawbar "XPBAR2_2", "XPBAR1_1", Health, horizontal, 85, -19;
		drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
	}
	Else
	{
		drawimage "HPICON_1", 30, -10;
		drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
	}
		
	drawimage armoricon, 15, -23,center, 17, 17;
	drawimage "ARICON_1", 30,-11;
	drawbar "XPBAR2_1", "XPBAR1_1", Armor, horizontal, 85, -33;
	drawnumber 3, "SMALLFONT", ArmorGold, Armor, alignment(Left), 145, -34;
		
		InInventory "BrutalSilverShield", 1
	{
		drawimage "HUDSHLD", 182,-31, center, 10,10;
		Alpha 0.7
		drawnumber 1, "INDEXFONT", White, BrutalSilverShield, Alignment(Center)|whennotzero, 183,-30;
	}
	
	InInventory "BrutalEnchantedShield", 1
	{
		drawimage "HUDSHLD2", 196,-30, center, 10, 10;
		Alpha 0.7
		drawnumber 1, "INDEXFONT", White, BrutalEnchantedShield, Alignment(Center)|whennotzero, 197,-30;
	}
	
	InInventory "BrutalArtiHealth", 1
	{
		drawimage "ARTIPTN2",182,-17,center,10,10;
		Alpha 0.7
		drawnumber 2,INDEXFONT,White,"BrutalArtiHealth",whennotzero,alignment(Center),183,-15;
	}
	
	InInventory "BrutalArtiSuperHealth", 1
	{
		drawimage "ARTISPHL",196,-17,center,10,10;
		Alpha 0.7
		drawnumber 2,INDEXFONT,White,"BrutalArtiSuperHealth",whennotzero,alignment(Center),197,-15;
	}	
}

PlayerType "BrutalCorvus"
{
	drawbar "HDA1A0", "HDA1B0", Ammo("BrutalGoldWandAmmo"), vertical, -210, -35;
	drawnumber 3, "INDEXFONT", ElvenGold, BrutalGoldWandAmmo, Alignment(Center), -195, -42;
	drawnumber 3, "INDEXFONT", ElvenGold, AmmoCapacity("BrutalGoldWandAmmo"), alignment(center), -195, -8;
	drawbar "HDA1C0", "HDA1D0", Ammo("BrutalCrossbowAmmo"), vertical, -165, -35;
	drawnumber 3, "INDEXFONT", EtherealGreen, Ammo("BrutalCrossbowAmmo"), Alignment(Center), -160, -42;
	drawnumber 3, "INDEXFONT", EtherealGreen, AmmoCapacity("BrutalCrossbowAmmo"), alignment(center), -160, -8;
	drawbar "HDA1E0", "HDA1F0", Ammo("BrutalBlasterAmmo"), vertical, -143, -35;
	drawnumber 3, "INDEXFONT", DragonBlue, BrutalBlasterAmmo, Alignment(Center), -127, -42;
	drawnumber 3, "INDEXFONT", DragonBlue, AmmoCapacity("BrutalBlasterAmmo"), alignment(center), -127, -8;
	drawbar "HDA1G0", "HDA1H0", Ammo("BrutalSkullRodAmmo"), vertical, -105, -35;
	drawnumber 3, "INDEXFONT", HellRed, BrutalSkullRodAmmo, Alignment(Center), -90, -42;
	drawnumber 3, "INDEXFONT", HellRed, AmmoCapacity("BrutalSkullRodAmmo"), alignment(center), -90, -8;
	drawbar "HDA1I0", "HDA1J0", Ammo("BrutalPhoenixRodAmmo"), vertical, -70, -35;
	drawnumber 3, "INDEXFONT", PhoenixYellow, BrutalPhoenixRodAmmo, Alignment(Center), -55, -42;
	drawnumber 3, "INDEXFONT", PhoenixYellow, AmmoCapacity("BrutalPhoenixRodAmmo"), alignment(center), -54, -8;
	drawbar "HDA1K0", "HDA1L0", Ammo("BrutalMaceAmmo"), vertical, -35, -35;
	drawnumber 3, "INDEXFONT", MaceOrange, BrutalMaceAmmo, Alignment(Center), -20, -42;
	drawnumber 3, "INDEXFONT", MaceOrange, AmmoCapacity("BrutalMaceAmmo"), alignment(center), -19, -8;
	
	drawbar "XPBAR2_7", "XPBAR1_7", Mana, Vertical, 12, -110;
	drawnumber 3, SmallFont,DragonBlue,"Mana",alignment(center),16,-50;	
	
	//Cock of the Walk
	InInventory "PowerRooster"
	drawimage "ARTIEGGD", -10, 30, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime RoosterUse, whennotzero, alignment(left), -20, 30;
		
	//Adrenaline
	InInventory "PowerDoubleFiringSpeed"
	drawimage "TFULB0", -10, 40, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime AdrenalineBooster, whennotzero, alignment(left), -20, 40;
	
	//Shadow
	InInventory "PowerGhost"
	drawimage "ARTIINVS", -10, 50, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime BrutalShadowSphere, whennotzero, alignment(left), -20, 50;
	
	//Invulnerability Ring
	InInventory "PowerInvulnerable"
	drawimage "ARTIINVU", -10, 60, center, 10, 10;
	drawnumber 5, INDEXFONT, White, PowerupTime BrutalInvuRing, whennotzero, alignment(left), -20, 60;
	
	//Flight
	InInventory "PowerFlight"
	drawimage "SSKIN", -20, 20, center, 20, 20;
	
	//Tome Of Power
	InInventory "PowerHDLevel2"
	drawimage "ARTIPWBK", -20, 20, center, 20, 20;
	
	//BlastProtection
	InInventory "PowerBlastProtection"
	drawimage "ABV1A0", -20, 20, center, 20, 20;
	
	//Amulet Of Protection
	InInventory "PowerIronFeet2"
	drawimage "ARMIA0", -20, 20, center, 20, 20;
		
	//Torch
	InInventory "LightSpell"
	drawimage "TOR2A0", -20, 20, center, 20, 20;
	
	//HammerZeit
	InInventory "PowerTimeFreezer"
	drawimage "FBMBE0", -20, 20, center, 20, 20;	
	
	IfHealth 25 %
	{
		drawimage "HPICON_1", 30, -10;
		drawbar "XPBAR2_4", "XPBAR1_1", Health, horizontal, 85, -19;
		drawnumber 3, "SMALLFONT", HealthGreen, Health, alignment(Left), 145, -20;
	}
	Else IfHealth 1 %
	{
		drawimage "HPICON_2", 30, -10;
		drawbar "XPBAR2_2", "XPBAR1_1", Health, horizontal, 85, -19;
		drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
	}
	Else
	{
		drawimage "HPICON_1", 30, -10;
		drawnumber 3, "SMALLFONT", Red, Health, alignment(Left), 145, -20;
	}
		
	drawimage armoricon, 15, -23,center, 17, 17;
	drawimage "ARICON_1", 30,-11;
	drawbar "XPBAR2_1", "XPBAR1_1", Armor, horizontal, 85, -33;
	drawnumber 3, "SMALLFONT", ArmorGold, Armor, alignment(Left), 145, -34;
		
		InInventory "BrutalSilverShield", 1
	{
		drawimage "HUDSHLD", 182,-31, center, 10,10;
		Alpha 0.7
		drawnumber 1, "INDEXFONT", White, BrutalSilverShield, Alignment(Center)|whennotzero, 183,-30;
	}
	
	InInventory "BrutalEnchantedShield", 1
	{
		drawimage "HUDSHLD2", 196,-30, center, 10, 10;
		Alpha 0.7
		drawnumber 1, "INDEXFONT", White, BrutalEnchantedShield, Alignment(Center)|whennotzero, 197,-30;
	}
	
	InInventory "BrutalArtiHealth", 1
	{
		drawimage "ARTIPTN2",182,-17,center,10,10;
		Alpha 0.7
		drawnumber 2,INDEXFONT,White,"BrutalArtiHealth",whennotzero,alignment(Center),183,-15;
	}
	
	InInventory "BrutalArtiSuperHealth", 1
	{
		drawimage "ARTISPHL",196,-17,center,10,10;
		Alpha 0.7
		drawnumber 2,INDEXFONT,White,"BrutalArtiSuperHealth",whennotzero,alignment(Center),197,-15;
	}
}		
}

//************************
//  Fullscreen Condensed
//************************


statusbar fullscreen, fullscreenoffsets
{
	Playertype "BrutalCorvus"
	{
		IfHealth 75 %
		{
			drawnumber 3, INDEXFONT, Green, Health, alignment(Left), 45, -20;
		}
		Else IfHealth 50 %
		{
			drawnumber 3, INDEXFONT, Yellow, Health, alignment(Left), 45, -20;
		}
		Else IfHealth 25 %
		{
			drawnumber 3, INDEXFONT, Red, Health, alignment(Left), 45, -20;
		}
		Else
		{
			drawnumber 3, INDEXFONT, Red, Health, alignment(Left), 45, -20;
		}
	}
}