Gameinfo
{
Playerclasses = "BrutalCorvus", "Corvette"
GibFactor = 0.25

AddEventHandlers = "NOTARGETHandler"
//AddEventHandlers = "VanillaPlusHandler"

infopage = "HELP1", "HELP2", "HELP3", "HELP4", "HELP5", "HELP6"

quitmessages = "$QUIT_1", "$QUIT_2", "$QUIT_3", "$QUIT_4", "$QUIT_5", "$QUIT_6", "$QUIT_7", 
"$QUIT_8", "$QUIT_9", "$QUIT_10", "$QUIT_11", "$QUIT_12", "$QUIT_13", "$QUIT_14", "$QUIT_15", "$QUIT_16", 
"$QUIT_17", "$QUIT_18", "$QUIT_19", "$QUIT_20", "$QUIT_21", "$QUIT_22", "$QUIT_23", "$QUIT_24", "$QUIT_25"

cursorpic = "HDCUR"
titlemusic = "HDTMUS"
titlepage = "DOOMTIT"
titletime = 12
pagetime = 2
menufontcolor_title = "RED"
menufontcolor_label = "RED"
menufontcolor_value = "WHITE"
menufontcolor_action = "WHITE"
menufontcolor_header = "GOLD"
menufontcolor_highlight = "YELLOW"
menufontcolor_selection = "BRICK"
menubackbutton = "M_BACK_X"
ForceKillScripts = True
}

Clearskills

skill Babby
{
   Name = "Golem"
   AutoUseHealth
   SpawnFilter = Baby
   TextColor = "White"
   MustConfirm = "I Just want to see the pretty lights, pew pew!"
   DamageFactor = 0.5
   HealthFactor = 1.5
   ArmorFactor = 1.5
   AmmoFactor = 1.5
   MonsterHealth = 0.5
   ACSReturn = 0
}

skill Peasant
{
   Name = "Peasant"
   AutoUseHealth
   SpawnFilter = Easy
   TextColor = "Green"
   DamageFactor = 0.7
   HealthFactor = 1.3
   ArmorFactor = 1.3
   AmmoFactor = 1.3
   MonsterHealth = 0.7
   ACSReturn = 1 
}

skill Wizard
{
   Name = "Wizard"
   AutoUseHealth
   SpawnFilter = Normal
   TextColor = "Green"
   DamageFactor = 1.1
   MonsterHealth = 1.1
   AmmoFactor = 1.3
   ACSReturn = 2
}

skill Magister
{
   Name = "Magister"
   AutoUseHealth
   SpawnFilter = Hard
   TextColor = "Green"
   DamageFactor = 1.1
   MonsterHealth = 1.25
   //NoInfighting 
   ACSReturn = 3 
}

skill Madman
{
   Name = "Madman"
   AutoUseHealth
   SpawnFilter = Nightmare
   TextColor = "Green"
   MustConfirm = "Monsters no longer infight, have more health, and are more aggressive. Health pickups are buffed slightly to even the odds.  Do you embrace the madness?"
   DamageFactor = 1.2
   HealthFactor = 1.1
   AmmoFactor = 0.8
   MonsterHealth = 1.5
   Aggressiveness = 0.2
   //NoInfighting 
   ACSReturn = 4
}

skill Sorcerer
{
   Name = "Sorcerer"
   SpawnFilter = Nightmare
   TextColor = "Black"
   MustConfirm = "Monsters hit hard, often, and take more of a beating.  Health and Ammo boosted to give you a fair shot.  Crank it up to 11?"
   DamageFactor = 1.6
   HealthFactor = 1.3
   AmmoFactor = 1.5
   MonsterHealth = 2
   Aggressiveness = 0.5
   //NoInfighting 
   ACSReturn = 4
      
}

skill VanillaEnhancer
{
   Name = " "
   SpawnFilter = Nightmare
   TextColor = "White"
   MustConfirm = "This difficulty is intended to make vanilla monsters more of a challenge, without buffing the player.  Watch your ammo!"
   DamageFactor = 1.2
   HealthFactor = 1
   AmmoFactor = 0.8
   MonsterHealth = 3
   Aggressiveness = 0.5
   //NoInfighting 
   ACSReturn = 4
   FastMonsters
      
}