

//==============================================================================
//============================== GENERAL POWERUPS ==============================
//==============================================================================


ACTOR PowerBlastProtection : PowerProtection
{
	DamageFactor "Firemace", 0
	DamageFactor "Phoenix", 0
	DamageFactor "Bomb", 0
	DamageFactor "Pod", 0
}

ACTOR PowerIronFeet2 : PowerProtection
{
	Powerup.Duration -60
	Powerup.Color 0, 100, 0, 0.125
	DamageFactor Fire, 0
	DamageFactor Slime, 0
	DamageFactor Poison, 0
}

ACTOR PowerIronFeet3 : PowerIronFeet
{
	Powerup.Duration 1
	Powerup.Color 0 0 0,0
}

ACTOR PowerSpooky : PowerGhost
{
	Powerup.Duration -30
}

//==============================================================================
//========================== CORVUS SPECIFIC POWERUPS ==========================
//==============================================================================


ACTOR PowerHDLevel2 : PowerWeaponLevel2
{
	Powerup.Duration 0x7FFFFFFD
	Inventory.Icon ""
}

ACTOR PowerStoneSkin : PowerProtection
{
	+DONTBLAST
	+DONTRIP
	SeeSound "RBUP"
	ActiveSound "RBHIT"
	DeathSound "RBDOWN"
	Powerup.Duration 0x7FFFFFFD
	Powerup.Color BROWN, 0.15
	DamageFactor "Normal", 0.35
}

ACTOR PowerStoneSkinM : PowerStoneSkin
{
	Powerup.Color BROWN, 0.25
	DamageFactor "Normal", 0.25
}

ACTOR PowerStoneSkinS : PowerStoneSkin
{
	Powerup.Color BROWN, 0.35
	DamageFactor "Normal", 0.15
}

ACTOR PowerStoneSkin2 : PowerSpeed
{
	Powerup.Duration 0x7FFFFFFD
	Speed 0.3
	Inventory.Icon ""
}

ACTOR PowerStoneSkin2M : PowerStoneSkin2
{
	Speed 0.2
	Inventory.Icon ""
}

ACTOR PowerStoneSkin2S : PowerStoneSkin2
{
	Speed 0.1
	Inventory.Icon ""
}

ACTOR PowerRooster : PowerMorph
{
	PowerMorph.PlayerClass "CluckyPlayer"
	PowerMorph.MorphStyle (MRF_FULLHEALTH|MRF_ADDSTAMINA|MRF_UNDOBYCHAOSDEVICE|MRF_UNDOBYDEATH|MRF_UNDOBYDEATHSAVES|MRF_LOSEACTUALWEAPON)
	PowerMorph.MorphFlash "RedFlare"
}


//==============================================================================
//========================= CORVETTE SPECIFIC POWERUPS =========================
//==============================================================================


ACTOR PowerClassicLevel2 : PowerWeaponLevel2
{
	Powerup.Duration -60
	Powerup.Color 100, 0, 0, 0.125
	Inventory.Icon ""
}