
//==============================================================================
//======================== ACTUAL CORVUS AMMO GOES HERE!! ======================
//==============================================================================


ACTOR BrutalGoldWandAmmo : Ammo 
{
	Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
	Inventory.Amount 10
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 20
	Inventory.PickupSound "ARTIUP"
	Inventory.Icon "INAMGLD"
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMG1 A 1 Bright A_SpawnItemEx("GoldWandAmmoFlare",0,0,26)
			Loop
	}
}

ACTOR BrutalGoldWandHefty : BrutalGoldWandAmmo
{
	Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
	Inventory.Amount 50
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMG2 AAAABBBBCCCC 1 Bright A_SpawnItemEx("GoldWandAmmoFlare2",0,0,26)
			Loop
	}
}

ACTOR BrutalCrossbowAmmo : Ammo
{
	Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
	Inventory.Amount 5
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 10
	Inventory.PickupSound "ARTIUP"
	Inventory.Icon "INAMBOW"
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMC1 A 1 Bright A_SpawnItemEx("CrossbowAmmoFlare",0,0,22)
			Loop
	}
}

ACTOR BrutalCrossbowHefty : BrutalCrossbowAmmo
{
	Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
	Inventory.Amount 12
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMC2 AAAAABBBBBCCCCC 1 Bright A_SpawnItemEx("CrossbowAmmoFlare2",0,0,20)
			Loop
	}
}

ACTOR BrutalBlasterAmmo : Ammo
{
	Inventory.PickupMessage "$TXT_AMMOBLASTER1"
	Inventory.Amount 20
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 40
	Inventory.PickupSound "ARTIUP"
	Inventory.Icon "INAMBST"
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMB1 AAAABBBBCCCC 1 Bright A_SpawnItemEx("BlasterAmmoFlare",0,0,26)
			Loop
	}
}

ACTOR BrutalBlasterHefty : BrutalBlasterAmmo
{
	Inventory.PickupMessage "$TXT_AMMOBLASTER2"
	Inventory.Amount 50
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMB2 AAAABBBBCCCC 1 Bright A_SpawnItemEx("BlasterAmmoFlare2",0,0,26)
			Loop
	}
}

ACTOR BrutalSkullRodAmmo : Ammo
{
	Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
	Inventory.Amount 10
	Inventory.MaxAmount 120
	Ammo.BackpackAmount 40
	Inventory.PickupSound "ARTIUP"
	Inventory.Icon "INAMRAM"
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMS1 AAAAABBBBB 1 Bright A_SpawnItemEx("HellRuneFlare",0,0,26)
			Loop
	}
}

ACTOR BrutalSkullRodHefty : BrutalSkullRodAmmo
{
	Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
	Inventory.Amount 30
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMS2 AAAAABBBBB 1 Bright A_SpawnItemEx("HellRuneFlare2",0,0,26)
			Loop
	}
}

ACTOR BrutalPhoenixRodAmmo : Ammo
{
	Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
	Inventory.Amount 5
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 10
	Inventory.PickupSound "ARTIUP"
	Inventory.Icon "INAMPNX"
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMP1 AAAABBBBCCCC 1 Bright A_SpawnItemEx("HellRuneFlare",0,0,26)
			Loop
	}
}

ACTOR BrutalPhoenixRodHefty : BrutalPhoenixRodAmmo
{
	Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
	Inventory.Amount 10
	Inventory.ForbiddenTo "Corvette"
	+FLOATBOB
	+FLOORHUGGER
	+FORCEXYBILLBOARD
	
	States
	{
		Spawn:
			AMP2 AAAABBBBCCCC 1 Bright A_SpawnItemEx("HellRuneFlare2",0,0,26)
			Loop
	}
}

ACTOR BrutalMaceAmmo : Ammo
{
	Inventory.PickupMessage "$TXT_AMMOMACE1"
	Inventory.Amount 20
	Inventory.MaxAmount 150
	Ammo.BackpackAmount 40
	Inventory.PickupSound "ARTIUP"
	Inventory.Icon "INAMLOB"
	Inventory.ForbiddenTo "Corvette"
	
	States
	{
		Spawn:
			AMM1 A 1 Bright A_SpawnItemEx("HellRuneFlare2",0,0,8)
			Loop
	}
}

ACTOR BrutalMaceHefty : BrutalMaceAmmo
{
	Inventory.PickupMessage "$TXT_AMMOMACE2"
	Inventory.Amount 100
	Inventory.ForbiddenTo "Corvette"
	
	States
	{
		Spawn:
			AMM2 A 1 Bright A_SpawnItemEx("HellRuneFlare2",0,0,11)
			Loop
	}
}

ACTOR Mana : Ammo
{
	Inventory.ForbiddenTo "Corvette"
	Inventory.MaxAmount 100
	+IGNORESKILL
}

Actor KraterCharge : Ammo
{
	Inventory.ForbiddenTo "Corvette"
	Inventory.MaxAmount 300
	+IGNORESKILL
}

//==============================================================================
//==================== CHARGING MECHANIC MAGAZINES GO HERE!! ===================
//==============================================================================


ACTOR GoldWandCharge : Ammo
{
	 Inventory.MaxAmount 50
	 Inventory.ForbiddenTo "Corvette"
	 Ammo.BackpackMaxAmount 100
	 Inventory.Icon "INAMGLD"
	 +IGNORESKILL
}

ACTOR BrutalBlasterCharge : Ammo
{
	 Inventory.MaxAmount 100
	 Inventory.ForbiddenTo "Corvette"
	 Ammo.BackpackMaxAmount 200
	 Inventory.Icon "INAMBST"
	 +IGNORESKILL
}

ACTOR SkullRodCharge : Ammo
{
	 Inventory.MaxAmount 60
	 Inventory.ForbiddenTo "Corvette"
	 Ammo.BackpackMaxAmount 120
	 Inventory.Icon "INAMRAM"
	 +IGNORESKILL
}

ACTOR PhoenixRodCharge : Ammo
{
	 Inventory.MaxAmount 25
	 Inventory.ForbiddenTo "Corvette"
	 Ammo.BackpackMaxAmount 50
	 Inventory.Icon "INAMPNX"
	 +IGNORESKILL
}

ACTOR MaceCharge : Ammo
{
	 Inventory.MaxAmount 75
	 Inventory.ForbiddenTo "Corvette"
	 Ammo.BackpackMaxAmount 150
	 Inventory.Icon "INAMLOB"
	 +IGNORESKILL
}

ACTOR SidheWrathCharge : Ammo
{
	 Inventory.MaxAmount 50
	 Inventory.ForbiddenTo "Corvette"
	 Ammo.BackpackMaxAmount 100
	 Inventory.Icon "INAMPNX"
	 +IGNORESKILL
}