
// yhole was here
// making me the winner

ACTOR DeadGMOTAZombieman : ArcherTrooper
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+10
  }
}

ACTOR DeadGMOTAShotgunguy : SteelDuke
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+14
  }
}

ACTOR DeadGMOTAChaingunner : BlackViper
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+10
  }
}

ACTOR DeadGMOTAImp : ImpSkirmisher
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+12
  }
}

ACTOR DeadGMOTADemon : livingarmor
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+7
  }
}

ACTOR DeadGMOTASpectre : magebane
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+8
  }
}

ACTOR DeadGMOTARevenant : GrenadierRevenant
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+8
  }
}

ACTOR DeadGMOTAHellKnight : BomberKnight
{
  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
    Goto Super::Death+11
  }
}
 // apparently it's illegal to use the skip_super on things that have user vars
ACTOR DeadGMOTAMancubus// : paviseguard
{
//  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
	PVG1 A -1
    Loop
  }
}

ACTOR DeadGMOTACyberdemon// : Cybermancer
{
//  Skip_Super
	-SOLID
	-SHOOTABLE
  States
  {
  Spawn:
	CYMN M -1
    Loop
  }
}

ACTOR GMOTA_TitleSkeleton
{
	Radius 20
	Height 56
	Mass 500
  States
  {
  Spawn:
	GREV AB random(3,10)
    Loop
  }
}

//==============================================================================

ACTOR GMOTA_TitlePlayerBlaz
{
  Radius 16
  Height 56
  Scale 0.85
  +FLOORCLIP
  States
  {
  Spawn:
    TMWK I 8
    TMWK J 9
    TMWK K 8
    TMWK L 9
    Loop
  }
}

ACTOR GMOTA_TitlePlayerKustam : GMOTA_TitlePlayerBlaz
{
  Scale 1
  States
  {
  Spawn:
    TMWK A 10
    TMWK B 9
    TMWK C 10
    TMWK D 9
    Loop
  }
}

ACTOR GMOTA_TitlePlayerSlayer : GMOTA_TitlePlayerBlaz
{
  Scale 1
  States
  {
  Spawn:
    TMWK E 9
    TMWK F 9
    TMWK G 9
    TMWK H 9
    Loop
  }
}

//==============================================================================

// This thing is used as a focal point for the titlemap, the camera and characters move based on its position.
ACTOR GMOTA_TitleCameramatic
{
  Radius 4
  Height 4
  +NOGRAVITY
  States
  {
  Spawn:
    TNT1 A 1
    Loop
  }
}
