gameinfo
{
	titlemusic = "D_DM2TTL"
	titletime = 20.691
	cursorpic = "ZRCCRS"
	pagetime = 20.1
	dimcolor = "00 00 00"	
	dimamount = 0.8
	infopage = "helppic1", "helppic2", "helppic3", "helppic4", "helppic5", "helppic6"
    menufontcolor_title = "UNTRANSLATED"
	NoRandomPlayerClass = true
}

skill baby
{
	ACSReturn = 0
    EasyBossBrain
	SpawnFilter = Baby
	Name = "Baby"
    PlayerClassName = "Lord Blaz", "$BlazBaby"
    PlayerClassName = "Doomslayer", "$SlayerBaby"
    PlayerClassName = "Kustam", "$KustamBaby"
    PlayerClassName = "Samson", "$SamsonBaby"
	//MustConfirm = "$CONFIRM_BABY"
    TextColor = LightBlue
}

skill easy
{
	ACSReturn = 1
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Easy"
    PlayerClassName = "Lord Blaz", "$BlazEasy" 
    PlayerClassName = "Doomslayer", "$SlayerEasy"
    PlayerClassName = "Kustam", "$KustamEasy"
    PlayerClassName = "Samson", "$SamsonEasy"
	//MustConfirm = "$CONFIRM_EASY"
    TextColor = LightBlue
}

skill normal
{
	ACSReturn = 2
	SpawnFilter = Normal
	Name = "Normal"
    PlayerClassName = "Lord Blaz", "$BlazNormal"
    PlayerClassName = "Doomslayer", "$SlayerNormal"
    PlayerClassName = "Kustam", "$KustamNormal"
    PlayerClassName = "Samson", "$SamsonNormal"
	//MustConfirm = "$CONFIRM_NORMAL"
    TextColor = LightBlue
}

skill hard
{
	ACSReturn = 3
	SpawnFilter = Hard
	Name = "Hard"
    PlayerClassName = "Lord Blaz", "$BlazHard"
    PlayerClassName = "Doomslayer", "$SlayerHard" 
    PlayerClassName = "Kustam", "$KustamHard" 
    PlayerClassName = "Samson", "$SamsonHard" 
	//MustConfirm = "$CONFIRM_HARD"
    TextColor = LightBlue
}

skill nightmare
{
	ACSReturn = 4
	respawntime = 0
	respawnlimit = 0
	SpawnFilter = Nightmare
	Name = "Nightmare"
    PlayerClassName = "Lord Blaz", "$BlazNightmare" 
    PlayerClassName = "Doomslayer", "$SlayerNightmare"
    PlayerClassName = "Kustam", "$KustamNightmare"
    PlayerClassName = "Samson", "$SamsonNightmare"
	MustConfirm = "$CONFIRM_NIGHTMARE"
    TextColor = Red
	Aggressiveness = 0.10

	ReplaceActor = "Zombieman", "PistolHood"
	ReplaceActor = "Shotgunguy", "RoyalDuke"
	ReplaceActor = "Chaingunguy", "EmeraldCobra"
	ReplaceActor = "DoomImp", "ImpVanguard"
	ReplaceActor = "Spectre", "ShadeThief"
	ReplaceActor = "Demon", "ArmorCaptain"
	
	ReplaceActor = "LostSoul", "StupidityCrystal"
	ReplaceActor = "Cacodemon", "BlueWyvern"
	ReplaceActor = "HellKnight", "BomberLord"
	ReplaceActor = "BaronOfHell", "StygianWrath"
	ReplaceActor = "Arachnotron", "MageCommando"
	ReplaceActor = "PainElemental", "IceBrood"
	ReplaceActor = "Revenant", "SpinelScourge"
	ReplaceActor = "Fatso", "PaviseWarden"
	ReplaceActor = "Archvile", "BoneKaiser"
	ReplaceActor = "Cyberdemon", "GildMaster"
	ReplaceActor = "SpiderMastermind", "EdgeKeeper"
	
	Replaceactor = "SubweaponChest", "KnightmareChest"
	Replaceactor = "SpellCube", "KnightmareCube"
}

map TITLEMAP "Menu"
{
    NoIntermission
}