// Texture definitions generated by SLADE3
// on Fri Mar  7 22:34:59 2025

Sprite "SFT1A0", 165, 78
{
	Offset -164, -107
	Patch "SLRFST1", 0, 0
}

Sprite "SFT1B0", 165, 78
{
	Offset -178, -112
	Patch "SLRFST1", 0, 0
}

Sprite "SFT1C0", 165, 78
{
	Offset -204, -122
	Patch "SLRFST1", 0, 0
}

Sprite "SFT1D0", 165, 78
{
	Offset -216, -132
	Patch "SLRFST1", 0, 0
}

Sprite "SFT1E0", 165, 78
{
	Offset -128, -129
	Patch "SLRFST1", 0, 0
}

Sprite "SFT1F0", 165, 78
{
	Offset -142, -117
	Patch "SLRFST1", 0, 0
}

Sprite "SFT1G0", 165, 78
{
	Offset -157, -110
	Patch "SLRFST1", 0, 0
}

Sprite "SFT2A0", 163, 104
{
	XScale 0.900
	YScale 0.900
	Offset 103, -110
	Patch "SLRFST2", 0, 0
}

Sprite "SFT2B0", 163, 104
{
	Offset 72, -109
	Patch "SLRFST2", 0, 0
}

Sprite "SFT2C0", 292, 125
{
	Offset 102, -89
	Patch "SLRFST3", 0, 0
}

Sprite "SFT2D0", 292, 125
{
	Offset 28, -72
	Patch "SLRFST3", 0, 0
}

Sprite "SFT2E0", 334, 92
{
	Offset 1, -92
	Patch "SLRFST4", 0, 0
}

Sprite "SFT2F0", 334, 92
{
	Offset -25, -103
	Patch "SLRFST4", 0, 0
}

Sprite "SFT2G0", 334, 92
{
	Offset -40, -115
	Patch "SLRFST4", 0, 0
}

Sprite "SFT3A0", 293, 130
{
	XScale 0.900
	YScale 0.900
	Offset -251, -113
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3B0", 293, 130
{
	XScale 0.900
	YScale 0.900
	Offset -247, -110
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3C0", 293, 130
{
	XScale 1.200
	YScale 1.200
	Offset -163, -74
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3D0", 293, 130
{
	XScale 1.200
	YScale 1.200
	Offset -166, -76
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3E0", 293, 130
{
	XScale 1.200
	YScale 1.200
	Offset -157, -77
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3F0", 293, 130
{
	XScale 1.200
	YScale 1.200
	Offset -154, -79
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3G0", 293, 130
{
	XScale 1.100
	YScale 1.100
	Offset -166, -86
	Patch "SLRFST6", 0, 0
}

Sprite "SFT3H0", 301, 113
{
	Offset -186, -94
	Patch "SLRFST5", 0, 0
}

Sprite "SFT3I0", 301, 113
{
	XScale 0.900
	YScale 0.900
	Offset -203, -104
	Patch "SLRFST5", 0, 0
}

Sprite "SRN1A0", 195, 200
{
	Offset -261, -34
	Patch "SLYSWD1", 0, 0
}

Sprite "SRN1B0", 195, 200
{
	Offset -252, -37
	Patch "SLYSWD1", 0, 0
}

Sprite "SRN1C0", 195, 200
{
	Offset -200, -45
	Patch "SLYSWD1", 0, 0
}

Sprite "SRN1D0", 278, 183
{
	Offset -14, -48
	Patch "SLYSWD2", 0, 33
	Patch "SWDOLY1", 86, 0
}

Sprite "SRN1E0", 270, 145
{
	Offset 101, -94
	Patch "SLYSWD3", 0, 32
	Patch "SWDOLY2", 39, 0
}

Sprite "SRN1F0", 270, 122
{
	Offset 119, -121
	Patch "SLYSWD3", 0, 9
	Patch "SWDOLY3", 39, 0
}

Sprite "SRN1G0", 270, 113
{
	Offset 127, -131
	Patch "SLYSWD3", 0, 0
}

Sprite "SRN1H0", 223, 167
{
	Offset 130, -40
	Patch "SLYSWD4", 0, 0
}

Sprite "SRN1I0", 223, 167
{
	Offset 122, -45
	Patch "SLYSWD4", 0, 0
}

Sprite "SRN1J0", 223, 167
{
	Offset 92, -55
	Patch "SLYSWD4", 0, 0
}

Sprite "SRN1K0", 337, 179
{
	Offset 29, -54
	Patch "SLYSWD5", 130, 28
	Patch "SWDOLY4", 0, 0
}

Sprite "SRN1L0", 202, 214
{
	Offset -216, -91
	Patch "SLYSWD6", 0, 37
	Patch "SWDOLY5", 7, 0
}

Sprite "SRN1M0", 202, 186
{
	Offset -234, -123
	Patch "SLYSWD6", 0, 9
	Patch "SWDOLY6", 128, 0
}

Sprite "SRN1N0", 202, 177
{
	Offset -240, -133
	Patch "SLYSWD6", 0, 0
}

Sprite "QSG1A0", 164, 125
{
	XScale 0.800
	YScale 0.800
	Offset -210, 41
	Patch "SCAST1", 0, 0
}

Sprite "QSG1B0", 164, 125
{
	XScale 0.900
	YScale 0.900
	Offset -226, 29
	Patch "SCAST1", 0, 0
}

Sprite "QSG1C0", 164, 125
{
	Offset -233, 12
	Patch "SCAST1", 0, 0
}

Sprite "QSG1D0", 164, 125
{
	Offset -221, -3
	Patch "SCAST1", 0, 0
}

Sprite "QSG1E0", 164, 125
{
	Offset -230, 1
	Patch "SCAST1", 0, 0
}

Sprite "QSG1F0", 164, 125
{
	Offset -230, 1
	Patch "SCAST2", 0, 0
}

Sprite "QSG1G0", 164, 125
{
	Offset -231, 0
	Patch "SCAST3", 0, 0
}

Sprite "QSG1H0", 164, 125
{
	XScale 0.900
	YScale 0.900
	Offset -212, 0
	Patch "SCAST4", 0, 0
}

Sprite "QSG1I0", 164, 125
{
	XScale 0.900
	YScale 0.900
	Offset -211, 1
	Patch "SCAST5", 0, 0
}

Sprite "QSG1J0", 164, 125
{
	XScale 0.950
	YScale 0.950
	Offset -223, 1
	Patch "SCAST6", 0, 0
}

Sprite "QSG1K0", 164, 125
{
	Offset -233, -1
	Patch "SCAST7", 0, 0
}

Sprite "QSG1K0", 164, 125
{
	Offset -232, 0
	Patch "SCAST8", 0, 0
}

Sprite "QSG1L0", 164, 125
{
	Offset -230, 1
	Patch "SCAST8", 0, 0
}

Sprite "QSG1M0", 164, 125
{
	Offset -229, 0
	Patch "SCAST8", 0, 0
}

Sprite "QSG1N0", 164, 125
{
	Offset -233, 12
	Patch "SCAST8", 0, 0
}

Sprite "QSG1O0", 164, 125
{
	XScale 0.900
	YScale 0.900
	Offset -226, 29
	Patch "SCAST8", 0, 0
}

Sprite "QSG1P0", 164, 125
{
	XScale 0.800
	YScale 0.800
	Offset -210, 41
	Patch "SCAST8", 0, 0
}

Sprite "QGL1A0", 134, 118
{
	XScale 0.800
	YScale 0.800
	Offset 94, 35
	Patch "BCAST1", 0, 0
}

Sprite "QGL1B0", 134, 118
{
	XScale 0.900
	YScale 0.900
	Offset 84, 22
	Patch "BCAST1", 0, 0
}

Sprite "QGL1C0", 134, 118
{
	Offset 58, 1
	Patch "BCAST1", 0, 0
}

Sprite "QGL1D0", 134, 118
{
	Offset 44, -10
	Patch "BCAST1", 0, 0
}

Sprite "QGL1E0", 134, 118
{
	Offset 48, -7
	Patch "BCAST1", 0, 0
}

Sprite "QGL1F0", 134, 118
{
	Offset 48, -7
	Patch "BCAST2", 0, 0
}

Sprite "QGL1G0", 134, 118
{
	Offset 49, -8
	Patch "BCAST3", 0, 0
}

Sprite "QGL1H0", 134, 118
{
	XScale 0.900
	YScale 0.900
	Offset 60, -6
	Patch "BCAST4", 0, 0
}

Sprite "QGL1I0", 134, 118
{
	XScale 0.900
	YScale 0.900
	Offset 59, -5
	Patch "BCAST5", 0, 0
}

Sprite "QGL1J0", 134, 118
{
	XScale 0.950
	YScale 0.950
	Offset 54, -7
	Patch "BCAST6", 0, 0
}

Sprite "QGL1K0", 134, 118
{
	Offset 50, -8
	Patch "BCAST7", 0, 0
}

Sprite "QGL1L0", 134, 118
{
	Offset 49, -7
	Patch "BCAST8", 0, 0
}

Sprite "QGL1M0", 134, 118
{
	Offset 49, -7
	Patch "BCAST9", 0, 0
}

Sprite "QGL1N0", 134, 118
{
	Offset 48, -8
	Patch "BCAST10", 0, 0
}

Sprite "QGL1O0", 134, 118
{
	Offset 58, 1
	Patch "BCAST11", 0, 0
}

Sprite "QGL1P0", 134, 118
{
	XScale 0.900
	YScale 0.900
	Offset 84, 22
	Patch "BCAST12", 0, 0
}

Sprite "QGL1Q0", 134, 118
{
	XScale 0.800
	YScale 0.800
	Offset 94, 35
	Patch "BCAST12", 0, 0
}

Sprite "SLB1A0", 113, 127
{
	Offset -137, -103
	Patch "SLRPST1", 0, 0
}

Sprite "SLB1B0", 113, 152
{
	Offset -137, -79
	Patch "SLRPST2", 0, 0
}

Sprite "SLB1C0", 119, 164
{
	Offset -131, -69
	Patch "SLRPST3", 0, 0
}

Sprite "SLB1D0", 117, 167
{
	XScale 0.760
	YScale 0.760
	Offset -95, -53
	Patch "SLRPST5", 0, 0
}

Sprite "SLB1E0", 117, 167
{
	XScale 0.800
	YScale 0.800
	Offset -101, -56
	Patch "SLRPST5", 0, 0
}

Sprite "SLB1F0", 117, 167
{
	XScale 0.800
	YScale 0.800
	Offset -101, -58
	Patch "SLRPST5", 0, 0
}

Sprite "SLB1G0", 114, 151
{
	XScale 0.900
	YScale 0.900
	Offset -120, -68
	Patch "SLRPST4", 0, 0
}

Sprite "SLB1H0", 113, 139
{
	Offset -137, -98
	Patch "SLRPST6", 0, 0
}

Sprite "SLB1I0", 113, 127
{
	Offset -137, -104
	Patch "SLRPST1", 0, 0
}

Sprite "SLB2A0", 117, 167
{
	XScale 0.900
	YScale 0.900
	Offset -158, -119
	Patch "SLRPST5", 0, 0
}

Sprite "SLB2B0", 117, 167
{
	Offset -176, -119
	Patch "SLRPST5", 0, 0
}

Sprite "SLB2C0", 114, 151
{
	Offset -170, -108
	Patch "SLRPST4", 0, 0
}

Sprite "SLB2D0", 113, 139
{
	Offset -157, -98
	Patch "SLRPST6", 0, 0
}

Sprite "SLB2E0", 113, 127
{
	Offset -145, -101
	Patch "SLRPST1", 0, 0
}

Sprite "SLB3A0", 113, 139
{
	Offset -153, -109
	Patch "SLRPST6", 0, 0
}

Sprite "SLB3B0", 114, 151
{
	Offset -161, -120
	Patch "SLRPST4", 0, 0
}

Sprite "SLB3C0", 117, 167
{
	Offset -168, -129
	Patch "SLRPST5", 0, 0
}

Sprite "SLB3D0", 117, 167
{
	XScale 0.900
	YScale 0.900
	Offset -156, -127
	Patch "SLRPST5", 0, 0
}

Sprite "MST1A0", 143, 136
{
	XScale 0.900
	YScale 0.900
	Offset 60, -108
	Patch "MGSTR7", 0, 0
}

Sprite "MST1B0", 143, 136
{
	Offset 26, -91
	Patch "MGSTR7", 0, 0
}

Sprite "MST1C0", 116, 157
{
	XScale 1.100
	YScale 1.100
	Offset -43, -77
	Patch "MGSTR5", 0, 0
}

Sprite "MST1D0", 78, 89
{
	XScale 0.900
	YScale 0.900
	Offset -67, -66
	Patch "MGSTR1", 0, 0
}

Sprite "MST1E0", 78, 89
{
	Offset -113, -84
	Patch "MGSTR1", 0, 0
}

Sprite "MST1F0", 78, 89
{
	Offset -110, -82
	Patch "MGSTR1", 0, 0
}

Sprite "MST2A0", 78, 89
{
	Offset -110, -82
	Patch "MGSTR2", 0, 0
}

Sprite "MST2B0", 78, 89
{
	XScale 0.950
	YScale 0.950
	Offset -102, -78
	Patch "MGSTR3", 0, 0
}

Sprite "MST2C0", 78, 89
{
	XScale 0.800
	YScale 0.800
	Offset -78, -74
	Patch "MGSTR1", 0, 0
}

Sprite "MST2D0", 78, 89
{
	XScale 0.760
	YScale 0.760
	Offset -72, -70
	Patch "MGSTR1", 0, 0
}

Sprite "MST2E0", 78, 89
{
	XScale 0.850
	YScale 0.850
	Offset -86, -75
	Patch "MGSTR1", 0, 0
}

Sprite "MST2F0", 78, 89
{
	XScale 0.900
	YScale 0.900
	Offset -94, -76
	Patch "MGSTR1", 0, 0
}

Sprite "MST2G0", 78, 89
{
	Offset -110, -80
	Patch "MGSTR1", 0, 0
}

Sprite "MST6A0", 125, 102
{
	Patch "MGSTR16", 0, 0
}

Sprite "MST3A0", 78, 89
{
	XScale 0.900
	YScale 0.900
	Offset -88, -71
	Patch "MGSTR1", 0, 0
}

Sprite "MST3B0", 148, 157
{
	XScale 1.200
	YScale 1.200
	Offset -53, -62
	Patch "MST6A0", -18, 70
	Patch "MGSTR5", 32, 0
}

Sprite "MST3C0", 148, 157
{
	XScale 1.100
	YScale 1.100
	Offset -7, -38
	Patch "MST6A0", -18, 70
	Patch "MGSTR5", 32, 0
}

Sprite "MST3D0", 148, 157
{
	XScale 1.100
	YScale 1.100
	Offset -4, -36
	Patch "MST6A0", -18, 70
	Patch "MGSTR5", 32, 0
}

Sprite "MST3E0", 149, 136
{
	XScale 1.100
	YScale 1.100
	Offset -9, -71
	Patch "MGSTR8", 0, 0
}

Sprite "MST3F0", 149, 136
{
	XScale 1.100
	YScale 1.100
	Offset -10, -68
	Patch "MGSTR6", 0, 0
}

Sprite "MST3G0", 143, 136
{
	XScale 1.100
	YScale 1.100
	Offset -21, -52
	Patch "MST6A0", -20, 60
	Patch "MGSTR9", 0, 0
}

Sprite "MST3H0", 143, 136
{
	XScale 1.100
	YScale 1.100
	Offset -23, -49
	Patch "MST6A0", -20, 60
	Patch "MGSTR7", 0, 0
}

Sprite "MST3I0", 143, 136
{
	XScale 1.100
	YScale 1.100
	Offset -28, -52
	Patch "MST6A0", -20, 60
	Patch "MGSTR7", 0, 0
}

Sprite "MST3J0", 116, 157
{
	XScale 1.200
	YScale 1.200
	Offset -93, -70
	Patch "MST6A0", -56, 72
	Patch "MGSTR5", 0, 0
}

Sprite "MST4A0", 149, 136
{
	XScale 1.100
	YScale 1.100
	Offset 3, -102
	Patch "MGSTR6", 0, 0
}

Sprite "MST4B0", 149, 136
{
	XScale 1.100
	YScale 1.100
	Offset 14, -115
	Patch "MGSTR6", 0, 0
}

Sprite "MST4C0", 149, 136
{
	XScale 1.100
	YScale 1.100
	Offset 18, -117
	Patch "MGSTR6", 0, 0
}

Sprite "MST4D0", 143, 136
{
	XScale 1.100
	YScale 1.100
	Offset 30, -74
	Patch "MGSTR16", -46, 57
	Patch "MGSTR10", 0, 0
}

Sprite "MST4E0", 141, 136
{
	XScale 1.100
	YScale 1.100
	Offset 43, -59
	Patch "MGSTR16", -58, 54
	Patch "MGSTR11", 0, 0
}

Sprite "MST4F0", 130, 135
{
	XScale 0.900
	YScale 0.900
	Offset 46, -37
	Patch "MGSTR16", -77, 70
	Patch "MGSTR17", 0, 0
}

Sprite "MST4G0", 130, 135
{
	XScale 0.900
	YScale 0.900
	Offset 61, -21
	Patch "MGSTR16", -84, 103
	Patch "MGSTR17", 0, 0
}

Sprite "MST4H0", 130, 135
{
	XScale 0.900
	YScale 0.900
	Offset 63, -17
	Patch "MGSTR17", 0, 0
}

Sprite "MST4I0", 78, 121
{
	XScale 0.900
	YScale 0.900
	Offset -46, -43
	Patch "MGSTR13", 0, 0
}

Sprite "MST4J0", 82, 108
{
	XScale 0.900
	YScale 0.900
	Offset -102, -56
	Patch "MGSTR14", 0, 0
}

Sprite "MST4K0", 82, 108
{
	Offset -194, -88
	Patch "MGSTR14", 0, 0
}

Sprite "MST4L0", 116, 82
{
	Offset -222, -125
	Patch "MGSTR15", 0, 0
}

Sprite "MST4M0", 116, 82
{
	Offset -233, -140
	Patch "MGSTR15", 0, 0
}

Sprite "MST5A0", 143, 136
{
	Offset 7, -130
	Patch "MGSTR7", 0, 0
}

Sprite "MST5B0", 143, 136
{
	XScale 1.100
	YScale 1.100
	Offset -13, -129
	Patch "MGSTR7", 0, 0
}

Sprite "MST5C0", 116, 157
{
	XScale 1.400
	YScale 1.400
	Offset -97, -152
	Patch "MGSTR5", 0, 0
}

Sprite "MST5D0", 78, 89
{
	XScale 0.800
	YScale 0.800
	Offset -56, -71
	Patch "MGSTR1", 0, 0
}

Sprite "MST5E0", 78, 89
{
	XScale 0.900
	YScale 0.900
	Offset -81, -78
	Patch "MGSTR1", 0, 0
}

Sprite "MST7A0", 82, 108
{
	XScale 0.900
	YScale 0.900
	Offset -99, -54
	Patch "MGSTR14", 0, 0
}

Sprite "MST7B0", 82, 108
{
	XScale 0.900
	YScale 0.900
	Offset -102, -56
	Patch "MGSTR14", 0, 0
}

Sprite "MST7C0", 78, 121
{
	XScale 0.900
	YScale 0.900
	Offset -78, -47
	Patch "MGSTR13", 0, 0
}

Sprite "MST7D0", 78, 121
{
	XScale 0.900
	YScale 0.900
	Offset -55, -66
	Patch "MGSTR13", 0, 0
}

Sprite "MST7E0", 78, 121
{
	XScale 0.900
	YScale 0.900
	Offset -44, -81
	Patch "MGSTR13", 0, 0
}

Sprite "TBS1A0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS1", 0, 0
}

Sprite "TBS1B0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS2", 0, 0
}

Sprite "TBS1C0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS3", 0, 0
}

Sprite "TBS1D0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS4", 0, 0
}

Sprite "TBS1E0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS5", 0, 0
}

Sprite "TBS1F0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS6", 0, 0
}

Sprite "TBS1G0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS7", 0, 0
}

Sprite "TBS1H0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS8", 0, 0
}

Sprite "TBS1I0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS9", 0, 0
}

Sprite "TBS2A0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS10", 0, 0
}

Sprite "TBS2B0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS11", 0, 0
}

Sprite "TBS2C0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS12", 0, 0
}

Sprite "TBS2D0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS13", 0, 0
}

Sprite "TBS2E0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS14", 0, 0
}

Sprite "TBS2F0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS15", 0, 0
}

Sprite "TBS2G0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS16", 0, 0
}

Sprite "TBS2H0", 126, 113
{
	XScale 0.800
	YScale 0.800
	Offset -58, -45
	Patch "TNDBS17", 0, 0
}

Sprite "TBS2I0", 126, 113
{
	XScale 0.850
	YScale 0.850
	Offset -66, -51
	Patch "TNDBS18", 0, 0
}

Sprite "TBS2J0", 126, 113
{
	XScale 0.900
	YScale 0.900
	Offset -73, -56
	Patch "TNDBS19", 0, 0
}

Sprite "TBS2K0", 126, 113
{
	XScale 0.950
	YScale 0.950
	Offset -81, -62
	Patch "TNDBS20", 0, 0
}

Sprite "TBS2L0", 126, 113
{
	XScale 0.950
	YScale 0.950
	Offset -81, -61
	Patch "TNDBS21", 0, 0
}

Sprite "TBS2M0", 126, 113
{
	XScale 0.950
	YScale 0.950
	Offset -81, -59
	Patch "TNDBS22", 0, 0
}

Sprite "TBS2N0", 126, 113
{
	Offset -89, -63
	Patch "TNDBS23", 0, 0
}

Sprite "TBS2O0", 126, 113
{
	Offset -89, -59
	Patch "TNDBS23", 0, 0
}

Sprite "TBS2P0", 126, 113
{
	Offset -89, -57
	Patch "TNDBS23", 0, 0
}

Sprite "TBS3A0", 126, 113
{
	Offset -83, -61
	Patch "TNDBS23", 0, 0
}

Sprite "TBS3B0", 152, 131
{
	XScale 1.200
	YScale 1.200
	Offset -93, -101
	Patch "TNDBS43", 0, 0
}

Sprite "TBS3C0", 152, 131
{
	XScale 1.100
	YScale 1.100
	Offset -53, -66
	Patch "TNDBS43", 0, 0
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Sprite "TBS3S0", 300, 92
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Sprite "TBS4D0", 241, 113
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Sprite "TBS5C0", 152, 131
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{
	Offset -81, -71
	Patch "SLBFG2", 0, 0
}

Sprite "UBF3B0", 158, 129
{
	Offset -81, -69
	Patch "SLBFG2", 0, 0
}

Sprite "UBF4A0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG8", 0, 0
}

Sprite "UBF4B0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG9", 0, 0
}

Sprite "UBF4C0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG10", 0, 0
}

Sprite "UBF4D0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG11", 0, 0
}

Sprite "UBF4E0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG12", 0, 0
}

Sprite "UBF4F0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG13", 0, 0
}

Sprite "UBF4G0", 158, 129
{
	Offset -81, -58
	Patch "SLBFG14", 0, 0
}

Sprite "DS1LA0", 315, 151
{
	Offset -177, -90
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LB0", 315, 151
{
	Offset -182, -81
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LC0", 315, 151
{
	Offset -216, -27
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LD0", 315, 151
{
	Offset -224, -21
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LE0", 315, 151
{
	Offset -231, -19
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LF0", 315, 151
{
	Offset -257, -41
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LG0", 315, 151
{
	Offset -246, -32
	Patch "SLYBRL", 0, 0
}

Sprite "DS1LH0", 570, 151
{
	Offset 8, -34
	Patch "SLYBRL", 256, 0
	Patch "TNDBS45", 58, 110
}

Sprite "DS1LI0", 570, 151
{
	Offset 9, -33
	Patch "SLYBRL", 256, 0
	Patch "TNDBS45", 49, 103
}

Sprite "DS1LJ0", 570, 151
{
	Offset 10, -32
	Patch "SLYBRL", 256, 0
	Patch "TNDBS45", 17, 85
}

Sprite "DS1LK0", 570, 151
{
	Offset 11, -31
	Patch "SLYBRL", 256, 0
	Patch "TNDBS45", 8, 80
}

Sprite "DS2LA0", 315, 151
{
	Offset -177, -90
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LB0", 315, 151
{
	Offset -182, -81
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LC0", 315, 151
{
	Offset -216, -27
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LD0", 315, 151
{
	Offset -224, -21
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LE0", 315, 151
{
	Offset -231, -19
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LF0", 315, 151
{
	Offset -257, -41
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LG0", 315, 151
{
	Offset -246, -32
	Patch "SLYBRL2", 0, 0
}

Sprite "DS2LH0", 570, 151
{
	Offset 8, -34
	Patch "SLYBRL2", 256, 0
	Patch "TNDBS45", 58, 110
}

Sprite "DS2LI0", 570, 151
{
	Offset 9, -33
	Patch "SLYBRL2", 256, 0
	Patch "TNDBS45", 49, 103
}

Sprite "DS2LJ0", 570, 151
{
	Offset 10, -32
	Patch "SLYBRL2", 256, 0
	Patch "TNDBS45", 17, 85
}

Sprite "DS2LK0", 570, 151
{
	Offset 11, -31
	Patch "SLYBRL2", 256, 0
	Patch "TNDBS45", 8, 80
}

// End of texture definitions
