// Texture definitions generated by SLADE3
// on Mon Nov  1 05:58:05 2021

Sprite "B1WGA0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 49, 64
	Patch "TMPFL1", 292, 118
}

Sprite "B1WGB0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 59, 67
	Patch "TMPFL1", 298, 123
}

Sprite "B1WGC0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL2", 76, 74
	Patch "TMPFL1", 310, 132
}

Sprite "B1WGD0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL2", 108, 80
	Patch "TMPFL1", 328, 157
}

Sprite "B1WGE0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL4", 145, 100
}

Sprite "B1WGF0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL4", 145, 104
}

Sprite "B1TGA0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 42, 77
	Patch "TMPFL1", 298, 102
}

Sprite "B1TGB0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 31, 90
	Patch "TMPFL1", 314, 80
}

Sprite "B1TGC0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 21, 120
	Patch "TMPFL1", 335, 60
}

Sprite "B1TGD0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 18, 130
	Patch "TMPFL1", 375, 33
}

Sprite "B1TGE0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 17, 132
	Patch "TMPFL1", 380, 30
}

Sprite "B1TGF0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 47, 153
	Patch "TMPFL1", 269, 57
}

Sprite "B1TGG0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 48, 155
}

Sprite "B1TGH0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 45, 136
	Patch "TMPFL1", 202, 167
}

Sprite "B1TGI0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 40, 101
	Patch "TMPFL1", 229, 139
}

Sprite "B1TGJ0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 43, 83
	Patch "TMPFL1", 253, 127
}

Sprite "B1TGK0", 500, 200
{
	Offset 40, 16
	Patch "PLCHL1", 45, 70
	Patch "TMPFL1", 271, 123
}

Sprite "P1UPA0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 216, 144
	Patch "SYHPH2", 40, 132
}

Sprite "P1UPB0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 210, 131
	Patch "SYHPH2", 48, 111
}

Sprite "P1UPC0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 212, 123
	Patch "SYHPH2", 60, 85
}

Sprite "P1UPD0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 217, 115
	Patch "SYHPH2", 59, 73
}

Sprite "P1UPE0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 223, 111
	Patch "SYHPH1", 72, 77
}

Sprite "P1UPF0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 228, 107
	Patch "SYHPH1", 61, 69
}

Sprite "P1UPG0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 241, 100
	Patch "SYHPH1", 54, 62
}

Sprite "P1UPH0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 254, 99
	Patch "SYHPH1", 50, 60
}

Sprite "P1YNA0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 263, 103
	Patch "SYHPH1", 47, 59
}

Sprite "P1YNB0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 272, 110
	Patch "SYHPH1", 54, 65
}

Sprite "P1YNC0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 291, 123
	Patch "SYHPH2", 83, 65
}

Sprite "P1YND0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 306, 135
	Patch "SYHPH2", 119, 72
}

Sprite "P1YNE0", 500, 200
{
	Offset 40, 16
	Patch "SYHPH3", 145, 100
}

Sprite "P1YNF0", 500, 200
{
	Offset 40, 16
	Patch "SYHPH3", 145, 104
}

Sprite "P2YNA0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 271, 116
	Patch "SYHPH1", 41, 67
}

Sprite "P2YNB0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH1", 290, 139
	Patch "SYHPH1", 33, 91
}

Sprite "P2YNC0", 500, 200
{
	Offset 40, 16
	Patch "SYHPH2", -1, 111
}

Sprite "P2YND0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 189, 143
	Patch "SYHPH2", -18, 129
}

Sprite "P2YNE0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 168, 113
}

Sprite "P2YNF0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH2", 168, 125
}

Sprite "P2YNG0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH2", 168, 128
}

Sprite "P2YNH0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH2", 168, 126
}

Sprite "P2YNI0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 168, 129
}

Sprite "P2YNJ0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 168, 137
}

Sprite "P2YNK0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 168, 141
}

Sprite "P2YNL0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 168, 142
}

Sprite "P2YNM0", 500, 200
{
	Offset 40, 16
	Patch "WHIPLH3", 168, 118
}

// End of texture definitions
