// Texture definitions generated by SLADE3
// on Fri Mar  7 22:33:32 2025

Sprite "SRDGA0", 29, 79
{
	Offset -213, -89
	Patch "BZSWD1", 0, 0
}

Sprite "SRDGB0", 29, 79
{
	Offset -225, -119
	Patch "BZSWD1", 0, 0
}

Sprite "SRDGC0", 29, 79
{
	Offset -235, -148
	Patch "BZSWD1", 0, 0
}

Sprite "SRD1A0", 205, 335
{
	Offset -293, 78
	Patch "BZSWD2", 0, 0
}

Sprite "SRD1B0", 205, 335
{
	Offset -283, 73
	Patch "BZSWD2", 0, 0
}

Sprite "SRD1C0", 166, 164
{
	Offset -197, -8
	Patch "BZSWD10", 0, 0
	Patch "BZSWD3", -21, 0
}

Sprite "SRD1D0", 128, 134
{
	Offset -109, -40
	Patch "BZSWD11", 0, 0
	Patch "BZSWD4", 0, 10
}

Sprite "SRD1E0", 80, 59
{
	XScale 0.900
	YScale 0.900
	Offset 9, -91
	Patch "BZSWD12", 0, 0
}

Sprite "SRD1F0", 64, 46
{
	XScale 1.100
	YScale 1.100
	Offset 62, -144
	Patch "BZSWD5", 0, 0
}

Sprite "BCK1A0", 257, 151
{
	Offset 217, -61
	Patch "BZSWD6", 0, 0
}

Sprite "BCK1B0", 257, 151
{
	Offset 203, -64
	Patch "BZSWD6", 0, 0
}

Sprite "BCK1C0", 250, 250
{
	Offset 109, 0
	Patch "BZSWD10", 30, 12
	{
		FlipX
	}
	Patch "BZSWD7", 0, 0
}

Sprite "BCK1D0", 129, 261
{
	Offset -83, -13
	Patch "BZSWD11", -39, 37
	{
		FlipX
	}
	Patch "BZSWD8", 24, 0
}

Sprite "BCK1E0", 80, 59
{
	XScale 0.900
	YScale 0.900
	Offset -196, -91
	Patch "BZSWD12", 0, 0
	{
		FlipX
	}
}

Sprite "BCK1F0", 64, 46
{
	XScale 1.100
	YScale 1.100
	Offset -326, -148
	Patch "BZSWD5", 0, 0
	{
		FlipX
	}
}

Sprite "RTSTA0", 159, 109
{
	XScale 0.800
	YScale 0.800
	Offset -103, -92
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTB0", 159, 109
{
	XScale 0.700
	YScale 0.700
	Offset -88, -85
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTC0", 159, 109
{
	XScale 1.500
	YScale 1.500
	Offset -179, -142
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTD0", 159, 109
{
	XScale 1.500
	YScale 1.500
	Offset -181, -145
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTE0", 159, 109
{
	XScale 1.200
	YScale 1.200
	Offset -146, -119
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTF0", 159, 109
{
	XScale 1.100
	YScale 1.100
	Offset -147, -112
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTG0", 159, 109
{
	Offset -151, -105
	Patch "BZSWD13", 0, 0
}

Sprite "RTSTH0", 64, 46
{
	XScale 0.900
	YScale 0.900
	Offset -168, -114
	Patch "BZSWD5", 0, 0
	{
		FlipX
	}
}

Sprite "WIDSA0", 257, 151
{
	Offset 161, -121
	Patch "BZSWD6", 0, 0
}

Sprite "WIDSB0", 257, 151
{
	Offset 103, -105
	Patch "BZSWD6", 0, 0
}

Sprite "WIDSC0", 250, 250
{
	Offset 52, -18
	Patch "BZSWD7", 0, 0
}

Sprite "WIDSD0", 105, 261
{
	Offset -102, 0
	Patch "BZSWD8", 0, 0
}

Sprite "WIDSE0", 105, 261
{
	Offset -175, -14
	Patch "BZSWD8", 0, 0
}

Sprite "WIDSF0", 134, 210
{
	Offset -215, -71
	Patch "BZSWD9", 0, 0
}

Sprite "WIDSG0", 134, 210
{
	Offset -263, -85
	Patch "BZSWD9", 0, 0
}

Sprite "MLSTA0", 166, 164
{
	Offset -210, -6
	Patch "BZSWD10", 0, 0
}

Sprite "MLSTB0", 166, 164
{
	Offset -145, -13
	Patch "BZSWD10", 0, 0
}

Sprite "MLSTC0", 128, 134
{
	Offset -126, -41
	Patch "BZSWD11", 0, 0
}

Sprite "MLSTD0", 128, 134
{
	Offset -74, -58
	Patch "BZSWD11", 0, 0
}

Sprite "MLSTE0", 128, 134
{
	Offset -25, -76
	Patch "BZSWD11", 0, 0
}

Sprite "MLSTF0", 80, 59
{
	Offset 8, -109
	Patch "BZSWD12", 0, 0
}

Sprite "MLSTG0", 80, 59
{
	Offset 54, -127
	Patch "BZSWD12", 0, 0
}

Sprite "STHWA0", 120, 124
{
	XScale 1.200
	YScale 1.200
	Offset -233, -143
	Patch "BZSWD4", 0, 0
}

Sprite "STHWB0", 120, 124
{
	XScale 0.900
	YScale 0.900
	Offset -203, -64
	Patch "BZSWD4", 0, 0
}

Sprite "STHWC0", 153, 164
{
	Offset -228, -24
	Patch "BZSWD3", 0, 0
}

Sprite "STHWD0", 153, 164
{
	XScale 0.900
	YScale 0.900
	Offset -227, 6
	Patch "BZSWD3", 0, 0
}

Sprite "STHWE0", 205, 335
{
	XScale 0.800
	YScale 0.800
	Offset -228, 117
	Patch "BZSWD2", 0, 0
}

Sprite "STHWF0", 205, 335
{
	XScale 0.800
	YScale 0.800
	Offset -238, 125
	Patch "BZSWD2", 0, 0
}

Sprite "STHWG0", 153, 164
{
	Offset -200, -8
	Patch "BZSWD3", 0, 0
}

Sprite "STHWH0", 120, 124
{
	XScale 0.900
	YScale 0.900
	Offset -135, -32
	Patch "BZSWD4", 0, 0
}

Sprite "STHWI0", 202, 173
{
	Offset -124, -111
	Patch "SUBHND1", 0, 0
	{
		FlipX
	}
}

Sprite "STHWJ0", 218, 187
{
	Offset -70, -126
	Patch "SUBHND2", 0, 0
	{
		FlipX
	}
}

Sprite "STHWK0", 232, 149
{
	Offset -35, -139
	Patch "SUBHND3", 0, 0
	{
		FlipX
	}
}

Sprite "STH2A0", 120, 127
{
	XScale 1.200
	YScale 1.200
	Offset -233, -140
	Patch "BZPWD26", 0, 0
}

Sprite "STH2B0", 120, 127
{
	XScale 0.900
	YScale 0.900
	Offset -203, -61
	Patch "BZPWD26", 0, 0
}

Sprite "STH2C0", 132, 165
{
	Offset -249, -23
	Patch "BZPWD25", 0, 0
}

Sprite "STH2D0", 132, 165
{
	XScale 0.900
	YScale 0.900
	Offset -248, 7
	Patch "BZPWD25", 0, 0
}

Sprite "STH2E0", 205, 330
{
	XScale 0.800
	YScale 0.800
	Offset -228, 112
	Patch "BZPWD10", 0, 0
}

Sprite "STH2F0", 205, 330
{
	XScale 0.800
	YScale 0.800
	Offset -238, 120
	Patch "BZPWD10", 0, 0
}

Sprite "STH2G0", 132, 166
{
	Offset -221, -7
	Patch "BZPWD25", 0, 0
}

Sprite "STH2H0", 120, 127
{
	XScale 0.900
	YScale 0.900
	Offset -135, -29
	Patch "BZPWD26", 0, 0
}

Sprite "ZCH1A0", 153, 164
{
	Offset -86, -123
	Patch "BZSWD3", 0, 0
}

Sprite "ZCH1B0", 153, 164
{
	Offset -104, -93
	Patch "BZSWD3", 0, 0
}

Sprite "ZCH1C0", 166, 193
{
	Offset -132, -53
	Patch "BZPWD1", 0, 0
}

Sprite "ZCH1D0", 166, 193
{
	Offset -138, -46
	Patch "BZPWD2", 0, 0
}

Sprite "ZCH1E0", 166, 193
{
	Offset -167, 0
	Patch "BZPWD3", 0, 0
}

Sprite "ZCH1F0", 166, 193
{
	Offset -164, -5
	Patch "BZPWD4", 0, 0
}

Sprite "ZCH1G0", 166, 193
{
	Offset -161, -7
	Patch "BZPWD5", 0, 0
}

Sprite "ZCH1H0", 166, 193
{
	Offset -160, -8
	Patch "BZPWD6", 0, 0
}

Sprite "ZCH1I0", 166, 193
{
	Offset -159, -9
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH1J0", 166, 193
{
	Offset -137, -39
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH1K0", 166, 193
{
	Offset -110, -86
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH1L0", 166, 193
{
	Offset -93, -118
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH2A0", 166, 193
{
	Offset -200, -91
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH2B0", 166, 193
{
	Offset -193, -72
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH2C0", 166, 193
{
	Offset -177, -44
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH2D0", 166, 193
{
	Offset -154, -15
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH2E0", 166, 193
{
	Offset -149, -10
	Patch "BZPWD7", 0, 0
}

Sprite "ZCH2F0", 166, 193
{
	Offset -147, -11
	Patch "BZPWD8", 0, 0
}

Sprite "ZCH2G0", 166, 193
{
	Offset -146, -12
	Patch "BZPWD2", 0, 0
}

Sprite "ZCH2H0", 166, 193
{
	Offset -145, -13
	Patch "BZPWD1", 0, 0
}

Sprite "ZCH2I0", 153, 164
{
	Offset -121, -47
	Patch "BZSWD3", 0, 0
}

Sprite "ZCH2J0", 153, 164
{
	Offset -123, -44
	Patch "BZSWD3", 0, 0
}

Sprite "ZCH2K0", 153, 164
{
	Offset -114, -59
	Patch "BZSWD3", 0, 0
}

Sprite "ZCH2L0", 153, 164
{
	Offset -89, -104
	Patch "BZSWD3", 0, 0
}

Sprite "PSRDA0", 36, 84
{
	Offset -213, -89
	Patch "BZPWD9", 0, 0
}

Sprite "PSRDB0", 36, 84
{
	Offset -227, -116
	Patch "BZPWD9", 0, 0
}

Sprite "PSRDC0", 36, 84
{
	Offset -240, -145
	Patch "BZPWD9", 0, 0
}

Sprite "PSRDD0", 205, 330
{
	Offset -319, 106
	Patch "BZPWD10", 0, 0
}

Sprite "PSRDE0", 205, 330
{
	Offset -305, 98
	Patch "BZPWD10", 0, 0
}

Sprite "PSRDF0", 205, 330
{
	Offset -278, 80
	Patch "BZPWD10", 0, 0
}

Sprite "PSRDG0", 149, 164
{
	Offset -212, -4
	Patch "BZPWD11", 0, 0
}

Sprite "PSRDH0", 149, 164
{
	Offset -164, -14
	Patch "BZPWD11", 0, 0
}

Sprite "PSRDI0", 171, 138
{
	Offset -102, -41
	Patch "BZPWD12", 0, 0
}

Sprite "PSRDJ0", 197, 121
{
	Offset -68, -48
	Patch "BZPWD13", 0, 0
}

Sprite "PSRDK0", 118, 105
{
	Offset -90, -62
	Patch "BZPWD14", 0, 0
}

Sprite "PSRDL0", 56, 82
{
	Offset -92, -83
	Patch "BZPWD15", 0, 0
}

Sprite "PBKSA0", 262, 168
{
	Offset 209, -98
	Patch "BZPWD16", 0, 0
}

Sprite "PBKSB0", 274, 179
{
	Offset 124, -69
	Patch "BZPWD17", 0, 0
}

Sprite "PBKSC0", 192, 246
{
	Offset 42, 14
	Patch "BZPWD18", 0, 0
}

Sprite "PBKSD0", 192, 246
{
	Offset -27, -5
	Patch "BZPWD18", 0, 0
}

Sprite "PBKSE0", 171, 228
{
	Offset -64, -28
	Patch "BZPWD19", 0, 0
}

Sprite "PBKSF0", 197, 121
{
	Offset -96, -52
	Patch "BZPWD13", 0, 0
	{
		FlipX
	}
}

Sprite "PBKSG0", 118, 105
{
	Offset -176, -68
	Patch "BZPWD14", 0, 0
	{
		FlipX
	}
}

Sprite "PBKSH0", 56, 82
{
	Offset -238, -86
	Patch "BZPWD15", 0, 0
	{
		FlipX
	}
}

Sprite "PTSTA0", 159, 109
{
	XScale 0.800
	YScale 0.800
	Offset -103, -92
	Patch "BZPWD20", 0, 0
}

Sprite "PTSTB0", 159, 109
{
	XScale 0.700
	YScale 0.700
	Offset -88, -85
	Patch "BZPWD21", 0, 0
}

Sprite "PTSTC0", 159, 109
{
	XScale 1.500
	YScale 1.500
	Offset -179, -141
	Patch "BZPWD22", 0, 0
}

Sprite "PTSTD0", 159, 109
{
	XScale 1.500
	YScale 1.500
	Offset -181, -145
	Patch "BZPWD22", 0, 0
}

Sprite "PTSTE0", 159, 109
{
	XScale 1.200
	YScale 1.200
	Offset -146, -119
	Patch "BZPWD23", 0, 0
}

Sprite "PTSTF0", 159, 109
{
	XScale 1.100
	YScale 1.100
	Offset -147, -112
	Patch "BZPWD20", 0, 0
}

Sprite "PTSTG0", 159, 109
{
	Offset -151, -105
	Patch "BZPWD20", 0, 0
}

Sprite "PTSTH0", 54, 46
{
	XScale 0.900
	YScale 0.900
	Offset -181, -124
	Patch "BZPWD24", 0, 0
}

Sprite "UNARA0", 325, 65
{
	Offset 0, -103
	Patch "BZFST1", -41, 26
	Patch "BZFST1", 161, 6
	{
		FlipX
	}
}

Sprite "UNARB0", 325, 65
{
	Offset 0, -103
	Patch "BZFST1", -54, 32
	Patch "BZFST1", 187, 15
	{
		FlipX
	}
}

Sprite "UNARC0", 325, 65
{
	Offset 0, -103
	Patch "BZFST1", -70, 39
	Patch "BZFST1", 213, 23
	{
		FlipX
	}
}

Sprite "UNARD0", 325, 65
{
	Offset 0, -103
	Patch "BZFST1", -92, 47
	Patch "BZFST1", 251, 40
	{
		FlipX
	}
}

Sprite "FOTNA0", 321, 200
{
	Offset 190, 10
	Patch "CFST", -77, 68
}

Sprite "FOTNB0", 320, 200
{
	Offset 135, 10
	Patch "CFST", -39, 71
}

Sprite "FOTNC0", 320, 200
{
	Offset 150, 10
	Patch "CFST", 12, 80
}

Sprite "FOTND0", 320, 200
{
	Offset -230, 0
	Patch "CFST", 49, 89
	{
		FlipX
	}
}

Sprite "FOTNE0", 320, 200
{
	Offset -130, 5
	Patch "CFST", 36, 76
	{
		FlipX
	}
}

Sprite "FOTNF0", 320, 200
{
	Offset -125, 8
	Patch "CFST", 32, 78
	{
		FlipX
	}
}

Sprite "FOTNG0", 320, 200
{
	Offset 145, 10
	Patch "CFST", -44, 49
}

Sprite "FOTNH0", 320, 200
{
	Offset 148, 10
	Patch "CFST", 4, 78
}

Sprite "FOTNI0", 320, 200
{
	Offset 115, 10
	Patch "CFST", 12, 107
}

Sprite "FOTNJ0", 320, 200
{
	Offset -242, 10
	Patch "CFST", 28, 62
	{
		FlipX
	}
}

Sprite "FOTNK0", 320, 200
{
	Offset -143, 10
	Patch "CFST", 1, 92
	{
		FlipX
	}
}

Sprite "FOTNL0", 320, 200
{
	Offset -100, 10
	Patch "CFST", 4, 118
	{
		FlipX
	}
}

Sprite "FOTNM0", 320, 200
{
	Offset 250, 1
	Patch "CFST", -3, 100
}

Sprite "FOTNN0", 320, 200
{
	Offset 200, 10
	Patch "CFST", 7, 90
}

Sprite "FOTNO0", 320, 200
{
	Offset 150, -20
	Patch "CFST", 8, 49
}

Sprite "FOTNP0", 320, 200
{
	Offset -239, 10
	Patch "CFST", 6, 105
	{
		FlipX
	}
}

Sprite "FOTNQ0", 320, 200
{
	Offset -180, 5
	Patch "CFST", 2, 82
	{
		FlipX
	}
}

Sprite "FOTNR0", 320, 200
{
	Offset -160, 0
	Patch "CFST", 2, 70
	{
		FlipX
	}
}

Sprite "KSR1A0", 308, 145
{
	Offset 282, -45
	Patch "CFST", 0, 0
}

Sprite "KSR1B0", 390, 180
{
	Offset 220, -39
	Patch "CFST", -13, 5
	{
		Alpha 0.40
		Style CopyNewAlpha
	}
	Patch "CFST", 43, 18
	{
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "CFST", 82, 31
}

Sprite "KSR1C0", 328, 165
{
	Offset 149, -55
	Patch "CFST", 19, 18
	{
		Alpha 0.50
		Style CopyNewAlpha
	}
	Patch "CFST", 1, 19
}

Sprite "KSR1D0", 390, 180
{
	Offset 225, -39
	Patch "CFST", 76, 30
	{
		Alpha 0.40
		Style CopyNewAlpha
	}
	Patch "CFST", 31, 36
	{
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "CFST", -16, 37
}

Sprite "KSR2A0", 308, 145
{
	Offset -284, -34
	Patch "CFST", 0, 0
	{
		FlipX
	}
}

Sprite "KSR2B0", 390, 200
{
	Offset -147, -9
	Patch "CFST", 95, 23
	{
		FlipX
		Alpha 0.40
		Style CopyNewAlpha
	}
	Patch "CFST", 50, 39
	{
		FlipX
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "CFST", 1, 56
	{
		FlipX
	}
}

Sprite "KSR2C0", 328, 165
{
	Offset -135, -49
	Patch "CFST", 9, 17
	{
		FlipX
		Alpha 0.50
		Style CopyNewAlpha
	}
	Patch "CFST", 19, 19
	{
		FlipX
	}
}

Sprite "KSR2D0", 392, 190
{
	Offset -167, -50
	Patch "CFST", 26, 31
	{
		FlipX
		Alpha 0.10
		Style CopyNewAlpha
	}
	Patch "CFST", 62, 39
	{
		FlipX
		Alpha 0.30
		Style CopyNewAlpha
	}
	Patch "CFST", 95, 49
	{
		FlipX
	}
}

Sprite "KSR3A0", 308, 145
{
	Offset 282, -45
	Patch "CFST4", 0, 0
}

Sprite "KSR3B0", 390, 180
{
	Offset 220, -39
	Patch "CFST4", -13, 5
	{
		Alpha 0.40
		Style CopyNewAlpha
	}
	Patch "CFST4", 43, 18
	{
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "CFST4", 82, 31
}

Sprite "KSR3C0", 328, 165
{
	Offset 149, -55
	Patch "CFST4", 19, 18
	{
		Alpha 0.50
		Style CopyNewAlpha
	}
	Patch "CFST4", 1, 19
}

Sprite "KSR3D0", 390, 180
{
	Offset 225, -39
	Patch "CFST4", 76, 30
	{
		Alpha 0.40
		Style CopyNewAlpha
	}
	Patch "CFST4", 31, 36
	{
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "CFST4", -16, 37
}

Sprite "KSR4A0", 308, 145
{
	Offset -284, -34
	Patch "CFST4", 0, 0
	{
		FlipX
	}
}

Sprite "KSR4B0", 390, 200
{
	Offset -147, -9
	Patch "CFST4", 95, 23
	{
		FlipX
		Alpha 0.40
		Style CopyNewAlpha
	}
	Patch "CFST4", 50, 39
	{
		FlipX
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "CFST4", 1, 56
	{
		FlipX
	}
}

Sprite "KSR4C0", 328, 165
{
	Offset -135, -49
	Patch "CFST4", 9, 17
	{
		FlipX
		Alpha 0.50
		Style CopyNewAlpha
	}
	Patch "CFST4", 19, 19
	{
		FlipX
	}
}

Sprite "KSR4D0", 392, 190
{
	Offset -167, -50
	Patch "CFST4", 26, 31
	{
		FlipX
		Alpha 0.10
		Style CopyNewAlpha
	}
	Patch "CFST4", 62, 39
	{
		FlipX
		Alpha 0.30
		Style CopyNewAlpha
	}
	Patch "CFST4", 95, 49
	{
		FlipX
	}
}

Sprite "UPCTA0", 125, 124
{
	Offset -181, -120
	Patch "CFST2", 0, 0
}

Sprite "UPCTB0", 125, 124
{
	Offset -146, -80
	Patch "CFST2", 0, 0
}

Sprite "UPCTC0", 124, 198
{
	Offset -127, 23
	Patch "CFST3", 0, 0
}

Sprite "UPCTD0", 124, 198
{
	Offset -134, 14
	Patch "CFST3", 0, 0
}

Sprite "UPCTE0", 124, 198
{
	Offset -131, 18
	Patch "CFST3", 0, 0
}

Sprite "UPCTF0", 124, 198
{
	XScale 0.800
	YScale 0.800
	Offset -107, 3
	Patch "CFST3", 0, 0
}

Sprite "UPCTG0", 124, 198
{
	XScale 0.800
	YScale 0.800
	Offset -120, -40
	Patch "CFST3", 0, 0
}

Sprite "UPCTH0", 124, 198
{
	XScale 0.800
	YScale 0.800
	Offset -128, -83
	Patch "CFST3", 0, 0
}

Sprite "UPC2A0", 125, 124
{
	Offset -181, -120
	Patch "CFST5", 0, 0
}

Sprite "UPC2B0", 125, 124
{
	Offset -146, -80
	Patch "CFST5", 0, 0
}

Sprite "UPC2C0", 124, 198
{
	Offset -127, 23
	Patch "CFST6", 0, 0
}

Sprite "UPC2D0", 124, 198
{
	Offset -134, 14
	Patch "CFST6", 0, 0
}

Sprite "UPC2E0", 124, 198
{
	Offset -131, 18
	Patch "CFST6", 0, 0
}

Sprite "UPC2F0", 124, 198
{
	XScale 0.800
	YScale 0.800
	Offset -107, 3
	Patch "CFST6", 0, 0
}

Sprite "UPC2G0", 124, 198
{
	XScale 0.800
	YScale 0.800
	Offset -120, -40
	Patch "CFST6", 0, 0
}

Sprite "UPC2H0", 124, 198
{
	XScale 0.800
	YScale 0.800
	Offset -128, -83
	Patch "CFST6", 0, 0
}

Sprite "GWIPA0", 193, 62
{
	Offset -28, -133
	Patch "CHNWHP1", 0, 0
}

Sprite "GWIPB0", 193, 62
{
	Offset -21, -126
	Patch "CHNWHP1", 0, 0
}

Sprite "GWIPC0", 272, 101
{
	Offset 57, -73
	Patch "CHNWHP2", 0, 0
}

Sprite "GWIPD0", 166, 240
{
	Offset 146, 65
	Patch "CHNWHP3", 0, 0
}

Sprite "GWIPE0", 166, 240
{
	Offset 104, 40
	Patch "CHNWHP3", 0, 0
}

Sprite "GWIPF0", 174, 219
{
	Offset 65, 50
	Patch "CHNWHP4", 0, 0
}

Sprite "GWIPG0", 146, 75
{
	Offset -12, -92
	Patch "CHNWHP5", 0, 0
}

Sprite "GWIPH0", 146, 75
{
	Offset -14, -94
	Patch "CHNWHP5", 0, 0
}

Sprite "GWIPI0", 146, 75
{
	Offset -1, -107
	Patch "CHNWHP5", 0, 0
}

Sprite "GWIPJ0", 146, 75
{
	Offset 11, -118
	Patch "CHNWHP5", 0, 0
}

Sprite "GWIPK0", 146, 75
{
	Offset 12, -119
	Patch "CHNWHP5", 0, 0
}

Sprite "GW2PA0", 193, 62
{
	Offset -28, -133
	Patch "CHNWHP6", 0, 0
}

Sprite "GW2PB0", 193, 62
{
	Offset -21, -126
	Patch "CHNWHP6", 0, 0
}

Sprite "GW2PC0", 272, 101
{
	Offset 57, -73
	Patch "CHNWHP7", 0, 0
}

Sprite "GW2PD0", 166, 240
{
	Offset 146, 65
	Patch "CHNWHP8", 0, 0
}

Sprite "GW2PE0", 166, 240
{
	Offset 104, 40
	Patch "CHNWHP8", 0, 0
}

Sprite "GW2PF0", 174, 219
{
	Offset 65, 50
	Patch "CHNWHP9", 0, 0
}

Sprite "GW2PG0", 146, 75
{
	Offset -12, -92
	Patch "CHNWHP10", 0, 0
}

Sprite "GW2PH0", 146, 75
{
	Offset -14, -94
	Patch "CHNWHP10", 0, 0
}

Sprite "GW2PI0", 146, 75
{
	Offset -1, -107
	Patch "CHNWHP10", 0, 0
}

Sprite "GW2PJ0", 146, 75
{
	Offset 11, -118
	Patch "CHNWHP10", 0, 0
}

Sprite "GW2PK0", 146, 75
{
	Offset 12, -119
	Patch "CHNWHP10", 0, 0
}

Sprite "SBT1A0", 250, 268
{
	Offset 121, -14
	Patch "LNCTHW", 0, 0
}

Sprite "SBT1B0", 250, 268
{
	Offset 82, -27
	Patch "LNCTHW", 0, 0
}

Sprite "SBT2A0", 132, 257
{
	Offset 104, 57
	Patch "MTKTHW", 0, 0
}

Sprite "SBT2B0", 132, 257
{
	Offset 97, 53
	Patch "MTKTHW", 0, 0
}

Sprite "SBT2C0", 132, 257
{
	Offset 45, 45
	Patch "MTKTHW", 0, 0
}

Sprite "SBT3A0", 168, 168
{
	Offset 30, -108
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3B0", 168, 168
{
	Offset -9, -91
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3C0", 168, 168
{
	Offset -56, -76
	Patch "GEMSHD2", 0, 0
}

Sprite "SBT3D0", 168, 168
{
	XScale 1.050
	YScale 1.050
	Offset -62, -81
	Patch "GEMSHD3", 0, 0
}

Sprite "SBT3E0", 168, 168
{
	XScale 0.950
	YScale 0.950
	Offset -48, -69
	Patch "GEMSHD4", 0, 0
}

Sprite "SBT3F0", 168, 168
{
	XScale 1.020
	YScale 1.020
	Offset -58, -78
	Patch "GEMSHD5", 0, 0
}

Sprite "SBT3G0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD6", 0, 0
}

Sprite "SBT3H0", 168, 168
{
	XScale 0.900
	YScale 0.900
	Offset -40, -75
	Patch "GEMSHD6", 0, 0
}

Sprite "SBT3I0", 168, 168
{
	XScale 0.950
	YScale 0.950
	Offset -48, -75
	Patch "GEMSHD6", 0, 0
}

Sprite "SBT3J0", 168, 168
{
	Offset -55, -78
	Patch "GEMSHD6", 0, 0
}

Sprite "SBT3K0", 168, 168
{
	Offset -58, -69
	Patch "GEMSHD3", 0, 0
}

Sprite "SBT3L0", 168, 168
{
	Offset -56, -71
	Patch "GEMSHD8", 0, 0
}

Sprite "SBT3M0", 168, 168
{
	Offset -55, -72
	Patch "GEMSHD9", 0, 0
}

Sprite "SBT3N0", 168, 168
{
	Offset -55, -72
	Patch "GEMSHD10", 0, 0
}

Sprite "SBT3O0", 168, 168
{
	Offset -51, -76
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3P0", 168, 168
{
	Offset -59, -69
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3Q0", 168, 168
{
	Offset -61, -67
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3R0", 168, 168
{
	Offset -35, -85
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3S0", 168, 168
{
	Offset -5, -104
	Patch "GEMSHD1", 0, 0
}

Sprite "SBT3T0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD11", 0, 0
}

Sprite "SBT3U0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD12", 0, 0
}

Sprite "SBT3V0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD13", 0, 0
}

Sprite "SBT3W0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD14", 0, 0
}

Sprite "SBT3X0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD15", 15, 6
	Patch "GEMSHD1", -16, 17
}

Sprite "SBT3Y0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD16", 15, 6
	Patch "GEMSHD1", -45, 35
}

Sprite "SBT3Z0", 168, 168
{
	Offset -55, -75
	Patch "GEMSHD17", 15, 6
}

Sprite "SBT4A0", 125, 201
{
	Offset 99, 16
	Patch "DAGRTHW", 0, 0
}

Sprite "SBT4B0", 125, 201
{
	Offset 49, -7
	Patch "DAGRTHW", 0, 0
}

Sprite "SBT5A0", 156, 162
{
	Offset 87, -9
	Patch "BTLTHW", 0, 0
}

Sprite "SBT5B0", 156, 162
{
	Offset 82, -12
	Patch "BTLTHW", 0, 0
}

Sprite "SBT5C0", 156, 162
{
	Offset 49, -32
	Patch "BTLTHW", 0, 0
}

Sprite "SBT6A0", 128, 262
{
	Offset 109, 90
	Patch "BMRNGR", 0, 0
}

Sprite "SBT6B0", 128, 262
{
	Offset 96, 83
	Patch "BMRNGR", 0, 0
}

Sprite "SBT6C0", 128, 262
{
	Offset 51, 59
	Patch "BMRNGR", 0, 0
}

Sprite "SBT7A0", 143, 231
{
	Offset 71, 51
	Patch "OMNHMR1", 0, 0
}

Sprite "SBT7B0", 261, 268
{
	Offset 157, 15
	Patch "OMNHMR2", 0, 0
}

Sprite "SBT7C0", 261, 268
{
	Offset 124, -2
	Patch "OMNHMR2", 0, 0
}

Sprite "SBT7D0", 170, 146
{
	Offset -13, -21
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7E0", 170, 146
{
	Offset -11, -19
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7F0", 170, 146
{
	Offset -15, -22
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7G0", 170, 146
{
	Offset -8, -17
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7H0", 170, 146
{
	Offset -20, -22
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7I0", 170, 146
{
	Offset -70, -76
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7J0", 170, 146
{
	Offset -135, -135
	Patch "OMNHMR3", 0, 0
}

Sprite "SBT7K0", 261, 268
{
	Offset 144, -39
	Patch "OMNHMR2", 0, 0
}

Sprite "SBT7L0", 143, 231
{
	Offset 63, -63
	Patch "OMNHMR1", 0, 0
}

Sprite "SBT7M0", 143, 231
{
	Offset 98, -88
	Patch "OMNHMR1", 0, 0
}

Sprite "FBT2A0", 10, 14
{
	Offset 5, 7
	Patch "FBTGIB1", 0, 0
}

Sprite "FBT2B0", 14, 10
{
	Offset 7, 5
	Patch "FBTGIB1", 0, 0
	{
		Rotate 90
	}
}

Sprite "FBT2C0", 10, 14
{
	Offset 5, 7
	Patch "FBTGIB1", 0, 0
	{
		Rotate 180
	}
}

Sprite "FBT2D0", 14, 10
{
	Offset 7, 5
	Patch "FBTGIB1", 0, 0
	{
		Rotate -90
	}
}

Sprite "FBT3A0", 12, 14
{
	Offset 6, 7
	Patch "FBTGIB2", 0, 0
}

Sprite "FBT3B0", 14, 12
{
	Offset 7, 6
	Patch "FBTGIB2", 0, 0
	{
		Rotate 90
	}
}

Sprite "FBT3C0", 12, 14
{
	Offset 6, 7
	Patch "FBTGIB2", 0, 0
	{
		Rotate 180
	}
}

Sprite "FBT3D0", 14, 12
{
	Offset 7, 6
	Patch "FBTGIB2", 0, 0
	{
		Rotate -90
	}
}

Sprite "FBT4A0", 9, 8
{
	Offset 4, 4
	Patch "FBT1A0", -11, 0
}

Sprite "FBT4B0", 8, 9
{
	Offset 4, 4
	Patch "FBT1A0", -21, -11
	{
		Rotate 90
	}
}

Sprite "FBT4C0", 9, 8
{
	Offset 4, 4
	Patch "FBT1A0", -10, -21
	{
		Rotate 180
	}
}

Sprite "FBT4D0", 8, 9
{
	Offset 4, 4
	Patch "FBT1A0", 0, -10
	{
		Rotate -90
	}
}

Sprite "GSH2A0", 16, 14
{
	Offset 8, 8
	Patch "GEMSHD15", -23, -14
}

Sprite "GSH2B0", 12, 17
{
	Offset 5, 9
	Patch "GEMSHD16", 0, -43
	{
		Rotate 90
	}
}

Sprite "GSH2C0", 18, 12
{
	Offset 7, 6
	Patch "GEMSHD16", -43, -120
}

Sprite "SBTXA0", 202, 173
{
	Offset 38, -68
	Patch "SUBHND1", 0, 0
}

Sprite "SBTXB0", 218, 187
{
	Offset 6, -97
	Patch "SUBHND2", 0, 0
}

Sprite "SBTXC0", 232, 149
{
	Offset -28, -135
	Patch "SUBHND3", 0, 0
}

Sprite "SBTXD0", 232, 149
{
	Offset -42, -150
	Patch "SUBHND3", 0, 0
}

Sprite "SBTXE0", 217, 146
{
	Offset 58, -69
	Patch "SUBHND1", -30, 0
	{
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "SUBHND1", -5, 9
	{
		Alpha 0.80
		Style CopyNewAlpha
	}
	Patch "SUBHND1", 15, 21
}

Sprite "SBTXF0", 217, 146
{
	Offset -12, -93
	Patch "SUBHND1", -40, 5
	{
		Alpha 0.60
		Style CopyNewAlpha
	}
	Patch "SUBHND1", -3, 22
	{
		Alpha 0.80
		Style CopyNewAlpha
	}
	Patch "SUBHND1", 26, 43
}

Sprite "BZT1A0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR1", -22, 12
	{
		FlipX
	}
	Patch "BZSWD1", 238, 0
}

Sprite "BZT1B0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR1", -22, 12
	{
		FlipX
	}
	Patch "BZPWD9", 238, 0
}

Sprite "BZT1C0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR1", -22, 12
	{
		FlipX
	}
	Patch "BZFST1", 186, 20
	{
		FlipX
	}
}

Sprite "BZT2A0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR2", -20, 11
	{
		FlipX
	}
	Patch "BZSWD1", 246, 11
}

Sprite "BZT2B0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR3", -21, 12
	{
		FlipX
	}
	Patch "BZSWD1", 247, 12
}

Sprite "BZT2C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR4", -24, 14
	{
		FlipX
	}
	Patch "BZSWD1", 248, 13
}

Sprite "BZT2D0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR5", -25, 20
	{
		FlipX
	}
	Patch "BZSWD1", 267, 24
}

Sprite "BZT2E0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR5", -23, 19
	{
		FlipX
	}
	Patch "BZSWD1", 265, 20
}

Sprite "BZT2F0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -22, 18
	{
		FlipX
	}
	Patch "BZSWD1", 257, 6
}

Sprite "BZT2G0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -13, 13
	{
		FlipX
	}
	Patch "BZSWD1", 255, 4
}

Sprite "BZT3A0", 315, 91
{
	Offset 32, -89
	Patch "BLZTR1", -28, 20
	{
		FlipX
	}
	Patch "BZSWD1", 257, 30
}

Sprite "BZT3B0", 315, 91
{
	Offset 32, -89
	Patch "BLZTR1", -53, 40
	{
		FlipX
	}
	Patch "BZSWD1", 267, 59
}

Sprite "BZT4A0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR6", -20, 11
	{
		FlipX
	}
	Patch "BZSWD1", 243, 7
}

Sprite "BZT4B0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR7", -23, 13
	{
		FlipX
	}
	Patch "BZSWD1", 244, 8
}

Sprite "BZT4C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR8", -22, 12
	{
		FlipX
	}
	Patch "BZSWD1", 243, 5
}

Sprite "BZT4D0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR9", -6, 11
	{
		FlipX
	}
	Patch "BZSWD1", 257, 3
}

Sprite "BZT4E0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -7, 12
	{
		FlipX
	}
	Patch "BZSWD1", 255, 1
}

Sprite "BZT5A0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR2", -20, 11
	{
		FlipX
	}
	Patch "BZPWD9", 246, 11
}

Sprite "BZT5B0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR3", -21, 12
	{
		FlipX
	}
	Patch "BZPWD9", 247, 12
}

Sprite "BZT5C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR4", -24, 14
	{
		FlipX
	}
	Patch "BZPWD9", 248, 13
}

Sprite "BZT5D0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR5", -25, 20
	{
		FlipX
	}
	Patch "BZPWD9", 267, 24
}

Sprite "BZT5E0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR5", -23, 19
	{
		FlipX
	}
	Patch "BZPWD9", 265, 20
}

Sprite "BZT5F0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -22, 18
	{
		FlipX
	}
	Patch "BZPWD9", 257, 6
}

Sprite "BZT5G0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -13, 13
	{
		FlipX
	}
	Patch "BZPWD9", 255, 4
}

Sprite "BZT6A0", 315, 91
{
	Offset 32, -89
	Patch "BLZTR1", -28, 20
	{
		FlipX
	}
	Patch "BZPWD9", 257, 30
}

Sprite "BZT6B0", 315, 91
{
	Offset 32, -89
	Patch "BLZTR1", -53, 40
	{
		FlipX
	}
	Patch "BZPWD9", 267, 59
}

Sprite "BZT7A0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR6", -20, 11
	{
		FlipX
	}
	Patch "BZPWD9", 243, 7
}

Sprite "BZT7B0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR7", -23, 13
	{
		FlipX
	}
	Patch "BZPWD9", 244, 8
}

Sprite "BZT7C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR8", -22, 12
	{
		FlipX
	}
	Patch "BZPWD9", 243, 5
}

Sprite "BZT7D0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR9", -6, 11
	{
		FlipX
	}
	Patch "BZPWD9", 257, 3
}

Sprite "BZT7E0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -7, 12
	{
		FlipX
	}
	Patch "BZPWD9", 255, 1
}

Sprite "BZT8A0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR2", -20, 11
	{
		FlipX
	}
	Patch "BZFST1", 212, 36
	{
		FlipX
	}
}

Sprite "BZT8B0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR3", -21, 12
	{
		FlipX
	}
	Patch "BZFST1", 241, 55
	{
		FlipX
	}
}

Sprite "BZT8C0", 141, 91
{
	Offset 25, -89
	Patch "BLZTR4", -24, 14
	{
		FlipX
	}
}

Sprite "BZT8D0", 140, 91
{
	Offset 40, -89
	Patch "BLZTR5", -25, 20
	{
		FlipX
	}
}

Sprite "BZT8E0", 141, 91
{
	Offset 40, -89
	Patch "BLZTR5", -23, 19
	{
		FlipX
	}
}

Sprite "BZT8F0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -22, 18
	{
		FlipX
	}
	Patch "BZFST1", 255, 54
	{
		FlipX
	}
}

Sprite "BZT8G0", 330, 91
{
	Offset 40, -89
	Patch "BLZTR1", -13, 13
	{
		FlipX
	}
	Patch "BZFST1", 216, 30
	{
		FlipX
	}
}

Sprite "BZT9A0", 315, 91
{
	Offset 32, -89
	Patch "BLZTR1", -28, 20
	{
		FlipX
	}
	Patch "BZFST1", 227, 43
	{
		FlipX
	}
}

Sprite "BZT9B0", 315, 91
{
	Offset 32, -89
	Patch "BLZTR1", -53, 40
	{
		FlipX
	}
	Patch "BZFST1", 257, 60
	{
		FlipX
	}
}

Sprite "BZ10A0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR6", -20, 11
	{
		FlipX
	}
	Patch "BZFST1", 208, 29
	{
		FlipX
	}
}

Sprite "BZ10B0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR7", -23, 13
	{
		FlipX
	}
	Patch "BZFST1", 228, 50
	{
		FlipX
	}
}

Sprite "BZ10C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR8", -22, 12
	{
		FlipX
	}
	Patch "BZFST1", 226, 49
	{
		FlipX
	}
}

Sprite "BZ10D0", 375, 91
{
	Offset 40, -89
	Patch "BLZTR9", -6, 11
	{
		FlipX
	}
	Patch "BZFST1", 219, 37
	{
		FlipX
	}
}

Sprite "BZ10E0", 374, 91
{
	Offset 40, -89
	Patch "BLZTR1", -7, 12
	{
		FlipX
	}
	Patch "BZFST1", 204, 23
	{
		FlipX
	}
}

Sprite "BZX1A0", 315, 91
{
	Offset 28, -89
	Patch "BLZTR1", -71, 49
	{
		FlipX
	}
	Patch "BZSWD1", 241, 0
}

Sprite "BZX1B0", 315, 91
{
	Offset 48, -89
	Patch "BLZTR1", -31, 27
	{
		FlipX
	}
	Patch "BZSWD1", 261, 0
}

Sprite "BZX1C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR1", -19, 10
	{
		FlipX
	}
	Patch "BZSWD1", 238, 0
}

Sprite "BZX2A0", 315, 91
{
	Offset 28, -89
	Patch "BLZTR1", -71, 49
	{
		FlipX
	}
	Patch "BZPWD9", 241, 0
}

Sprite "BZX2B0", 315, 91
{
	Offset 48, -89
	Patch "BLZTR1", -31, 27
	{
		FlipX
	}
	Patch "BZPWD9", 261, 0
}

Sprite "BZX2C0", 315, 91
{
	Offset 25, -89
	Patch "BLZTR1", -19, 10
	{
		FlipX
	}
	Patch "BZPWD9", 238, 0
}

Sprite "BZX3A0", 353, 91
{
	Offset 28, -89
	Patch "BLZTR1", -71, 49
	{
		FlipX
	}
	Patch "BZFST1", 189, 20
	{
		FlipX
	}
}

Sprite "BZX3B0", 374, 91
{
	Offset 49, -89
	Patch "BLZTR1", -30, 27
	{
		FlipX
	}
	Patch "BZFST1", 210, 20
	{
		FlipX
	}
}

Sprite "BZX3C0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR1", -19, 10
	{
		FlipX
	}
	Patch "BZFST1", 186, 20
	{
		FlipX
	}
}

Sprite "BZX4A0", 350, 91
{
	Offset 25, -89
	Patch "BZFST1", -53, 58
	Patch "BZFST1", 186, 20
	{
		FlipX
	}
}

Sprite "BZX4B0", 350, 91
{
	Offset 25, -89
	Patch "BZFST1", -37, 51
	Patch "BZFST1", 186, 20
	{
		FlipX
	}
}

Sprite "BZX4C0", 350, 91
{
	Offset 25, -89
	Patch "BZFST1", -11, 38
	Patch "BZFST1", 186, 20
	{
		FlipX
	}
}

Sprite "UNA2A0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR1", -22, 12
	{
		FlipX
	}
	Patch "BZFST1", 186, 20
	{
		FlipX
	}
}

Sprite "UNA2B0", 360, 91
{
	Offset 32, -89
	Patch "BLZTR1", -33, 28
	{
		FlipX
	}
	Patch "BZFST1", 210, 28
	{
		FlipX
	}
}

Sprite "UNA2C0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR1", -58, 42
	{
		FlipX
	}
	Patch "BZFST1", 238, 36
	{
		FlipX
	}
}

Sprite "UNA2D0", 350, 91
{
	Offset 25, -89
	Patch "BLZTR1", -72, 60
	{
		FlipX
	}
	Patch "BZFST1", 276, 54
	{
		FlipX
	}
}

Sprite "BLBRA0", 531, 383
{
	Offset 110, 114
	Patch "BLAZBRL", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLBRB0", 531, 383
{
	Offset 110, 127
	Patch "BLAZBRL", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLBRC0", 531, 383
{
	Offset 110, 144
	Patch "BLAZBRL", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLBRD0", 531, 383
{
	Offset 110, 172
	Patch "BLAZBRL", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLBRE0", 531, 383
{
	Offset 110, 170
	Patch "BLAZBRL", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLBRF0", 531, 383
{
	Offset 110, 171
	Patch "BLAZBRL", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLB2A0", 531, 383
{
	Offset 110, 114
	Patch "BLAZBRL2", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLB2B0", 531, 383
{
	Offset 110, 127
	Patch "BLAZBRL2", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLB2C0", 531, 383
{
	Offset 110, 144
	Patch "BLAZBRL2", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLB2D0", 531, 383
{
	Offset 110, 172
	Patch "BLAZBRL2", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLB2E0", 531, 383
{
	Offset 110, 170
	Patch "BLAZBRL2", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "BLB2F0", 531, 383
{
	Offset 110, 171
	Patch "BLAZBRL2", 0, -68
	{
		Style CopyNewAlpha
	}
}

Sprite "MBS1A0", 16, 16
{
	XScale 2.200
	YScale 2.200
	Offset 8, 8
	Patch "MBSTA0", 0, 0
}

Sprite "MBS1B0", 22, 22
{
	XScale 2.200
	YScale 2.200
	Offset 11, 11
	Patch "MBSTB0", 0, 0
}

Sprite "MBS1C0", 24, 24
{
	XScale 2.200
	YScale 2.200
	Offset 12, 12
	Patch "MBSTC0", 0, 0
}

Sprite "MBS1D0", 24, 24
{
	XScale 2.200
	YScale 2.200
	Offset 12, 12
	Patch "MBSTD0", 0, 0
}

Sprite "SWFXB0", 2, 16
{
	YScale 1.200
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXC0", 2, 16
{
	YScale 1.400
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXD0", 2, 16
{
	YScale 1.600
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXE0", 2, 16
{
	YScale 1.800
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXF0", 2, 16
{
	YScale 2.000
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

// End of texture definitions
