//--Menu sounds--//

menu/activate						MENU //taken from King of Dragons
menu/clear							CLOSE//taken from KoD
menu/cursor							CURSOR//taken from Super GnG
menu/change							CURSOR//taken from Super GnG
menu/choose							CONFIRM//taken from KoD
menu/backup							CANCEL//taken from KoD
menu/dismiss						CANCEL//taken from KoD
menu/tick							MNTICK//Taken from kngights of the round

menu/SoftNoWay						SFTNWY//Same as the Pavise Guard death rattle, from Smash TV

musicchange/Blaz       				MUSCHNGB // Taken from Chester Cheetah: Wild Wild Quest
musicchange/Kustam     				MUSCHNGK // Pause sound from Wizards & Warriors 1

treeboom							TREXP

$alias								intermission/tick					menu/tick
$alias								intermission/nextstage				powerups/upgrade
$alias								intermission/paststats				misc/k_pkup
$alias 								intermission/pastcoopstats			powerups/upgrade

$random menu/quit1 					{ skellytun/pain skeleton/gib hero/drained DoomSlayer/HEHHENH skuttle/chatter menu/SoftNoWay skeleton/swing skeleton/sight }
$random menu/quit2 					{ skellytun/pain skeleton/gib hero/drained DoomSlayer/HEHHENH skuttle/chatter menu/SoftNoWay skeleton/swing skeleton/sight }

//==QUIET== 
//This is used to make sure bouncing projectiles don't make their bounce sound when they first appear!
//Thanks Term for letting me use this idea
silence                   			QUIET


//==MUSIC SHIT==
//This is primarily done to raise the volume of Blaz's SPC tracks, as playback in 
//newer versions of GZdoom (4.11 as of making this note) is too quiet.

/*
//INTERMISSION AND TITLE TRACKS
$musicvolume 						D_READ_M 6
*/
$musicvolume 						D_DM2TTL 3

$musicvolume 						D_INTER 2
$musicvolume 						D_DM2INT 2

//Blaz TRACKS
$musicvolume 						Blaz02 5
$musicvolume 						Blaz05 2
$musicvolume						Blaz14 3
$musicvolume 						Blaz17 3
$musicvolume 						Blaz83 3
$musicvolume 						Blaz84 3

//KUSTAM TRACKS
$musicvolume						KUST09 2
$musicvolume 						KUST12 1.2
$musicvolume 						KUST14 2
$musicvolume 						KUST15 1.4
$musicvolume 						KUST17 1.2
$musicvolume 						KUST24 0.8
$musicvolume 						KUST34 1.2

//General shared sounds
//This is used for lightning zaps for Blaz, Doomslayer, and the Blue Wyvern
GeneralFX/Zapping 						GFXZPG


//=====================BLAZ SOUNDS===============================//
//--player sounds--//

$random Blaz/walk					{Blaz/step1 Blaz/step2 Blaz/step3 Blaz/step4 Blaz/step5} //Steps taken from Fist of the North star and bit crushed
Blaz/step1 							BSTEP1
Blaz/step2 							BSTEP2
Blaz/step3 							BSTEP3
Blaz/step4 							BSTEP4
Blaz/step5 							BSTEP5

$volume Blaz/Walk					0.60

//-Pain and death-//
$playeralias						braveone	male	*pain100	BZOW //pain sounds provided by Marty Kira
$playeralias						braveone	male	*pain75		BZOW2
$playeralias						braveone	male	*pain50		BZOW3
$playeralias						braveone	male	*pain25		BZOW4    
$playeralias						braveone	male	*xdeath		BZXDI
$playeralias						braveone	male	*gibbed		BZXDI
$playeralias						braveone	male	*death		BZDIE
$playeralias 						braveone	male 	*jump 		BZJMP

//-world interaction
$playersound						braveone	male	*land		PLRLAN //landing sound from SCIV, grunt provided Marty Kira

$playeralias						braveone	male	*grunt		BLGNT

$playeralias						braveone	male	*usefail	BLWOPS
$volume *usefail 					0.90

$playeralias						braveone	male	*taunt		BZTAUNT

BZTAUNT								BZTNT

Blaz/barrellift						BLZLFT
DoomSlayer/barrellift				DSLFNU
Kustam/barrellift					KSTLFT



$random BZOW 						{Blaz/pain1 Blaz/pain2 Blaz/pain3 Blaz/pain4}
Blaz/pain1							BZOW1
Blaz/pain2							BZOW2
Blaz/pain3							BZOW3
Blaz/pain4							BZOW4

$random BZOW2 						{Blaz/pain5 Blaz/pain6 Blaz/pain7}
Blaz/pain5							BZOW5
Blaz/pain6							BZOW6
Blaz/pain7							BZOW7

$random BZOW3 						{Blaz/pain8 Blaz/pain9 Blaz/pain10 Blaz/pain11}
Blaz/pain8							BZOW8
Blaz/pain9							BZOW9
Blaz/pain10							BZOW10
Blaz/pain11							BZOW11

$random BZOW4 						{Blaz/pain12 Blaz/pain13 Blaz/pain14 Blaz/pain15}
Blaz/pain12							BZOW12
Blaz/pain13							BZOW13
Blaz/pain14							BZOW14
Blaz/pain15							BZOW15

$random BZDIE						{Blaz/die1 Blaz/die2}
Blaz/die1							BZDIE1
Blaz/die2							BZDIE2

$random BZXDI						{Blaz/xdie1 Blaz/xdie2}
Blaz/xdie1							BZXDT1
Blaz/xdie2							BZXDT2

$random BZJMP						{Blaz/jump1 Blaz/jump2}
Blaz/jump1							BZJMP1
Blaz/jump2							BZJMP2
$volume BZJMP						0.60

$random BLGNT						{Blaz/grunt1 Blaz/grunt2}
Blaz/grunt1							BZGNT1
Blaz/grunt2							BZGNT2

$random BLWOPS						{Blaz/whoops4 Blaz/whoops4 Blaz/whoops4 Blaz/whoops1 Blaz/whoops1 Blaz/whoops2 Blaz/whoops2 Blaz/whoops2 Blaz/whoops2 Blaz/whoops2 Blaz/whoops2 Blaz/whoops3 Blaz/whoops4}
Blaz/whoops1						BZUSFL1
Blaz/whoops2						BZUSFL2
Blaz/whoops3						BZUSFL3
Blaz/whoops4						BZUSFL4

$random Blaz/powerattack			{Blaz/powerattack1 Blaz/powerattack2 Blaz/powerattack3 Blaz/powerattack4 Blaz/powerattack5 Blaz/powerattack6}
Blaz/powerattack1					BZHA1
Blaz/powerattack2					BZHA2
Blaz/powerattack3					BZHA3
Blaz/powerattack4					BZHA4
Blaz/powerattack5					BZHA5
Blaz/powerattack6					BZHA6

$random Blaz/focus					{Blaz/focus1 Blaz/focus2 Blaz/focus3 Blaz/focus4}			
Blaz/Focus1							BZGRR1
Blaz/Focus2							BZCHR1
Blaz/Focus3							BZCHR2
Blaz/Focus4							BZCHR3

$random Blaz/fatalslash				{Blaz/fatalslash1 Blaz/fatalslash2 Blaz/fatalslash3}
Blaz/fatalslash1					BZSHA1
Blaz/fatalslash2					BZSHA2
Blaz/fatalslash3					BZSHA3

Blaz/FOTNstart						BZFOTN
Blaz/FOTNloop						BZFNLP
Blaz/FOTNend						BZFEND


//--HERO SOUNDS--//
hero/drained 						DRNATK
hero/POWbreak 						POWBRK
hero/frozen 						ICDARMR



//--Zarach--//						 //various sounds taken from Magic sword, Twilight Princess, DnD: Shadows of mystara, and Kirby Super Star
Zarach/Hit1 						ZRAHIT1
$volume Zarach/Hit1  				0.60
Zarach/Hit2		 					ZRAHIT2
Zarach/Miss 						ZRAMISS
$volume Zarach/Miss 				0.90
Sword/draw							SRDDRW
$volume Sword/draw 					0.60
Sword/away							SRDAWY
Sword/attack1						SRDATK1
$volume Sword/attack1 				0.70
Sword/attack2						SRDATK2
Sword/attack3						SRDATK3
Sword/attack4						SRDATK4
$volume Sword/attack				0.50
Sword/powerup 						SPOWUP
Sword/powerdown 					SPOWDN
$volume Sword/PowerDown				0.60


Sword/StrongThrow 					STRTHW

Sword/multistrike					MLTSTR
Sword/throwhit						STHWHT
Sword/HUDAlert						SWDHUD


PoweredZarach/Swish 				POWSSH
PoweredZarach/Throw					POWTHW
PoweredZarach/Fly					PSWDFLY

Zarach/RingAttack1					RNGSWD1
Zarach/RingAttack2					RNGSWD2
Zarach/RingHit1						RNGXWD1
Zarach/RingHit2						RNGXWD2


//--Fists--//
$random BlazFists/RingShot			{BlazFists/RingShot1 BlazFists/RingShot2}

BlazFists/RingShot1					RNGFST1
BlazFists/RingShot2					RNGFST2
BlazFists/RingShot3					RNGFST3

$random BlazFists/RingHit			{BlazFists/RingHit1 BlazFists/RingHit2}

BlazFists/RingHit1					RNGXST1
BlazFists/RingHit2					RNGXST2
BlazFists/RingHit3					RNGXST3



//--Chain--// 						//Sounds from Castlevania Adventure Rebirth
Blaz/ChainUp						BZCHST
Blaz/ChainSwing						BZCHAIN
Blaz/ChainHit						BZCHHIT

//--powered Zarach--// 				//sounds taken from DnD: som
poweredtear/cleave 					POWCLV //RESUME SEARCH HERE
poweredtear/clang 					POWCLG

//--Fatal Draw--//
FatalDraw/Sheathe					FDSTHE
FatalDraw/Charge 					FCHARG
FatalDraw/Ready 					FTLRDY
FatalDraw/Attack 					FTLATK
FatalDraw/Hit 						FTLHIT
$limit FatalDraw/Hit 				3
FatalDraw/HUDAlert					FTLRLD

//--Blazshot subshots--// 
Subweapons/crushmissileexplode 		CLSEXP
Subweapons/earthshakershot	 		ESBOMB
Subweapons/earthshakerbounce 		BMBNC
Subweapons/scattershot				SCTTR
$volume Subweapons/scattershot 		0.60
Subweapons/noaltfire 				ALTNO

//--Blazshot--//
gauntlet/shot 						GSHOT
$volume gauntlet/shot 				0.80
gauntlet/miss 						PCRSH
gauntlet/hit 						PHIT
gauntlet/darthit 					PIERCE
$random gauntlet/boltbounce 		{dart/rebound1 dart/rebound2}
gauntlet/steam 						GSTEAM
dart/rebound1 						DFLCT1
dart/rebound2 						DFLCT2
gauntlet/midcharge 					MCHG
gauntlet/fullcharge 				FCHG
gauntlet/chargeloop 				CHGLP
gauntlet/lowshot					lowshot
gauntlet/midshot					midshot
gauntlet/maxshot 					maxshot
Blazter/Stunbreak					GEMBRK
Blazter/Stun		 				AMURPL
Blazter/Crack1						BZCRK1
$rolloff Blazter/Crack1				700 1200

Blazter/Crack2						BZCRK2
$rolloff Blazter/Crack2				700 1200

Blazter/Crack3						BZCRK3
$rolloff Blazter/Crack3				700 1200


Blazter/Raise						BLZTUP
Blazter/Lower						BLZTDN
Blazter/ZelosTerror					ZLSTRR
Blazter/CaltropOut					BZTCLT
Blazter/HUDReady					BLZTRDY

//--arm cannon--// //sounds taken from Donkey Kong Country, Heretic, and DnD: SOW
cannon/lilclang 					LOBBNCE
cannon/bigclang 					BCLANG
cannon/turretshot 					TRTSHT
cannon/turretattack 				TRTATK
cannon/lifedrain 					LIFDRN


//--powerups--// //sounds taken from Super Ghouls n Ghosts and Magic sword
powerups/helmet 					HLMGET
powerups/armor 						ARMGET
powerups/bigarmor 					BIGARM
powerups/drink 						DRNKUP
powerups/munch 						FODEAT
powerups/burger						BIGBURG
$volume powerups/burger				0.70
powerups/smallpower 				LILPOW
powerups/bigpower 					BIGPOW
powerups/superpower 				SPRPOW
powerups/special 					ALLPOW
powerups/subweapon 					SUBGET
powerups/spellorb 					ORBGET
powerups/POWeffect 					POWEFT
powerups/upgrade 					EXPDNR
powerups/smallammo					SMLAMO
powerups/bigammo					BIGAMO
powerups/shadering					INVISRNG
misc/k_pkup							MQKEY
powerups/foodbone					FDBNE

//--sub weapons--// //sounds taken from Soul Blazer, DnD: SoM, Kirby super star, and Super GnG

//Mattock
Subweapons/Mattockthrow				HTCHT
Subweapons/Mattockcrash 			HTCCSH
Subweapons/MattockDrain				MTKDRN
Subweapons/MattockBubble			MTKBBL

//Lance
Subweapons/lancethrow 				LNTHRW
$volume Subweapons/lancethrow		0.50

Subweapons/rocketlance 				RKTLAN

Subweapons/HUDReload				SUBALRT

Subweapons/hit 						SUBHIT
Subweapons/miss 					SUBMISS
Subweapons/charge 					SUBCHRG
Subweapons/chargeshot 				CHRGSHT
Subweapons/fanoblades				SPRDBLD
Subweapons/jabswing 				JAB
Subweapons/jabhit 					JABHIT
Subweapons/straightswing 			STRAIGHT
Subweapons/straighthit 				STR8HIT
Subweapons/haymakerswing 			HYMKR
Subweapons/haymakerhit 				HMKRHIT
Subweapons/punchmiss 				PMISS
$random Subweapons/haymakermiss 	{Subweapons/haymakermiss1 Subweapons/haymakermiss2}//sounds taken from TF2's fists of steel
Subweapons/haymakermiss1 			HMIS1
Subweapons/haymakermiss2 			HMIS2
Subweapons/PowerFist1				POWFST1
Subweapons/PowerFist2				POWFST2
Subweapons/PowerFistHit				PWFHIT

Subweapons/uppercut			 		UPRGNT
Subweapons/rollingbombexp 			RBXP
Subweapons/tornadoshot 				CYCSHOT
Subweapons/itemcrash 				CYELL
Subweapons/daggercrash 				DGRCRSH
Subweapons/thundercrack 			CRACK
Subweapons/lancelightning 			LGHTNG


//Fire Bottle
Subweapons/torch 					TBURN
Subweapons/torchthrow 				TCHTHW
$limit Subweapons/torchthrow 		0
Subweapons/superfireburst 			FIABST

$Random Subweapons/FireBottleBurn {Subweapons/FireBottleBurn1 Subweapons/FireBottleBurn2 Subweapons/FireBottleBurn3 Subweapons/FireBottleBurn4}
Subweapons/FireBottleBurn1			FBRNX1
Subweapons/FireBottleBurn2			FBRNX2
Subweapons/FireBottleBurn3			FBRNX3
Subweapons/FireBottleBurn4			FBRNX4


//Boomerang
Subweapons/BoomerangThrow 			BMRTHW
Subweapons/BoomerangLoop  			BMRFLY
Subweapons/BoomerangFlyStart 		BMRFST
Subweapons/BoomerangCatch			BMRCTH
Subweapons/BoomerangFlash			BMRFLS


//Gem Shield
Subweapons/GemShieldDeploy			GEMOUT
$random Subweapons/GemShieldBlock 	{Blazhield1 Blazhield2 Blazhield3 }
Blazhield1 							BZSHD1
Blazhield2 							BZSHD2
Blazhield3 							BZSHD3

Subweapons/GemShieldMelee			SHDWAK
Subweapons/GemShieldRetract			GEMAWY
Subweapons/GemShieldParry			GEMPRY
Subweapons/GemShieldBeam			GEMLSR
Subweapons/GemShieldBeamHit			GEMLXP


//Dagger

Subweapons/DaggerThrow 				DGRTHRW

$random Subweapons/IceWoosh 		{Subweapons/IceWoosh1 Subweapons/IceWoosh2 }
Subweapons/IceWoosh1				ISWNG1
Subweapons/IceWoosh2				ISWNG2



Subweapons/shielddash 				SHDWSH
$random Subweapons/crackfisthit 	{Subweapons/jabhit Subweapons/straighthit Subweapons/haymakerhit Subweapons/shieldsmash}
$random Subweapons/crackfistmiss 	{Subweapons/haymakermiss1 Subweapons/haymakermiss2 Subweapons/punchmiss cannon/lilclang Zarach/Miss}
$random Subweapons/crackfistswing	{Subweapons/jabswing Subweapons/straightswing Subweapons/haymakerswing}
Subweapons/hammerhit 				HMRHIT
Subweapons/hammermiss 				HMRMIS
Subweapons/grandhammer 				GNDHMR
Subweapons/stonebounce 				STNBNC
Subweapons/stonebreak 				STNBRK
Subweapons/shatterbomb				SHTRBOM
fists/knucklecrack					KNKLCRK
Subweapons/Trineshot1				TRVSHT1
Subweapons/Trineshot2				TRVSHT2
Subweapons/Trineshot3				TRVSHT3

Subweapons/magefist 				psycnn




Subweapons/BlazLock					BLZLCK1
Subweapons/BlazUnlock				BLZLCK2



swordtech/freezedeath				FREZDIE
swordtech/iceslashhit				ICEHIT
$volume swordtech/iceslashhit		0.70
swordtech/iceshatter				ICXPLD


swordtech/Boomerangswordfly			BSWDFLY

//==SUB ITEMS==

subitems/hammerspin 				HSPIN
subitems/flickwand 					FWND
subitems/portaexpand 				EXPND
subitems/upgradeitem 				ARMUPG
subitems/bootbreak 					BOOBRK
subitems/amuletbreak 				AMUBRK

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=====================DOOMSLAYER SOUNDS===============================//

DoomSlayer/HEHHENH					DSHEH
DoomSlayer/lifedrain				SLRDRN
DoomSlayer/itemget					DSITEMG
DoomSlayer/bigitem					DSBITEM
DoomSlayer/unf						DSLUNF

//Fist and Sword attacks
//Sounds ripped from shadow warrior, hexen, heretic, Heretic II, and doom


Doomslayer/FistSwing				DSLFST
Doomslayer/FistHit					DSLPNC
Doomslayer/FistWall					DSLPN2
Doomslayer/RightFistHit				DSLPN3
$random DoomSlayer/sword			{DoomSlayer/sword1 DoomSlayer/sword2 DoomSlayer/sword3 DoomSlayer/sword4}
DoomSlayer/sword1					DSLWRD1
DoomSlayer/sword2					DSLWRD2
DoomSlayer/sword3					DSLWRD3
DoomSlayer/sword4					DSLWRD4
DoomSlayer/swordhit					DSLHIT
DoomSlayer/swordwall				DSLMIS
DoomSlayer/swordup					DSWDUP
DoomSlayer/sworddown				DSWDWN





//Casters
Doomslayer/CasterDraw				QFPDRW
Doomslayer/CasterHolster			QFPHLT


DoomSlayer/BombCaster				BMBCST

DoomSlayer/StunCasterHit			SAPHHIT
DoomSlayer/StunCasterMiss			SAPHMIS
DoomSlayer/StunCaster				STNCSTR


//Gauntlet
//Sounds ripped from Quake 3 and Doom
DoomSlayer/sawup					SNDRUP
DoomSlayer/sawidle					SNDRIDL
DoomSlayer/sawstart					SNDROUT
DoomSlayer/sawloop					SNDRSAW
DoomSlayer/sawhit					SNDRHIT
DoomSlayer/sawstop					SNDRSTP
DoomSlayer/SawHUD					SNDRCHG


//Dreadbolt
//Sounds ripped from Serious Sam and Quake 2
DoomSlayer/PistolSelect				DRDBUP
DoomSlayer/PistolShot				DRDSH1

//Mourning Star
DoomSlayer/MourningStarShot			MNGSHT1
DoomSlayer/MourningStarPumpDown		MNGPDN
DoomSlayer/MourningStarPumpUp		MNGPUP
DoomSlayer/shotgunup				DSMSUP
DoomSlayer/click					DSBTCL
DoomSlayer/ShotGunHit				DSM1HIT
DoomSlayer/holster					DSHLSTR


//ThunderBuss
//Sounds ripped from doom, quake 2, Mortal Kombat 2, and serious sam
DoomSlayer/SSGfire					TNBFIR
DoomSlayer/SSGopen					TNBOPN
DoomSlayer/SSGload					TNBLOD
DoomSlayer/SSGclose					TNBCLS
DoomSlayer/SSGpin					TNBPIN
$random DoomSlayer/SSGzap			{DoomSlayer/SSGzap1 DoomSlayer/SSGzap2 DoomSlayer/SSGzap3}
DoomSlayer/SSGzap1					TBARC1
DoomSlayer/SSGzap2					TBARC2
DoomSlayer/SSGzap3					TBARC3

$random DoomSlayer/SSGIdleZap		{DoomSlayer/SSGIdleZap1 DoomSlayer/SSGIdleZap2 DoomSlayer/SSGIdleZap3 DoomSlayer/SSGIdleZap4 DoomSlayer/SSGIdleZap5}
DoomSlayer/SSGIdleZap1				TNBIZP1
DoomSlayer/SSGIdleZap2				TNBIZP2
DoomSlayer/SSGIdleZap3				TNBIZP3
DoomSlayer/SSGIdleZap4				TNBIZP4
DoomSlayer/SSGIdleZap5				TNBIZP5

DoomSlayer/SSGHit					TNBHIT
DoomSlayer/SSGMiss					TNBMIS
$Limit DoomSlayer/SSGMiss			2

DoomSlayer/SSGThunder				TNBTNDR
DoomSlayer/SSGHammers				TNBHMR

//Reign Storm
//Sounds ripped from Half Life 1, Quake 2/3, Doom, System Shock 2, Unreal and Descent (thanks Kins)
DoomSlayer/ReignStormUp				R8NUP
DoomSlayer/ReignStormHandle			R8NHND
DoomSlayer/ReignStormDown			R8NDWN


$random DoomSlayer/ReignStormShot		{DoomSlayer/ReignStormShot1 DoomSlayer/ReignStormShot2 DoomSlayer/ReignStormShot3 DoomSlayer/ReignStormShot4}
DoomSlayer/ReignStormShot1				R8NSHT1
DoomSlayer/ReignStormShot2				R8NSHT2
DoomSlayer/ReignStormShot3				R8NSHT3
DoomSlayer/ReignStormShot4				R8NSHT4
$random DoomSlayer/ReignStormHit		{DoomSlayer/ReignStormHit1 DoomSlayer/ReignStormHit2 DoomSlayer/ReignStormHit3 DoomSlayer/ReignStormHit4}
DoomSlayer/ReignStormHit1				R8NHIT1
DoomSlayer/ReignStormHit2				R8NHIT2
DoomSlayer/ReignStormHit3				R8NHIT3
$random DoomSlayer/ReignStormMiss		{DoomSlayer/ReignStormMiss1 DoomSlayer/ReignStormMiss2 DoomSlayer/ReignStormMiss3}
DoomSlayer/ReignStormMiss1				R8NMIS1
DoomSlayer/ReignStormMiss2				R8NMIS2
DoomSlayer/ReignStormMiss3				R8NMIS3

DoomSlayer/ReignStormStart				R8NSTR
DoomSlayer/ReignStormLoop				R8NLP1
DoomSlayer/ReignStormFastLoop			R8NLP2
DoomSlayer/ReignStormWindDown			R8NWN1
DoomSlayer/ReignStormFastWindDown		R8NWN2
DoomSlayer/ReignStormStop				R8NSTP

//Wrathcaster
//Sounds ripped from Doom 1, 2, Hexen, and additional help by Capn J!
DoomSlayer/WrathOpen				WRTHOPN
DoomSlayer/WrathEquip				WRTHUP
DoomSlayer/WrathLower				WRTHDN
DoomSlayer/WrathEyesOpen			WRTHEY1
DoomSlayer/WrathEyesFlash			WRTHEY2
DoomSlayer/WrathEyesClose			WRTHEY3
DoomsSlayer/WrathPreFire			WRTHPFR

DoomSlayer/wrathshot				WRTHSHT
DoomSlayer/wrathexplode				WRTHEXP
DoomSlayer/wrathnormal				WRTHNRM
DoomSlayer/wrathsummon				AGITATE
DoomSlayer/rocketup					RCKTUP



//Magmauler
//Sounds ripped from EDF 5, Clive Barker's Undying

DoomSlayer/MagmaulerEquip				MMLUP
DoomSlayer/MagmaulerDown				MMLDWN
DoomSlayer/MagmaulerStart				MMLSTR
DoomSlayer/MagmaulerLavaSpray			MLVSPR
DoomSlayer/MagmaulerLavaLoop			MLVLOOP
DoomSlayer/MagmaulerPressureOut			MMLOUT
DoomSlayer/MagmaulerHiss				MMLHISS

$random DoomSlayer/MagmaulerLavaHit 	{DoomSlayer/MagmaulerLavaHit1 DoomSlayer/MagmaulerLavaHit2 DoomSlayer/MagmaulerLavaHit3}
DoomSlayer/MagmaulerLavaHit1			MMLVA1
DoomSlayer/MagmaulerLavaHit2			MMLVA2
DoomSlayer/MagmaulerLavaHit3			MMLVA3
$volume DoomSlayer/MagmaulerLavaHit		0.20
$Limit DoomSlayer/MagmaulerLavaHit1		0
$Limit DoomSlayer/MagmaulerLavaHit2		0
$Limit DoomSlayer/MagmaulerLavaHit3		0

$random DoomSlayer/MagmaulerLavaSplat	{DoomSlayer/MagmaulerLavaSplat1 DoomSlayer/MagmaulerLavaSplat2}
DoomSlayer/MagmaulerLavaSplat1			MMLSPT1
DoomSlayer/MagmaulerLavaSplat2			MMLSPT2
$volume DoomSlayer/MagmaulerLavaSplat 	0.45
$Limit DoomSlayer/MagmaulerLavaSplat1	0
$Limit DoomSlayer/MagmaulerLavaSplat2	0

$random DoomSlayer/MagmaulerChomp 		{DoomSlayer/MagmaulerChomp1 DoomSlayer/MagmaulerChomp2 DoomSlayer/MagmaulerChomp3}
DoomSlayer/MagmaulerChomp1				MMLCHM1
DoomSlayer/MagmaulerChomp2				MMLCHM2
DoomSlayer/MagmaulerChomp3				MMLCHM3

$random DoomSlayer/MagmaulerChompHit	{DoomSlayer/MagmaulerChompHit1 DoomSlayer/MagmaulerChompHit2 DoomSlayer/MagmaulerChompHit3}
DoomSlayer/MagmaulerChompHit1			MMLMHT1
DoomSlayer/MagmaulerChompHit2			MMLMHT2
DoomSlayer/MagmaulerChompHit3			MMLMHT3

//Plasma rifle
//Sounds ripped from Doom 2, Hexen, Quake 2, Quake 3, and half life 1
DoomSlayer/infernoshot				IFRSHT
DoomSlayer/ventopen					VNTOPN
DoomSlayer/ventshot1				VNSHT1
DoomSlayer/ventshot2				VNSHT2
DoomSlayer/ventshot3				VNSHT3
DoomSlayer/ventclose				VNTCLS



//BFUG
//Sounds ripped from Doom 3 and Doom 64
DoomSlayer/BFUGUp					FUGUP
DoomSlayer/BFUGDown					FUGDWN
DoomSlayer/BFUGBeam					FUGBEM
DoomSlayer/BFUGFire					FUGSHT
DoomSlayer/BFUGHit					FUGHIT
DoomSlayer/SlayerBFGReload			BERZRDY


//Old Berserk fist stuff, need to trim this crap later
//Sounds ripped from Shadow Warrior, Doom 2, Hexen, and Heretic
$random DoomSlayer/zerkswing		{DoomSlayer/zerkswing1 DoomSlayer/zerkswing2}
DoomSlayer/zerkswing1				BERSWN1
DoomSlayer/zerkswing2				BERSWN2
DoomSlayer/zerkmiss					BERMIS
$limit DoomSlayer/zerkmiss 			0
$random DoomSlayer/zerkhit			{DoomSlayer/zerkhit1 DoomSlayer/zerkhit2 DoomSlayer/zerkhit3}
DoomSlayer/zerkhit1					BERHIT1
DoomSlayer/zerkhit2					BERHIT2
DoomSlayer/zerkhit3					BERHIT3
DoomSlayer/spiritoof				dsoof
DoomSlayer/channelsly				BERYELL
DoomSlayer/berserkget				RNEGET1
DoomSlayer/berserkgetagain			RNEGET2

//Subweapons
//sounds ripped from Hexen and Hexen 2
DoomSlayer/subpickup				DSSUB
DoomSlayer/spellpickup				DSSPL

DoomSlayer/glassbounce				GLSBNC
DoomSlayer/firebombfly				FIRFLY
DoomSlayer/daggerthrow				DSDTHR
DoomSlayer/StunCasterReload				DSBRLD
DoomSlayer/DaggerReload				DSDRLD

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//==Kustam==
//--player sounds--//

//-Footsteps-//
$random Kustam/walk 				{Kustam/step1 Kustam/step2 Kustam/step3} //sounds taken from Castlevania, Getsu Fuuma Den and Power Blade 2
Kustam/step1 						KSTEP1
Kustam/step2 						KSTEP2
Kustam/step3 						KSTEP3

$volume Kustam/walk 				0.50

//-world interaction
$playersound						champion	male	*land		KSTFAL

$playeralias						champion	male	*grunt		KSTLND

$playeralias						champion	male	*usefail	KSTOOF
$volume *usefail 1.00

$playeralias						champion	male	*taunt		KSTAUNT

KSTAUNT								KSTNT

//Regen
$playersound						champion	male	*regenerate		FLSHHUD




$random KSTOOF 						{Kustam/Oof1 Kustam/Oof2 Kustam/Oof1 Kustam/Oof1 Kustam/Oof1 Kustam/Oof1 Kustam/Oof1 Kustam/Oof2 Kustam/Oof2 Kustam/Oof2 Kustam/Oof2 Kustam/Oof2 Kustam/Oof3 Kustam/Oof4 Kustam/Oof5 Kustam/Oof6 Kustam/Oof7}
Kustam/Oof1							KSUFL1
Kustam/Oof2							KSUFL2
Kustam/Oof3							KSUFL3
Kustam/Oof4							KSUFL4
Kustam/Oof5							KSUFL5
Kustam/Oof6							KSUFL6
Kustam/Oof7							KSUFL7

$random KSTJMP						{Kustam/Jump1 Kustam/Jump2}
Kustam/Jump1						KSTJMP1
Kustam/Jump2						KSTJMP2

$random KSTLND						{Kustam/Oof1 Kustam/Oof2}


//-Pain and death-//
$playeralias						champion	male	*pain100	KSTOW 
$playeralias						champion	male	*pain75		KSTOW2
$playeralias						champion	male	*pain50		KSTOW3
$playeralias						champion	male	*pain25		KSTOW4   
$playersound						champion	male	*xdeath		KSTXDIE
$playersound						champion	male	*gibbed		KSTXDIE
$playeralias						champion	male	*death		KSTDIE
$playeralias 						champion	male 	*jump 		KSTJMP



$random KSTOW 						{Kustam/pain1 Kustam/pain2 Kustam/pain3}
Kustam/pain1						KSTOW1
Kustam/pain2						KSTOW2
Kustam/pain3						KSTOW3

$random KSTOW2 						{Kustam/pain4 Kustam/pain5 Kustam/pain6}
Kustam/pain4						KSTOW4
Kustam/pain5						KSTOW5
Kustam/pain6						KSTOW6

$random KSTOW3 						{Kustam/pain7 Kustam/pain8 Kustam/pain9 Kustam/pain10}
Kustam/pain7						KSTOW7
Kustam/pain8						KSTOW8
Kustam/pain9						KSTOW9
Kustam/pain10						KSTOW10

$random KSTOW4 						{Kustam/pain11 Kustam/pain12 Kustam/pain13}
Kustam/pain11						KSTOW11
Kustam/pain12						KSTOW12
Kustam/pain13						KSTOW13

$random KSTDIE 						{Kustam/die1 Kustam/die2 Kustam/die3 Kustam/die4 Kustam/die5}
Kustam/die1							KSTDIE1
Kustam/die2							KSTDIE2
Kustam/die3							KSTDIE3
Kustam/die4							KSTDIE4
Kustam/die5							KSTDIE5


$random Kustam/Overclock			{Kustam/OC1 Kustam/OC2 Kustam/OC3}
Kustam/OC1							KSTOC1
Kustam/OC2							KSTOC2
Kustam/OC3							KSTOC3

Kustam/Deadspin						KDEDSPN
Kustam/DeadFall						KDEDFAL


//Items
Kustam/smallammo					KSTSMO
$volume Kustam/smallammo			0.40
Kustam/bigammo						KSTBMO
$volume Kustam/bigammo				0.60
Kustam/upgradeget					KUPGET
Kustam/overclockget					OVCGET
Kustam/overclockgetagain			OVCGET2

//HUD stuff
Kustam/FlashBoltHUD					FLSHHUD
Kustam/MediChargeUp					MDTCHRG
Kustam/HeatWarn						HETWRN

Kustam/LaserWarn					LSRWRN
Kustam/ReloadLaser					KSTCHG1
Kustam/LaserEmpty					KSTDRY1

Kustam/KineticWarn					MTLWRN
Kustam/ReloadKinetic					KSTCHG2
Kustam/KineticEmpty					KSTDRY2

Kustam/ReloadAux					KSTCHG3
Kustam/EmptyAux						KSTDRY3

Kustam/SentinelArmsReady			SNTLRDY


Kustam/LaserWarnOC					LSRWRN2
Kustam/ReloadLaserOC				KSTCHG4			
Kustam/LaserEmptyOC					KSTDRY4

Kustam/KineticWarnOC					MTLWRN2
Kustam/ReloadKineticOC				KSTCHG5
Kustam/KineticEmptyOC					KSTDRY5


//Beam Rifle
Kustam/Laser1						KSTLSR1
Kustam/Laser2						KSTLSR2
Kustam/Laser3						KSTLSR3

Kustam/BatonShotWindup				BTNSH1
Kustam/BatonShot					BTNSH2

//Kinetic Pistol
Kustam/spreadshot					KSPDSHT
Kustam/SpreadCombo1					MTLCMB1
Kustam/SpreadCombo2					MTLCMB2

Kustam/ReclaimBeamWindup			HVSSHT1
Kustam/ReclaimBeamShot				HVSSHT2

//Pistol
Kustam/pistolspin					PSTSPN
Kustam/FASTpistolspin				PSTSPN
$limit Kustam/FASTpistolspin		1
Kustam/pistolfire					KPSTFIR
Kustam/pelletshot					KPLSHT
$volume Kustam/pelletshot			0.70
Kustam/markshot						KMKSHT
Kustam/boltdown						KPBLT
Kustam/boltup						KPBLTUP
Kustam/boltout						KBLTOUT
Kustam/reload						KPRLD
Kustam/stack						KPSTAK
Kustam/fullstack					KPMAX
Kustam/dryfire						KPNFIR
Kustam/bigshot						KBGSHT
Kustam/marked						MRKED
Kustam/ClipInstall					CLPSTK
Kustam/ClipLoad						CLPLOD
Kustam/ClipPing						CLPPNG
$Limit Kustam/ClipPing				0
Kustam/FlashBoltLaunch				FLSFIR
Kustam/FlashBoltIgnition			FLSIGN
Kustam/FlashBoltExplode				FLSBLT
Kustam/FlashBoltParticles			FLSBLT2

//Kick
Kustam/kickwoosh					KIKWSH
$volume Kustam/kickwoosh			0.90
Kustam/kick							KSTKIK
Kustam/kickecho						KCKECO
$limit Kustam/kick 					0
Kustam/kickmiss						KIKMISS
$limit Kustam/kickmiss 				0
Kustam/kickcharge					KIKCHG
Kustam/superkick					SKIKWH
Kustam/superkickHIT					SKIKHIT



//Staff
Kustam/staffequip					STFEQP
Kustam/staffdown					STFDWN
Kustam/staffattack					KSTFAT
Kustam/staffhit						KSTFHIT
$limit Kustam/staffhit 				0
Kustam/RadialHit					KSTFHIT
$limit Kustam/RadialHit 			6

Kustam/staffcharge					KSTCHG
Kustam/superstaff					KSTSPR
Kustam/staffsweep					KSTSWP
Kustam/jabhit						KSTJHT
Kustam/jabecho						JABECO
$limit Kustam/jabhit				0
Kustam/sweephit						KSTSHT //lol
$limit Kustam/sweephit				3
Kustam/Shockwave					KSTSHT //lol again
$volume Kustam/Shockwave			1
$limit Kustam/Shockwave				0


Kustam/stafflock					KSTLCK
Kustam/error						KSEROR
Kustam/staffboom					STFEXP
Kustam/staffreflect					STFRFLT
Kustam/KineticStaffAttack			KNTCSTF

Kustam/staffjab						KSTJAB
$volume Kustam/staffjab				0.80
$limit Kustam/staffjab				0
Kustam/steam						KSTEAM
$limit Kustam/Steam					0

Kustam/FastSteam					KSTEAM2
$limit Kustam/FastSteam				0


//Beam Glaive
//Kustam/staffspin					STFSPN
$random Kustam/BeamGlaive			{Kustam/BeamGlaive1 Kustam/BeamGlaive2 Kustam/BeamGlaive3}
Kustam/BeamGlaive1					KSTSBR1
Kustam/BeamGlaive2					KSTSBR2
Kustam/BeamGlaive3					KSTSBR3

Kustam/BeamGlaiveStab				KSTSBR4
Kustam/BoostedGlaive				KSTSBR5
$limit Kustam/BoostedGlaive			0

Kustam/BeamGlaiveHit				KSSBRHT


//Venter
Kustam/ventextend1					VNTEX1
Kustam/ventextend2					VNTEX2
Kustam/ventretract1					VNTRT1
Kustam/ventretract2					VNTRT2
Kustam/NormalLaserStart				VLZST1
Kustam/WeakLaserStart				VLZST2
Kustam/VentLaser1					VNTLZ1
Kustam/VentLaser2					VNTLZ2
Kustam/VentLaser3					VNTLZ3
Kustam/ventshot						VNTSHT
Kustam/ventflame					VNTFLM
Kustam/VentBooster					VNTBST
$volume Kustam/VentBooster			0.90
Kustam/VentBoosterHit				VNTEXP2

//Kill sounds
Kustam/minorkickdeath				MNRKIK
$limit Kustam/minorkickdeath		0
Kustam/bosskickdeath				BOSKIK

//Medi Tool
Kustam/inject						MDINJ
Kustam/giveHP						MDTHP
Kustam/chargedheal					MDTXHL
$volume Kustam/chargedheal 			0.80
Kustam/prongs						MDTPNG
Kustam/latch						MDLTCH
Kustam/shockstart					MDLIT
$random Kustam/shockstim			{Kustam/zap1 Kustam/zap2 Kustam/zap3}
Kustam/zap1							MDZAP1
Kustam/zap2							MDZAP2
Kustam/zap3							MDZAP3
Kustam/supportuse					MDTSPT

//Overclocker
Kustam/armsopen						ARMOPN

Kustam/SuMGLV1						SMGLV1
Kustam/SuMGLV2						SMGLV2
Kustam/superflamerstart				SPFLMST
Kustam/superflamer					SPFLMR
Kustam/flamerrocket					FLMRKT
Kustam/flamerexplode				FLMRXP
Kustam/overclockexplode				OVHEXP
Kustam/heatalarm					OVHALT
Kustam/OCKill						OCKILL

//Subweapons
Kustam/subweaponget					KSTSUB
Kustam/supportitemget				KSTSUP


//Stun pellets
Kustam/StunPellet					VICSHT2


//Shield
Kustam/ShieldUp1					KSSHLD1
Kustam/ShieldUp2					KSSHLD2
Kustam/ShieldDown					KSSHLD3
Kustam/ShieldParry					KSSHLD4

//Drain Beam
Kustam/DrainBeamShot				SQWSHT
Kustam/DrainBeamHit					SQWHIT
Kustam/DrainBeamMiss				SQWMIS
Kustam/DrainBurst					VMSLXP
Kustam/DrainBurst2					SQWSP2

//Homing Volley
Kustam/HVolleyShot					KVLSHT
Kustam/HVolleyHit					KVLHIT

//Mega Shotgun
Kustam/MultiPelletHit				VNTEXP2
$limit Kustam/MultiPelletHit		1

//Rapid Shot
Kustam/FastPelletHit				KVLHIT
$limit Kustam/FastPelletHit			0

//Rail Beam
Kustam/railbeamhum					KRLBHUM
Kustam/railbeamshot					KRLBSHT

//Ruby Lash
Kustam/rubylashshot					RLSHFIR
Kustam/rubylashbreak				RLSHBK

//Turret Shot
//Kustam/TurretLaunch
Kustam/TurretLatch					TRTLTCH
Kustam/TurretAttack					TRTAT1
Kustam/TurretFall					TRTFALL
Kustam/TurretShatter				TRTSHTR

//Thunder Lash
$Random ThunderLash/IdleZaps		{ThunderLash/IdleZap1 ThunderLash/IdleZap2 ThunderLash/IdleZap3 ThunderLash/IdleZap4 ThunderLash/IdleZap5}
ThunderLash/IdleZap1				RFLZP1
ThunderLash/IdleZap2				RFLZP2
ThunderLash/IdleZap3				RFLZP3
ThunderLash/IdleZap4				RFLZP4
ThunderLash/IdleZap5				RFLZP5

$limit ThunderLash/IdleZaps			1

ThunderLash/SparkShot				TLKSPK
ThunderLash/AltfireOpen				TLALT1
ThunderLash/AltfireBeam				TLALT2
ThunderLash/AltfireClose			TLALT3
ThunderLash/AltfireBeamBacking		TLKALT

ThunderLash/Zap						TLKZAP


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


//==MISC CRAP==

//==Golden Barrel==

$random GoldenBarrel/Bounce			{ GoldenBarrel/Bounce1 GoldenBarrel/Bounce2 GoldenBarrel/Bounce3 GoldenBarrel/Bounce4 GoldenBarrel/Bounce5 GoldenBarrel/Bounce6}
GoldenBarrel/Bounce1				BLBNC1
GoldenBarrel/Bounce2				BLBNC2
GoldenBarrel/Bounce3				BLBNC3
GoldenBarrel/Bounce4				BLBNC4
GoldenBarrel/Bounce5				BLBNC5
GoldenBarrel/Bounce6				BLBNC6

GoldenBarrel/Hit					BRLHIT
GoldenBarrel/Crit					BRLCRT
GoldenBarrel/Pop					BRLPOP

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


//==MONSTERS==


//==Universal monster sounds==
GMOTA/DizzyEffect					TWTYBRD

//==Knight Archer==
archer/sight						archidle
archer/draw							archdraw
archer/attack						archsht1
$random archer/attackboss			{ archer/attack1 archer/attack2 }
archer/attack1						archsht2
archer/attack2						archsht3
$random archer/pain					{ archer/pain1 archer/pain2 }
archer/pain1						archpain
archer/pain2						archpai2
$random archer/death				{ archer/death1 archer/death2 }
archer/death1						archdeth
archer/death2						archdth2
archer/gib							SLOPPY2
$volume archer/gib					0.70
archer/growl						archidle
archer/hit							arr2flsh
archer/icecharge					ICECHG
archer/iceshot						ICEARW
archer/firecharge					FIRCHG
archer/fireshot						FIRARW

//==Steel Duke==
$random SteelDukeSee 				{ SteelDukeSee01 SteelDukeSee02 SteelDukeSee03 SteelDukeSee04 SteelDukeSee05 SteelDukeSee06 SteelDukeSee07 SteelDukeSee08}
SteelDukeSee01						SDSEE01
SteelDukeSee02						SDSEE02
SteelDukeSee03						SDSEE03
SteelDukeSee04						SDSEE04
SteelDukeSee05						SDSEE05
SteelDukeSee06						SDSEE06
SteelDukeSee07						SDSEE07
SteelDukeSee08						SDSEE08

$random SteelDukePain 				{ SteelDukePain01 SteelDukePain02 SteelDukePain03 SteelDukePain04}
SteelDukePain01						SDPN01
SteelDukePain02						SDPN02
SteelDukePain03						SDPN03
SteelDukePain04						SDPN04

$random SteelDukeDeath 				{ SteelDukeDeath01 SteelDukeDeath02 SteelDukeDeath03 SteelDukeDeath04}
SteelDukeDeath01					SDDTH01
SteelDukeDeath02					SDDTH02
SteelDukeDeath03					SDDTH03
SteelDukeDeath04					SDDTH04

$random SteelDukeDeathLine 			{ SteelDukeDeathLine01 SteelDukeDeathLine02 SteelDukeDeathLine03 SteelDukeDeathLine04 SteelDukeDeathLine05 SteelDukeDeathLine06 SteelDukeDeathLine07 SteelDukeDeathLine08 SteelDukeDeathLine09}
SteelDukeDeathLine01				SDDIE01
SteelDukeDeathLine02				SDDIE02
SteelDukeDeathLine03				SDDIE03
SteelDukeDeathLine04				SDDIE04
SteelDukeDeathLine05				SDDIE05
SteelDukeDeathLine06				SDDIE06
SteelDukeDeathLine07				SDDIE07
SteelDukeDeathLine08				SDDIE08
SteelDukeDeathLine09				SDDIE09

$random SteelDukeAttackTalk 		{SteelDukeAttackTalk01 SteelDukeAttackTalk02 SteelDukeAttackTalk03 SteelDukeAttackTalk04 SteelDukeAttackTalk05}
SteelDukeAttackTalk01				SDATK01
SteelDukeAttackTalk02				SDATK02
SteelDukeAttackTalk03				SDATK03
SteelDukeAttackTalk04				SDATK04
SteelDukeAttackTalk05				SDATK05

SteelDukeSwing   					CRMDATK

$random SteelDukeActive 			{ SteelDukeActive01 SteelDukeActive02 SteelDukeActive03 SteelDukeActive04 SteelDukeActive05 SteelDukeActive06 SteelDukeActive07 SteelDukeActive08 SteelDukeActive09 SteelDukeActive010 SteelDukeActive011 SteelDukeActive012 }
SteelDukeActive01					SDACT01
SteelDukeActive02					SDACT02
SteelDukeActive03					SDACT03
SteelDukeActive04					SDACT04
SteelDukeActive05					SDACT05
SteelDukeActive06					SDACT06
SteelDukeActive07					SDACT07
SteelDukeActive08					SDACT08
SteelDukeActive09					SDACT09
SteelDukeActive10					SDACT10
SteelDukeActive11					SDACT11
SteelDukeActive12					SDACT12

SteelDukeSplatter					CRMDXDT
BloodShoot							BLODSHOT
BloodBoom							BLODBOOM
$volume BloodBoom 					0.50
mace/swing 							HAMMIS2
mace/hit 							HMHIT1A

//==Black Viper==
undeadhunter/activate 				DSDHACT
undeadhunter/pain 					DSDHPAIN
undeadhunter/death 					DSDHDTH
undeadhunter/xdeath 				DSDHXDTH
huntergunshot						HTGUN
blackviper/gunready 				VIARM

//==Imp Skirmisher==

$RANDOM implord/macehit 			{ implord/macehit1 implord/macehit2 }
implord/macehit1					macehit1
implord/macehit2 					macehit2
implord/maceswing 					maceswng
implord/shieldshot 					shldshot
implord/shieldshothit 				shldhit
implord/javelinhit 					JAVHIT

//==Gold Skeleton==

goldskeleton/sight 					GBSEE
goldskeleton/pain 					GBPAIN
goldskeleton/chatter 				GBACT
goldskeleton/taunt 					GBLAUGH
goldskeleton/spin 					GBSPIN
goldskeleton/ding					GBDING
skeleton/gib 						SKLGIB
skeleton/allpain					BNEHRT

//==Grenadier Revenant==
GeoRev/Shot							GEOSHT
GeoRev/Break						GEOBRK
GeoRev/Homing						GEOPNG
$limit GeoRev/Homing				1

//I need to clean this shit up too
//==Black Skeleton==
skellytun/punch 					sounds/monsters/blackskeleton/skeletonpawnch.ogg
skellytun/woosh 					sounds/monsters/blackskeleton/skellywoosh.ogg
skellytun/laugh1 					sounds/monsters/blackskeleton/laughdraft4.ogg
skellytun/skullmagic 				sounds/monsters/blackskeleton/agitationpowerup.ogg
skellytun/angry 					sounds/monsters/blackskeleton/skeletonangry.ogg
skellytun/spinwoosh 				sounds/monsters/blackskeleton/highwoosh.ogg
skellytun/pain						SKELOW

//==Magebane Thief==
magebane/spot 						THFSPT
magebane/attack 					THFATK
magebane/knife 						KNFMIS
magebane/stab 						KNFHIT
$random magebane/hurt 				{ magebane/hurt1 magebane/hurt2 magebane/hurt3}
magebane/hurt1 						THFOW1
magebane/hurt2 						THFOW2
magebane/hurt3 						THFOW3
$random magebane/die 				{ magebane/die1 magebane/die2}
magebane/die1 						THFDED1
magebane/die2 						THFDED2
magebane/fall 						THFFAL
$random magebane/windup 			{ magebane/windup1 magebane/windup2 }
magebane/windup1 					WINDUP1
magebane/windup2 					WINDUP2
$random magebane/powerattack 		{ magebane/powerattack1 magebane/powerattack2 }
magebane/powerattack1 				MBPOW1
magebane/powerattack2				MBPOW2


//==Living armor==
livingarmor/sight					LARSEE
livingarmor/hit						dsknimel
livingarmor/attack					LAATK
$random livingarmor/pain			{ livingarmor/pain1 livingarmor/pain2 }
livingarmor/pain1 					LAOW1
livingarmor/pain2 					LAOW2
livingarmor/death					LADIE
livingarmor/fall 					LAFAL
livingarmor/warn 					LAWARN
livingarmor/grunt 					LAGNT
$random livingarmor/step 			{ livingarmor/step1 livingarmor/step2 livingarmor/step3 }
livingarmor/step1 					LASTEP1
livingarmor/step2 					LASTEP2
livingarmor/step3 					LASTEP3

//==Red Wyvern==
$random Wyvern/see 					{ wyvern/see1 wyvern/see2 }
wyvern/see1 						WVSEE1
wyvern/see2 						WVSEE2
$random wyvern/idle 				{ wyvern/idle1 wyvern/idle2 }
wyvern/idle1 						WVIDL1
wyvern/idle2 						WVIDL2
$random wyvern/attack 				{ wyvern/attack1 wyvern/attack2 wyvern/attack3 }
wyvern/attack1 						WVATK1
wyvern/attack2 						WVATK2
wyvern/attack3 						WVATK3
$random wyvern/die 					{ wyvern/die1 wyvern/die2 wyvern/die3 wyvern/die4 }
wyvern/die 							WVDIE1
wyvern/die 							WVDIE2
wyvern/die 							WVDIE3
wyvern/die 							WVDIE4
$random wyvern/fly 					{ wyvern/fly1 wyvern/fly2 wyvern/fly3 wyvern/fly4 wyvern/fly5 }
wyvern/fly1 						WVFLY1
wyvern/fly2 						WVFLY2
wyvern/fly3 						WVFLY3
wyvern/fly4 						WVFLY4
wyvern/fly5 						WVFLY5
$random wyvern/pain 				{ wyvern/pain1 wyvern/pain2 wyvern/pain3 }
wyvern/pain1	 					WVOW1
wyvern/pain2 						WVOW2
wyvern/pain3 						WVOW3
wyvern/fireball 					WVFBAL
wyvern/fireballhit 					WVFHIT

//==Pavise Guard==
Fatguard/Sight						PGLAF2
Fatguard/Pain						PGOOF
Fatguard/Death						PGGRN
Fatguard/Fall						PGFAL
Fatguard/Scream						PGSCR
Fatguard/noway						PGNWAY
Fatguard/Roar						PGROR
Fatguard/Gunraise					PGLAF
Fatguard/Shot						PGGUN
Fatguard/MachineGun					RPDCNN
Fatguard/Hit						PGHIT
Fatguard/Miss						PGMIS
Fatguard/step1						PVSTP1
$limit fatguard/step1				1
Fatguard/step2						PVSTP2
$limit fatguard/step2				1

//==Mage Gunner==
magegunner/spot 					MGNSEE
$random magegunner/pain 			{ magegunner/pain1 magegunner/pain2 magegunner/pain3 }
magegunner/pain1	 				MGNOW1
magegunner/pain2 					MGNOW2
magegunner/pain3 					MGNOW3
$random magegunner/attack 			{ magegunner/attack1 magegunner/attack2 magegunner/attack3 }
magegunner/attack1 					MGNATK1
magegunner/attack2 					MGNATK2
magegunner/attack3 					MGNATK3
magegunner/die 						MGNDIE1
magegunner/specialdeath 			MGNDIE2
magegunner/Xdeath 					MGNDIEX
magegunner/rifle 					WAND4
magegunner/charge 					MGCHRG
magegunner/bigshot 					MGBSHT
magegunner/missileload 				MGMLOD
magegunner/missileshot				MGMISL
magegunner/missileexplode 			MMSEXP

//==Skuttle==
skuttle/see 						SKTLSEE
$random skuttle/chatter 			{ skuttle/chatter1 skuttle/chatter2 skuttle/chatter3 }
skuttle/chatter1 					SKTLDL1
skuttle/chatter2 					SKTLDL2
skuttle/chatter3 					SKTLDL3
$limit skuttle/chatter1 			2
$limit skuttle/chatter2				2
$limit skuttle/chatter3 			2
$random skuttle/pain 				{ skuttle/pain1 skuttle/pain2 }
skuttle/pain1 						SKTLOW1
skuttle/pain2 						SKTLOW2
$limit skuttle/pain1				2
$limit skuttle/pain2				2
skuttle/wing 						SKTLFLP
skuttle/die 						SKTLDIE
$limit skuttle/die					2
skuttle/wallhit 					SKTLHIT
skuttle/explode 					SKTLXPL

//==Bomber Knight==
bomberknight/death 					BMKNDTH
bomberknight/throw 					KBMTHW
bomberknight/bombbounce 			KBMBNC
bomberknight/explosion 				KBMEXP
bomberknight/dud 					KBMDUD
bomberknight/fall					BMKFALL

//==Hellfos==
monster/dknhit						dsdknhit
Hellfos/see 						HFOSEE
hellfos/pain 						HFOW
hellfos/die 						HFDIE
Hellfos/active 						HFLAF
monster/dknswg 						dsdknswg
hellfos/melee 						HFSWD

$random hellfos/step 				{hellfos/step1 hellfos/step2 hellfos/step3 hellfos/step4}
hellfos/step1						HFSTEP1
hellfos/step2 						HFSTEP2
hellfos/step3 						HFSTEP3
hellfos/step4 						HFSTEP4
monster/dkndrt 						dsdkndrt
weapons/firex2 						dsfirex2
monster/dknmsl 						dsdknmsl
weapons/boom1 						dsboom1
weapons/boltfi 						dsboltfi
weapons/firex4 						dsfirex4
weapons/scorch 						dsscorch
hellfos/fall						HFFALL


//==Brood slime==
Broodslime/wing						SLIWING
Broodslime/see						SLISEE
Broodslime/idle						SLIDL
Broodslime/pain						SLIOW
Broodslime/die						SLIDIE
Broodslime/move						SLIMOV
Broodslime/attack					SLISPT
Broodslime/slimeballsplit			SBSPLT
Broodslime/slimeballhit				SBALHT
Broodslime/melee					SLIMLE
Broodslime/split					SLISPLT

//==Broodling==
broodling/jump						LSLIJMP
broodling/land						LSLLND
broodling/burst						LSLIBST
broodling/die						LSLIDIE



//===Bone Lord===
$random Bonelord/sight				{Bonelord/sight1 Bonelord/sight2 Bonelord/sight3}
Bonelord/sight1						BLSEE1
Bonelord/sight2						BLSEE2
Bonelord/sight3						BLSEE3

$random Bonelord/pain				{Bonelord/pain1 Bonelord/pain2 Bonelord/pain3}
Bonelord/pain1						BLOW1
Bonelord/pain2						BLOW2
Bonelord/pain3						BLOW3

$random Bonelord/lockon				{Bonelord/lockon1 Bonelord/lockon2 Bonelord/lockon3}
Bonelord/lockon1					BLCRS1
Bonelord/lockon2					BLCRS2
Bonelord/lockon3					BLCRS3

$random Bonelord/death				{Bonelord/death1 Bonelord/death2}
Bonelord/death1						BLDIE1
Bonelord/death2						BLDIE2
Bonelord/banish						BLBNSH
Bonelord/explode					BLEXP

$random Bonelord/ChaosRevive		{Bonelord/chaosrevive1 Bonelord/chaosrevive2 Bonelord/chaosrevive3}
Bonelord/chaosrevive1				BLCRV1
Bonelord/chaosrevive2				BLCRV2
Bonelord/chaosrevive3				BLCRV3

$random Bonelord/laugh				{Bonelord/laugh1 Bonelord/laugh2}
Bonelord/laugh1						BLLAF1
Bonelord/laugh2						BLLAF2

$random Bonelord/melee				{Bonelord/melee1 Bonelord/melee2}
Bonelord/melee1						BLMLE1
Bonelord/melee2						BLMLE2
Bonelord/Grapplearm					BLGRAIM
Bonelord/Grappleshoot				BLGRSHT
Bonelord/GrappleChain				BLGRCHN
Bonelord/Grapplehit					BLGRHIT
Bonelord/Knuckle					BLKNKL
Bonelord/Rocketfist					BLRKFST
Bonelord/Tracking					BLTRK
Bonelord/confirmtarget				BLLKON
Bonelord/mortarfire					BLMRTR
Bonelord/mortarhit					BLMRXP

$random bonelord/revive				{bonelord/revive1 bonelord/revive2 bonelord/revive3 bonelord/revive4 bonelord/revive5}
bonelord/revive1					BLRVE1
bonelord/revive2					BLRVE2
bonelord/revive3					BLRVE3
bonelord/revive4					BLRVE4
bonelord/revive5					BLRVE5

vile/raise 							REVIVE

//==Mini Boner==
miniboner/sight						MBNSEE
miniboner/hurt						MBNOW
miniboner/die						MBNDIE
doomboner/punch						DGRPNCH
doomboner/swing						DGRSWNG

$random boner/rattle 				{rattle1 rattle2 rattle3 rattle4 rattle5}
rattle1								RTL1
rattle2								RTL2
rattle3								RTL3
rattle4								RTL4
rattle5								RTL5


//==Bad Spirit==
BadSpirit/Manifest					BSMFST
BadSpirit/Idle						BSIDLE
BadSpirit/Vanish					BSVNSH
BadSpirit/Revive					BSRVIVE
BadSpirit/Pain						BSPAIN


//==Edgelord==
$random edgelord/see				{edgelord/see1 edgelord/see2 edgelord/see3}
edgelord/see1						EDGSEE1
edgelord/see2						EDGSEE2
edgelord/see3						EDGSEE3

$random edgelord/idle				{edgelord/idle1 edgelord/idle2 edgelord/idle3 edgelord/idle4}
edgelord/idle1						EDGIDL1
edgelord/idle2						EDGIDL2
edgelord/idle3						EDGIDL3
edgelord/idle4						EDGIDL4

$random edgelord/attack				{edgelord/attack1 edgelord/attack2}
edgelord/attack1					EDGATK1
edgelord/attack2					EDGATK2

$random edgelord/pain				{edgelord/pain1 edgelord/pain2 edgelord/pain3}
edgelord/pain1						EDGOW1
edgelord/pain2						EDGOW2
edgelord/pain3						EDGOW3

$random edgelord/die				{edgelord/die1 edgelord/die2}
edgelord/die1						EDGDIE1
edgelord/die2						EDGDIE2

$random edgeshade/death				{edgeshade/die1 edgeshade/die2}
edgeshade/die1						CLNDIE1
edgeshade/die2						CLNDIE2

$random edgeshade/pain				{edgeshade/pain1 edgeshade/pain2 edgeshade/pain3 edgeshade/pain4}
edgeshade/pain1						CLNOW1
edgeshade/pain2						CLNOW2
edgeshade/pain3						CLNOW3
edgeshade/pain4						CLNOW4

edgelord/charge						EDGCHG
edgelord/pillarshot					ARWPLR
edgelord/clonecharge				CLNCHG
edgelord/cloneshot					CLNSHT

// huehue yholl was here beware
//==Cybermancer==
$random cybermancer/spawn 			{ cybermancer/spawn1 cybermancer/spawn2 cybermancer/spawn3 cybermancer/spawn4 }
cybermancer/spawn1					cybmspn1
cybermancer/spawn2					cybmspn2
cybermancer/spawn3					cybmspn3
cybermancer/spawn4					cybmspn4

$random cybermancer/see 			{ cybermancer/see1 cybermancer/see2 cybermancer/see3 cybermancer/see4 cybermancer/see5 }
cybermancer/see1					cybmsee1
cybermancer/see2					cybmsee2
cybermancer/see3					cybmsee3
cybermancer/see4					cybmsee4
cybermancer/see5					cybmsee5


$random cybermancer/attack 			{ cybermancer/attack1 cybermancer/attack2 cybermancer/attack3 cybermancer/attack4 cybermancer/attack5 cybermancer/attack6 cybermancer/attack7 cybermancer/attack8}
cybermancer/attack1					cybmatk1	
cybermancer/attack2					cybmatk2	
cybermancer/attack3					cybmatk3	
cybermancer/attack4					cybmatk4	
cybermancer/attack5					cybmatk5	
cybermancer/attack6					cybmatk6	
cybermancer/attack7					cybmatk7	
cybermancer/attack8					cybmatk8	


cybermancer/eyebeam					cybmelas
cybermancer/eyebeamcharge			cybmechg
cybermancer/eyebeamboom				cybmebom

$random cybermancer/taunt 			{ cybermancer/taunt1 cybermancer/taunt2 cybermancer/taunt3 }
cybermancer/taunt1					cybmkil1
cybermancer/taunt2					cybmkil2
cybermancer/taunt3					cybmkil3

$random cybermancer/pain 			{ cybermancer/pain1 cybermancer/pain2 cybermancer/pain3 }
cybermancer/pain1					cybminj1
cybermancer/pain2					cybminj2
cybermancer/pain3					cybminj3

cybermancer/death					cybmscrm

cybermancer/headhands				cybmgrab
cybermancer/sorryimdead				CYBMDTHS


// How far back do these sound definitions DATE?!
$random gibbage/xpart				{gibbage/part1 gibbage/part2 gibbage/part3}
gibbage/part1						gibprt1
gibbage/part2						gibprt2
gibbage/part3						gibprt3

cyberdemony/blowingup				CYBBOOM
cyberdemony/kablooie				CYBDEATH
cyberdemony/chargemainlaser			CYBCHRG1
cyberdemony/chargescatterlaser		CYBCHRG2
cyberdemony/scatterlaser			CYBLASR2
cyberdemony/mainlaser				CYBLASR1
cyberdemony/mainlaserhit			CYBLASRX
cyberdemony/electrocuted			CYBELECT
cyberdemony/idle1					CYBIDLE1
cyberdemony/idle2					CYBIDLE2
$random cyberdemony/idle 			{cyberdemony/idle1 cyberdemony/idle2}
cyberdemony/step					CYBSTEP1
cyberdemony/firingstep				CYBSTEP2
cyberdemony/startmetalstep			CYBMMOVE
cyberdemony/metalstep				CYBMSTEP
cyberdemony/pulseshot				CYBSHOT
cyberdemony/pulseshothit			CYBSHOTX
cyberdemony/missile					CYBMISL
cyberdemony/missilehit				CYBMISLX


//==Mimic Skeletons==
//-Blaz mimic-
$random Mimic/Blazsee				{Mimic/Blazsee1 Mimic/Blazsee2 Mimic/Blazsee3}
Mimic/Blazsee1						MBSEE01
Mimic/Blazsee2						MBSEE02
Mimic/Blazsee3						MBSEE03
$rolloff Mimic/BlazSee				700 1200

$random Mimic/BlazIdle				{Mimic/BlazIdle1 Mimic/BlazIdle2 Mimic/BlazIdle3 Mimic/BlazIdle4}
Mimic/BlazIdle1						MBIDLE01
Mimic/BlazIdle2						MBIDLE02
Mimic/BlazIdle3						MBIDLE03
Mimic/BlazIdle4						MBIDLE04
$rolloff Mimic/BlazIdle				700 1200

$random Mimic/BlazPain				{Mimic/BlazPain1 Mimic/BlazPain2 Mimic/BlazPain3 Mimic/BlazPain4}
Mimic/BlazPain1						MBPAIN01
Mimic/BlazPain2						MBPAIN02
Mimic/BlazPain3						MBPAIN03
Mimic/BlazPain4						MBPAIN04
$rolloff Mimic/BlazPain				700 1200


$random Mimic/BlazDie				{Mimic/BlazDie1 Mimic/BlazDie2 Mimic/BlazDie3}
Mimic/BlazDie1						MBDIE01
Mimic/BlazDie2						MBDIE02
Mimic/BlazDie3						MBDIE03
$rolloff Mimic/BlazDie				700 1200



//-Slayer mimic-
Mimic/SlayerSee						DSMSEE
$rolloff Mimic/See					700 1200

$random Mimic/SlayerIdle			{Mimic/SlayerIdle1 Mimic/SlayerIdle2 Mimic/SlayerIdle3}
Mimic/SlayerIdle1					DSMIDL1
Mimic/SlayerIdle2					DSMIDL2
Mimic/SlayerIdle3					DSMIDL3
$rolloff Mimic/SlayerIdle			700 1200


$random Mimic/SlayerPain			{Mimic/SlayerPain1 Mimic/SlayerPain2 Mimic/SlayerPain3}
Mimic/SlayerPain1					DSMOW1
Mimic/SlayerPain2					DSMOW2
Mimic/SlayerPain3					DSMOW3
$rolloff Mimic/SlayerPain			700 1200


$random Mimic/SlayerDie				{Mimic/SlayerDie1 Mimic/SlayerDie2 Mimic/SlayerDie3}
Mimic/SlayerDie1					DSMDIE1
Mimic/SlayerDie2					DSMDIE2
Mimic/SlayerDie3					DSMDIE3
$rolloff Mimic/Die					700 1200


//-Kustam mimic-
$random Mimic/KustamSee				{Mimic/KustamSee1 Mimic/KustamSee2 Mimic/KustamSee3}			
Mimic/KustamSee1					MKSSEE1
Mimic/KustamSee2					MKSSEE2
Mimic/KustamSee3					MKSSEE3
Mimic/KustamSee4					MKSSEE4
$rolloff Mimic/KustamSee			700 1200

$random Mimic/KustamIdle			{Mimic/KustamIdle1 Mimic/KustamIdle2 Mimic/KustamIdle3}			
Mimic/KustamIdle1					MKSIDL1
Mimic/KustamIdle2					MKSIDL2
Mimic/KustamIdle3					MKSIDL3
$rolloff Mimic/KustamIdle			700 1200

$random Mimic/KustamPain			{Mimic/KustamPain1 Mimic/KustamPain2 Mimic/KustamPain3 Mimic/KustamPain4 Mimic/KustamPain5 Mimic/KustamPain6}			
Mimic/KustamPain1					MKSOW1
Mimic/KustamPain2					MKSOW2
Mimic/KustamPain3					MKSOW3
Mimic/KustamPain4					MKSOW4
Mimic/KustamPain5					MKSOW5
Mimic/KustamPain6					MKSOW6
$rolloff Mimic/KustamPain			700 1200

$random Mimic/KustamDie				{Mimic/KustamDie1 Mimic/KustamDie2}			
Mimic/KustamDie1					MKSDED1
Mimic/KustamDie2					MKSDED2
$rolloff Mimic/KustamDie			700 1200

Mimic/KustamRareDead				MKSRARE




//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//KNIGHTMARE ENEMIES
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//==Shroud Gunner==
ShroudGun/arm						HODPSL
ShroudGun/Fire						HODATK

//==Sapphire Cobra==
Cobra/grenadeready					CBRGRE


//==Bakanite==
Bakanite/see						BKNALT
Bakanite/idle						BKNIDL
Bakanite/pain						BKNOW
Bakanite/attack						BKNATK
$random Bakanite/chip				{ Bakanite/chip1 Bakanite/chip2 Bakanite/chip3 Bakanite/chip4 Bakanite/chip5 Bakanite/chip6 }
Bakanite/chip1						BKNCHP1
Bakanite/chip2						BKNCHP2
Bakanite/chip3						BKNCHP3
Bakanite/chip4						BKNCHP4
Bakanite/chip5						BKNCHP5
Bakanite/chip6						BKNCHP6
Bakanite/Dead						BKNDED
Bakanite/Charge						BKNCHG

//==Stygian Wrath==
$random Stygian/pant 				{ Stygian/pant1 Stygian/pant2 Stygian/pant3 }
Stygian/pant1						STYPNT1
Stygian/pant2						STYPNT2
Stygian/pant3						STYPNT3
Stygian/roar						STYROAR
Stygian/scream						STYSCRM
Stygian/idle						STYIDL
Stygian/attack						STYATK
Stygian/hah							STYHA
Stygian/melee						STYMELE
Stygian/pain1						STYOW1
Stygian/pain2						STYOW2
Stygian/dead						STYDED

//==Mage Commando==
MageCommando/MachineGun				MGCSMG

//==Edgekeeper==
EdgeKeeper/NANI						NANI
$limit EdgeKeeper/Nani 				0
$rolloff EdgeKeeper/Nani			700 1200


//==Dark portal==
Darkportal/form						DPORT
$rolloff Darkportal/Form			700 1200

Darkportal/burst					DPORTND
$rolloff Darkportal/burst 			700 1200


//==Dark Blaz==
$random DarkBlaz/Sight				{DarkBlaz/See1 DarkBlaz/See2 DarkBlaz/See3 DarkBlaz/See4 DarkBlaz/See5 DarkBlaz/See6}
DarkBlaz/See1						EBSEE01
DarkBlaz/See2						EBSEE02
DarkBlaz/See3						EBSEE03
DarkBlaz/See4						EBSEE04
DarkBlaz/See5						EBSEE05
DarkBlaz/See6						EBSEE06

$rolloff DarkBlaz/Sight				700 1900


$random DarkBlaz/Idle				{DarkBlaz/Idle1 DarkBlaz/Idle2 DarkBlaz/Idle3 DarkBlaz/Idle4 DarkBlaz/Idle5 DarkBlaz/Idle6 DarkBlaz/Idle6 DarkBlaz/Idle6 DarkBlaz/Idle6 DarkBlaz/Idle7 DarkBlaz/Idle7 DarkBlaz/Idle7 DarkBlaz/Idle7 DarkBlaz/Idle7}
DarkBlaz/Idle1						EBIDLE01
DarkBlaz/Idle2						EBIDLE02
DarkBlaz/Idle3						EBIDLE03
DarkBlaz/Idle4						EBIDLE04
DarkBlaz/Idle5						EBIDLE05
DarkBlaz/Idle6						EBHAHA01
DarkBlaz/Idle7						EBHAHA02

$rolloff DarkBlaz/Idle				700 1900


$random DarkBlaz/Pain				{DarkBlaz/Ow1 DarkBlaz/Ow2 DarkBlaz/Ow3 DarkBlaz/Ow4 DarkBlaz/Ow5 DarkBlaz/Ow6 DarkBlaz/Ow7}
DarkBlaz/Ow1						EBPAIN01
DarkBlaz/Ow2						EBPAIN02
DarkBlaz/Ow3						EBPAIN03
DarkBlaz/Ow4						EBPAIN04
DarkBlaz/Ow5						EBPAIN05
DarkBlaz/Ow6						EBPAIN06
DarkBlaz/Ow7						EBPAIN07

$rolloff DarkBlaz/Pain				700 1900


$random DarkBlaz/Victory			{DarkBlaz/Win1 DarkBlaz/Win2 DarkBlaz/Win3 DarkBlaz/Win4 DarkBlaz/Win5 DarkBlaz/Win6 DarkBlaz/Win7}
DarkBlaz/Win1						EBWIN1
DarkBlaz/Win2						EBWIN2
DarkBlaz/Win3						EBWIN3
DarkBlaz/Win4						EBWIN4
DarkBlaz/Win5						EBWIN5
DarkBlaz/Win6						EBWIN6
DarkBlaz/Win7						EBWIN7

$rolloff DarkBlaz/Victory			700 1900

$random DarkBlaz/Die				{DarkBlaz/Die1 DarkBlaz/Die2 DarkBlaz/Die3}
DarkBlaz/Die1						EBDIE01
DarkBlaz/Die2						EBDIE02
DarkBlaz/Die3						EBDIE03

//==========================================================================
//==========================================================================


//==Dark Slayer==
DarkSlayer/Sight					DSLSEE
$rolloff DarkSlayer/Sight			700 1900

$random DarkSlayer/pain				{ DarkSlayer/Ow1 DarkSlayer/Ow2 DarkSlayer/Ow3}
DarkSlayer/Ow1						DSLOW1
DarkSlayer/Ow2						DSLOW2
DarkSlayer/Ow3						DSLOW3

$rolloff DarkSlayer/Pain			700 1900

$random DarkSlayer/Death			{ DarkSlayer/Dead1 DarkSlayer/Dead2}
DarkSlayer/Dead1					DSLDIE1
DarkSlayer/Dead2					DSLDIE2

$rolloff DarkSlayer/Death			700 1900

//==========================================================================
//==========================================================================
//==========================================================================

//==Dark Kustam==
$random DarkKustam/see				{DarkKustam/See1 DarkKustam/See2 DarkKustam/See3}
DarkKustam/See1						DKUSEE1
DarkKustam/See2						DKUSEE2
DarkKustam/See3						DKUSEE3
$rolloff DarkKustam/See				700 2100


$random DarkKustam/Idle				{DarkKustam/Idle1 DarkKustam/Idle2 DarkKustam/Idle3 DarkKustam/Idle4 DarkKustam/Laugh1 DarkKustam/Laugh2 DarkKustam/Laugh3 DarkKustam/Laugh4}
DarkKustam/Idle1					DKUIDL1
DarkKustam/Idle2					DKUIDL2
DarkKustam/Idle3					DKUIDL3
DarkKustam/Idle4					DKUIDL4
DarkKustam/Laugh1					DKULAF1
DarkKustam/Laugh2					DKULAF2
DarkKustam/Laugh3					DKULAF3
DarkKustam/Laugh4					DKULAF4
$rolloff DarkKustam/Idle			700 2100


$random DarkKustam/Pain				{DarkKustam/Ow1 DarkKustam/Ow2 DarkKustam/Ow3 DarkKustam/Ow4}
DarkKustam/Ow1						DKUOW1
DarkKustam/Ow2						DKUOW2
DarkKustam/Ow3						DKUOW3
DarkKustam/Ow4						DKUOW4
$rolloff DarkKustam/Pain			700 2100


$random DarkKustam/Death			{DarkKustam/Dead1 DarkKustam/Dead2 DarkKustam/Dead3}
DarkKustam/Dead1					DKUDED1
DarkKustam/Dead2					DKUDED2
DarkKustam/Dead3					DKUDED3
$rolloff DarkKustam/Death			700 2100


$random DarkKustam/Victory			{DarkKustam/Win1 DarkKustam/Win2 DarkKustam/Win3}
DarkKustam/Win1						DKUWIN1
DarkKustam/Win2						DKUWIN2
DarkKustam/Win3						DKUWIN3
$rolloff DarkKustam/Victory			700 2100


DarkKustam/Pistolfire				KPSTFIR
$rolloff DarkKustam/Pistolfire		700 1900
DarkKustam/SpreadShot				KSPDSHT
$rolloff DarkKustam/Spreadhot		700 1900

DarkKustam/pelletshot				KMKSHT
$rolloff DarkKustam/PelletShot		700 1900


//==========================================================================
//==========================================================================
//==========================================================================


//==Spider chest mimic==
Spiderchest/Appear					SPDAPR
Spiderchest/See						SPDSEE
Spiderchest/Idle					SPDIDL
Spiderchest/Open					SPDOPN
Spiderchest/Chomp					SPDCHM

$random Spiderchest/step 			{Spiderchest/step1 Spiderchest/step2 Spiderchest/step3}
Spiderchest/step1					SPDCLNG1
Spiderchest/step2					SPDCLNG2
Spiderchest/step3					SPDCLNG3

$random Spiderchest/pain 			{Spiderchest/pain1 Spiderchest/pain2 Spiderchest/pain3 Spiderchest/pain4}
Spiderchest/pain1					SPDOW1
Spiderchest/pain2					SPDOW2
Spiderchest/pain3					SPDOW3
Spiderchest/pain4					SPDOW4

$random Spiderchest/die 			{Spiderchest/die1 Spiderchest/die2 Spiderchest/die3}
Spiderchest/die1					SPDDIE1
Spiderchest/die2					SPDDIE2
Spiderchest/die3					SPDDIE3



$rolloff Spiderchest/step 			600 2800

//==Crystal Weaver mimic==
$random Weaver/See					{Weaver/see1 Weaver/see2 Weaver/see3}
Weaver/see1							CWSEE1
Weaver/see2							CWSEE2
Weaver/see3							CWSEE3

$random Weaver/Idle					{Weaver/idle1 Weaver/idle2 Weaver/idle3}
Weaver/Idle1						CWIDL1
Weaver/Idle2						CWIDL2
Weaver/Idle3						CWIDL3

$random Weaver/Step					{Weaver/step1 Weaver/step2 Weaver/step3}
Weaver/step1						CWSTP1
Weaver/step2						CWSTP2
Weaver/step3						CWSTP3

$random Weaver/Pain					{Weaver/Pain1 Weaver/Pain2 Weaver/Pain3}
Weaver/Pain1						CWOW1
Weaver/Pain2						CWOW2
Weaver/Pain3						CWOW3

Weaver/Legs							CWLEGS
Weaver/Crack						CWCRK
Weaver/Open							CWOPN
Weaver/Laser						CWLAZR
Weaver/Throw						CWTHR
Weaver/Pullback						CWPLL
Weaver/Die							CWDED

//=====================BLOOD STUFF===============================//
//--gore sounds--// courtesy of Eric and Blox
bloodsplat1 						dsblud01
bloodsplat2 						dsblud02
bloodsplat3 						dsblud03
bloodsplat4 						dsblud04
$volume bloodsplat1 				0.333
$volume bloodsplat2 				0.2
$volume bloodsplat3 				0.2
$volume bloodsplat4 				0.14

$random bloodsplat					 { bloodsplat1 bloodsplat2 bloodsplat3 bloodsplat4 bloodsplat4 bloodsplat4 }
$limit bloodsplat 					2
$volume bloodsplat 					0.222

bonebounce1 						BNBNC1
bonebounce2 						BNBNC2
bonebounce3 						BNBNC3
$random gibs/bones 					{ bonebounce1 bonebounce2 bonebounce3 }
$limit gibs/bones					4
$volume gibs/bones 					0.50

$random gibs/quickbones				{ silence silence silence bonebounce1 bonebounce2 bonebounce3 }
$volume gibs/quickbones 			0.40
$limit gibs/quickbones				3

$random gibs/metalshrapnel			{ shrapnel1 shrapnel2 }
shrapnel1 							LACLNG1
shrapnel2 							LACLNG2
$volume gibs/metalshrapnel			0.60
$limit gibs/metalshrapnel			3

$random gibs/icefragment 			{icebounce1 icebounce2 }
icebounce1							ICEBNC1
icebounce2							ICEBNC2

gibs/fataldrawkill					FDDIE
gibs/fatalburst						FDDIE
$limit gibs/fatalburst 				5
$volume gibs/fatalburst				0.60

$random gibs/bodyhitfloor			{ bodyfloor1 bodyfloor2 bodyfloor3 bodyfloor4 bodyfloor5 bodyfloor6 bodyfloor7 }
bodyfloor1							BODIMP1
bodyfloor2							BODIMP2
bodyfloor3							BODIMP3
bodyfloor4							BODIMP4
bodyfloor5							BODIMP5
bodyfloor6							BODIMP6
bodyfloor7							BODIMP7

