Hi there, if you're reading this, it probably means you're curious
about what makes GMOTA tick, well let me tell you: A whole lot of
spaghetti code and prayers. God forbid you're some poor soul years from
now trying to make this work with some future port of Doom and
everyhing is broke as shit. I apologize to you future people out there.

Oh fuck, right, credits stuff, okay so let's start with the...


//=========================================================================================================
//=========================================================================================================

//==MUSIC CREDITS==

//==TITLE THEME==
Runes of Virtue 2, arranged by,Jogeir Liljedahl, and originally composed by Martin Galway

//==LORD BLAZ==
//Blaz's soundtrack consists entirely of .spcs (SNES music files),
//so every game I list here will be the SNES version.

BLAZ01 - At Brokmar's gate (Magic sword)
BLAZ02 - Village on fire (Knights of the round)
BLAZ03 - Big Blag (battletoads and double dragon)
BLAZ04 - Filmoa (Actraiser)
BLAZ05 - Chasing insanity (Spiderman and venom: Maximum carnage)
BLAZ06 - desparate fight (knights of the round)
BLAZ07 - Steelworks (Sparkster)
BLAZ08 - City (biker mice from mars)
BLAZ09 - Heroic Assault (spiderman and venom: Maximum carnage)
BLAZ10 - Battle at the castle fort (Knights of the round)
BLAZ11 - Island (biker mice from mars)
BLAZ12 - Sky palace (TMNT Tournament fighters)
BLAZ13 - Submarine (Sparkster)
BLAZ14 - Scrapyard (TMNT Tournament fighters)
BLAZ15 - Circuit (Biker mice from mars)
BLAZ16 - macabre funk (Magic Sword)
BLAZ17 - theme of wolverine (X-men mutant apocalypse)
BLAZ18 - pirate ship (TMNT Tournament fighters)
BLAZ19 - Ilvern ruins (YS 3)
BLAZ20 - Courage and crystal (magic sword)
BLAZ21 - sealed time (YS 3)
BLAZ22 - last castle (Final Fantasy mystic quest)
BLAZ23 - reach for the sky (Lagoon)
BLAZ24 - Adols theme (YS 5)

//tracks from this point onwards were suggested by Cryomundus
BLAZ25 - Floating Continent	(Alcahest)
BLAZ26 - General of the empire (Alcahest)
BLAZ27 - Imperial palace (Alcahest)
BLAZ28 - The Demon Underworld (Alcahest)
BLAZ29 - Player Select (Arcus Spirits)
BLAZ30 - Road to the Tower (Brain Lord)
BLAZ31 - Tower of Light (Brain Lord)
BLAZ32 - Natural Cavern (Brain Lord)
BLAZ33 - Road to Toronto (Brain Lord)
BLAZ34 - Robo Manus (Battletoads and Double dragon)
BLAZ35 - Site of civilization (Brain Lord)
BLAZ36 - Before the Journey (Brain Lord)
BLAZ37 - Lostside marshes (Soul Blazer)
BLAZ38 - Bravery (Emerald Dragon)

//tracks from this point are recommendations from other folks
BLAZ39 - Go Go Buruki Daioh! (Live a live)
BLAZ40 - Megalomania (Live a Live)

//Extra tracks I've added since the BIG update
Blaz 41 - Run faster! (Ganbare Goemon 3)
Blaz 42 - Tokyo (Saturday Night Slam masters)
Blaz 43 - Moscow (Saturday Night Slam masters)
Blaz 44 - Mexico (Saturday Night Slam masters)
Blaz 45 - Main Theme (Micheal Jordan, Chaos in the Windy City)
Blaz 46 - Souther Texas Canyon (Samurai Showdown)
Blaz 47 - Canyon Crow (Front Mission)
Blaz 48 - Take the offensive (Front Mission)
Blaz 49 - Manifold irons (front mission)
Blaz 50 - Setting up (Front Mission)
Blaz 51 - Crescendo of Death (Seijuu Maden - Beasts & Blades)
Blaz 52 - Streets of new York (Spiderman: Maximum carnage)
Blaz 53 - Underground City (Spiderman: Seperation anxiety)
Blaz 54 - Battle#1 (Lufia II: Rise of the Sinistrals)
Blaz 55 - Battle on a Mountain Peak (King of Dragons)
Blaz 56 - Cave of Hydra (King of Dragons)
Blaz 57 - Trees in the Depths of the Earth (Kirby Superstar)
Blaz 58 - Carve a Dragon wood (Final Fight 2)
Blaz 59 - For metro city (final Fight 3)
Blaz 60 - Pints and punks (final fight 3)
Blaz 61 - Smeared Graffiti (final fight 3)
Blaz 62 - dark clouds (Biometal)
Blaz 63 - desert storm (Biometal)
Blaz 64 - Steel Skeleton (Biometal)
Blaz 65 - Fight to the end! (Biometal)
Blaz 66 - Battle 2 (Lufia 2)
Blaz 67 - The Conflict (Romancing SaGa)
Blaz 68 - the horrible shadow (Romancing SaGa)
Blaz 69 - Beat them up! (Romancing SaGa)
Blaz 70 - Prologue (part 4) (Romancing SaGa 2)
Blaz 71 - Field (Romancing SaGa 3)
Blaz 72 - The battle (Romancing SaGa 3)
Blaz 73 - Battle 2 (Romancing SaGa 3)
Blaz 74 - Evil does not cherish (Romancing SaGa 3)
Blaz 75 - Under World (Rudra no Hihou)
Blaz 76 - Earth Bound (Rudra no Hihou)
Blaz 77 - Battle for the fields (Rudra no Hihou)
Blaz 78 - Strange Encounter (Rudra no Hihou)
Blaz 79 - The Flame and the arrow (Rudra no Hihou)
Blaz 80 - Blazing Impact (Rudra no Hihou)
Blaz 81 - Shadows of illusion (Rudra no Hihou)
Blaz 82 - King of the mountain (Rudra no Hihou)
Blaz 83 - Descent into Darkness (Illusion of Gaia)
Blaz 84 - The secret of Nasca (Illusion of Gaia)
Blaz 85 - Proto Core Wyvern (Galaxy Robo)
Blaz 86 - Airport (Gundam Wing: Endless duel)
Blaz 87 - Arctic (Gundam Wing: Endless duel)
Blaz 88 - City (Gundam Wing: Endless duel)
Blaz 89 - Port (Gundam Wing: Endless duel)
Blaz 90 - Seaside (Gundam Wing: Endless duel)
Blaz 91 - Space ship (Gundam Wing: Endless duel)
Blaz 92 - Pleasant solider (Seijuu Maden - Beasts & Blades)
Blaz 93 - Bounty combat (Bounty Sword)
Blaz 94 - Grand canyon (Power rangers: The fighting edition)
Blaz 95 - Airport (Power rangers: The fighting edition)
Blaz 96 - Shopping Center (Power Rangers: The movie)
Blaz 97 - Aircraft carrier (Power Rangers: The movie)
Blaz 98 - Frozen Mountains (Power Rangers: The movie)
Blaz 99 - Cargo Train (Power Rangers: The movie)
Blaz 100 - Energy generator lab (Power Rangers: The movie)
Blaz 101 - City (Power Rangers)
Blaz 102 - Depot (Power Rangers)
Blaz 103 - Sewer (Power Rangers)
Blaz 104 - Building (Power Rangers)
Blaz 105 - Cave (Power Rangers)
Blaz 106 - Dangerous dungeon (Crystal beans from Dungeon Explorer)
Blaz 107 - Water Dungeon (Super Dangerous Dungeons)
Blaz 108 - Port (The Ninja Warriors Again)
Blaz 109 - City (The Ninja Warriors Again)
Blaz 110 - Headquarters (The Ninja Warriors Again)

//=========================================================================================================
//=========================================================================================================

//==Kustam==
//Kustam's soundtrack are all .nsfs (raw NES sound files)
//It's gonna be harder to list names of tracks, so I'll just list the games
//they're from, sorry!

//So what I'll be doing here is just listing the track number and the 
//game's title

//Brace yourself for a lot of Sunsoft and Konami music
//and a lot of David Wise tracks too!


Kustam 01 - Battletoads
Kustam 02 - Journey to Silius
Kustam 03 - Batman
Kustam 04 - Abadox
Kustam 05 - Batman: return of the Joker
Kustam 06 - Batman returns
Kustam 07 - Battletoads and Double Dragon
Kustam 08 - Blaster Master
Kustam 09 - Bucky O' Hare
Kustam 10 - Ironsword: Wizards & Warriors II
Kustam 11 - Legacy of the Wizard
Kustam 12 - Power Blade
Kustam 13 - Shatterhand
Kustam 14 - Solar Jetman
Kustam 15 - Zoda's Revenge
Kustam 16 - Chaos World
Kustam 17 - Dragon Fighter
Kustam 18 - G.I. Joe
Kustam 19 - Kick Master (Oddly fitting)
Kustam 20 - Mission Impossible
Kustam 21 - Little Samson
Kustam 22 - Rambo
Kustam 23 - Snake's Revenge
Kustam 24 - Street Fighter 2010
Kustam 25 - Gargoyle's Quest II
Kustam 26 - Digger T Rock
Kustam 27 - TMNT Tournament Fighters
Kustam 28 - Alien 3
Kustam 29 - Nightmare on Elm Street
Kustam 30 - Shadow of the Ninja
Kustam 31 - Super Glove Ball
Kustam 32 - Double Dragon II
Kustam 33 - Time Lord
Kustam 34 - Power Blade 2
Kustam 35 - Choujin Sentai Jetman
Kustam 36 - Tecmo Pro Wrestling
Kustam 37 - Over Horizon

//=========================================================================================================
//=========================================================================================================

//==SPRITES== 

//Blaz stuff

*Zarach (Blaz's sword): model-ripped from hyperdimension Neptunia, Hitsparks for sword from TLOZ: ALttP, Final Fantasy 6, Seiken Denetsu 3, and Knights of the Round
(wide screen arm for swinging was ripped from the WideID.wad, uncertain of where the arm came from, Neoworm? Doorhenge?)
*Thrown Power sword sprites taken from Children of Mana
*Earthshaker Bomb sprite taken from Metal Slug
*Many HUD elements are edits of Super Ghouls n Ghosts weapon pickups, as well an edit of an axe from Secret of Evermore
*Gauntlet uppercut sprites made by Neoworm
*Extra sprites ripped from Alcahest, Secret of Mana, LoZ: Minish Cap, Kirby Super Star, Bombjack,
Ganbare Goemon 3, Garou: Mark of the wolves, Darkstalkers 3
*Subweapon sprites for the lance, hatchet, and dagger provided by NovaSilisko
*Mike12's responsible for the sick ass gauntlet and arm cannon
*Many Blazter projectiles ripped from the Megaman 8-Bit deathmatch Megaman X single player mod.
*Sgt. Shivers made the power up animation for Zarach as well as the knuckle crack while unarmed
*Skelegant made the Fatal Draw charge effect, as well as the visual effect for the slash itself
*Ice crystal fragments are from the crystal prison in Breath of Fire 2
*Widescreen friendly Blaz arms are a minor edit of the widescreen Baratus arm by Neoworm.
*The upper part of the fingers gripping the Lance are taken from Samsara Reincarnation

//---------------------------------------------------------------------------------------------

//Doomslayer stuff

*Doomslayer sprites are made of bits and pieces from the Marine skins pack, 
made in conjunction with too many artists to list.
*Doomslayer's hands are a recoloring of the Doomslayer hands TypicalSF made
*Assistance on making the smear effects for Rend better was provided by Lother
*The Mourning Star is an edit of the heavy shotgun by Dawerecat, using a head of the 
Mace of Contrition from Hexen, and an additional raised frame provided by Batandy
*The Thunderbuss is a hybrid between Chopblock's Gravedigger SSG and an unnamed SSG TypicalSF made
*The Reign Storm is a hybrid between TypicalSF's Doom Eternal Chaingun, along with parts of a few weapons from Amuscaria's HellForged
*Sapphire bomb has been provided by Mor'ladim
*Fire bomb sprite provided by Jasozz

//---------------------------------------------------------------------------------------------

//Kustam stuff

*The centered frame for Kustam's rifle: The Longarm is a heavily modified shotgun sprite TypicalSF made
*Kustam's map inventory portrait was drawn by Rozzle.
*The turret subweapon is an edit of the Wire Adaptor hook from Mega Man 8bit Deathmatch, I'd like to get a specific author for this though


//=========================================================================================================
//=========================================================================================================


//==SOUNDS==

A shitload from Capcom's Magic Sword, Super Ghouls n' Ghosts, 
King of Dragons, demon's crest, Knights of the round, Zelda OoT,
Super Metroid, Hyper Zone, Soul Blazer, Duke Nukem 3D, Megaman X, 
Hexen, Doom, Megaman Legends, super smash bros, Kirby Super Star,
Metal Slug, Mischief Makers, Super Street Fighter IV and D&D Shadows over Mystara

Kustam's sounds are ripped from Shatterhand, TMNT 2 the arcade game (NES), Ninja
Gaiden, Bionic Commando, Adventures of Bayou Billy, Vice Project Doom, River City Ransom,
Mega Man 5, Legacy of the Wizard, Blaster Master, Zelda 2, Wizards and Warriors 1, 2, and 3,  
and finally Battletoads

Doomslayer's weapon sounds are ripped from Doom 1 and 2, Shadow Warrior, Quake 3, Unreal, Heretic, and Hexen

The musical stings of the BFUG are edits from 
Aubrey Hodge's anniversary remaster of the Final Doom soundtrack.
The clips provided by Kinsie, thanks man.

Golden bell clangs and clongs ripped from Morrowind and Timesplitters 2
The crit sound is a mix of the SMAAAASH hit from Earthbound, the homerun bat, and Majora's Mask
and the POP sound of it recovering is from Twilight Princess


//=========================================================================================================
//=========================================================================================================


//==MONSTER CREDITS==

Knight Archer sprites and base scripting by Ravagefox, taken from Realm667

Steel Duke sprites and base code by idgamer, originally
submitted on Realm667 as the Crimson Disciple

Undead hunter Sprites and base code by Icytux, originally
submitted on Realm667

Imp Skirmisher is an edit of the Imp Warlord by Tormentor667,
originally submitted on Realm667, sprites by Espi

Chaos Revenant Sprites are from the Death incarnate
submitted on Realm667, sprites by Eriance

Black Viper Gunner sprites are from the Undead Hunter
submitted on Realm667, sprite edit by Icytux

Golden boner sprites are an edit of Doom 2's Revenant
Color edit by TerminusEst13

Living armor sprites are from the Evil Knight
Submitted on Realm667, sprites are by Bullfrog and raven software

Red Wyvern Sprites are an edit of Daggerfall's
Faery dragon

Pavise Guard is an edit of the Terminator from Realm667, submitted by Vader.
Further edited by Ryan Cordell (thanks dude). I also snagged the shield from the 
Hell warrior, also submitted by Vader

Mage Gunner Sprites are an edit of the Shotgun Guy, done by Sgt Shivers

Bomber knight is an edit of Doom 2's hell knight, done by Sgt Shivers

Skuttle is ripped from Shadowcaster (which I then took from Reelism), slightly edited by me

The edgelord is a merging of the Hierophant and Avatar, both made by Eriance, though the avatar
is just an edit of the heresiarch by Raven Software.

The Shroud Gunner's sprites are made by HorrormovieRei

The Bakanite is a simple edit of the crystal enemy from Kid Chameleon, 
with sounds made by the Whisp from Neverwinter nights

The Mage Commando is a frankensprite of the Doom Chaingun Guy and the Dark Bishop from Hexen

The spider mimics and thrown barrel rotations are provided by Skelegant, thanks again!

The Plunder Spider sounds are from Quake 3's Bones and OoT's Spike ball enemy.

The Crystal Weaver's sounds are edits from Joe and Mac's egg, Neverwinter Nights bar glass, spiders, Jellyfish, 
Contra 3's Laser gun, and Mortal Kombat 2's bone crunching sound and Half Life 2's poison headcrab.

The Bad Spirit's sprites are an edit of a skull enemy from Castlevania Dracula X, paired with a blue flame
Skelegant drew!

If I forgot something or someone, and you're reading this, please let me know 
so I can fix that!

//=========================================================================================================
//=========================================================================================================


//==SPECIAL THANKS==

v1.80 thank yous:


Thank you to the following players: DeadFesh, Basinga, Skelegant, Terminusest13,  
ButterStacks, and Goosecultist

//---------------------------------------------------------------------------------------------

v1.5 thank yous:

Thank you Eric for giving me some extra feedback to further finetune Doomslayer

Thank yous are in order for additional playtesters like Macguffin, Deadfesh,
Prettyfist, Skelegant, Marian, Scwibbling, and Knox.

Realm667 for being such an excellent resource for doom mods.

Thank you to Ben Paddock for providing the voice of Kustam, your enthusiasm
for this update has helped motivate my ass on off days, so thank you, Bimmy

Thank you to Sledge for playtesting and providing detailed feedback for 
Kustam over the past couple months as well, his insight has been ridiculously 
useful in making Kustam play better overall.

HyperUltra64 for so kindly providing the excellent trailer art for v1.0, as well
as helping me make Kustam's medi-tool sprite better looking. He also made the
intermission screen for v1.3 and v1.4!

/vr/ for being helpful, offering feedback, and bearing with my stupid questions,
over the years you guys have shown support and patience with my inability to make
descisions, but you've all stuck through with it, I love you guys.

An extra big thank you to Skelegant, who's been offering help and art 
advice the whole way through, along with drawing some great fanart of the GMOTA cast.
She also helped create the Plunder Spider and Crystal Weaver mimic enemies, as well
as just continuing to provide support in so many ways, this update wouldn't have
come this far without your help.

Prettyfist deserves a mention here as well for just being a good friend, 
playtesting stuff and just showing enthusiasm and interest in all of this stuff
I have laid out and for the stuff I have planned in the future.

/agdg/ for offering feedback and criticism, you crazy assholes can be a lot of fun
and I hope to create games along with you in the future.

Silvan for drawing an amazing character portrait for Lord blaz, and being responsible
for his initial design

ijon for helping me out in making a jumping script for my characters, thanks man
Further thanks goes to him for making Dakka, one of my favorite gameplay mods ever
I also totally stole the pistol ammo idea from Dakka and gave it to the Doomslayer
for the v1.3 update, lol

Blue_Shadow for a LOT of HUD help

Sgt Shivers for the assload of sprites, animations, and advice on how to do rips

iSpook for being like, one of the first people to make a gameplay video of my mod

Kyle873 for his constant ACS advice and code clips which I make good use of

Yholl and Marrub for extra DECORATE advice and helping me make shit work, especially the sword
boomerang attack! Yholl gets an extra thank you for the new weapon pickup system.
Yholl also created the behavior for the Cybermancer, so we all have him to thank
for the dangerous laser sprinkler.

Scroton for coding assitence and advice

FKER_Guy for additional weapon ideas

CaptainJ for providing projectile sprites for the Rocket Sword, you the man

Ryan Cordell for editing the Pavise Guard to give him those sick ass horns.

Kinsie for the sick as hell skeleton hand projectiles for the Bonelord. As well
as making some great sounds for the Hydra Repeater's mini missiles! (sadly
I'm no longer using the missiles, but they might come back!) He's also
responsible for the slick Doomslayer helmet. Lastly he also made the excellent
titlemap for GMOTA v1.0, as well as the final touches for the Cybermancer!

Hege Cactus for making the laughter frames for the Bonelord, as well as an
extra sawing frame for Sunder, he also made the verticle sword sprites for the 
Doomslayer's player sprites

An extra special thank you to Jimmy for creating the theme of Lord Blaz, I was
overwhelmed the first time I heard it, and it still makes me happy every time
I listen to it. He also ripped and made the custom fonts I'm using here!
He also created Kustam's theme, and I have a hunch he'll be making 
Samson's in the near future, so he's still being awesome

Mor'ladim deserves an extra thank you for spriting advice and paying Jimmy
to make Blaz's theme, it wouldn't exist without him offering in the first place

Pillowblaster for making the excellent back mounted sword sprites which I made
good use of for the Doomslayer.

Nax for providing playesting and indepth feedback to help me improve my gameplay
further

Revae for making the amazing character select portrait for Blaz and Doomslayer!
He also made Samson's portrait art, which you can go see for yourself if you poke
around in the files here, the rest of you can wait til the next update

Jasozz for playtesting, and creating the excellent map screen portrait for Doomslayer!
He also provided extra valuable feedback during the trailer's creation, as well as
an alternate SNES version of Blaz's theme!

DrPyspy for providing the excellent Cybermancer sprites! As well helping me
make the Doomslayer's reveal in the trailer snappier and far better. He also
made Kustam's player sprites, and the Gildmaster sprites.

Nyss for the name suggestion for the Wrath Caster and the pickup sound for the 
super burger


Thanks to Turret49 for the altered Doomslayer helmets for the player sprites,
props to him for adding that helmet to all like, 121 frames, damn son!


Thank you Wartorn for helping me take my art and turning it into an excellent 
new titlemap for version 1.3. Along with Patience for further cleaning up the 
titlemap code. Thanks you two.


Marty Kirra for providing feedback regarding the power gauntlet's sprites,
Making most of the frozen monster sprites, as well as making those amazing Blaz voicelines!

old Capcom for being responsible for some of my favorite childhood games

Thanks Terminusest13 for helping me clean up my ACS, making a few extra scripts,
getting the overheal/armor system working right, and generally just helping
me through this whole thing, for lighting a fire under my ass and encouraging me
to make my own mods, shit's been fun, and giving me steady feedback and supporting 
me throughout this whole thing, I don't know where I'd be without you man, but
you're one of the best friends a guy could ask for.

Thank you for playing this mod and reading this far.

GMOTA has been a long running effort of love and passion I have poured in since 2014,
I started this not knowing what the hell I was doing, and older versions show this
over the years I have learned and grown, and GMOTA has grown with me. To those of you 
who have read this far down, if you want to do something like this, go for it. You
never know what might become of it, dev with your heart, put your passion into what
you create, don't be afraid to ask for help, always take feedback into consideration,
stay humble, keep yourself disciplined and work hard. If you put forth the time and
love into what you make, it WILL shine through. 

Thank you again, to those of you who play this project and have gotten some enjoyment 
out of it. I hope I can continue to create things to make others happy.

-Kegan