//////////
//PLAYER//
//////////
	
player/pain/low PainLo
player/pain/mid PainMd
player/pain/hi  PainHi
player/pain/xt  PainXt

////////////
//RICOCHET//
////////////

$attenuation impacts/ricochet 1.5
$volume impacts/ricochet 0.6
$limit impacts/ricochet 3
$random impacts/ricochet { ric1 ric2 ric3 ric4 ric5 }

ric1 ric1
ric2 ric2
ric3 ric3
ric4 ric4
ric5 ric5


///////////
//CASINGS//
///////////

//bullet casing bounce
$volume casings/Bullet/Bounce 0.5
$random Casings/Bullet/bounce { CBNCE1 CBNCE2 CBNCE3 CBNCE4 CBNCE5 CBNCE6 CBNCE7 CBNCE8 CBNCE9 CBNCE10 }
CBNCE1 CBNCE1
CBNCE2 CBNCE2
CBNCE3 CBNCE3
CBNCE4 CBNCE4
CBNCE5 CBNCE5
CBNCE6 CBNCE6
CBNCE7 CBNCE7
CBNCE8 CBNCE8
CBNCE9 CBNCE9
CBNCE10 CBNCE10

//bullet casing settle
$volume casings/Bullet/die 0.5
$random Casings/Bullet/die { CASDIE1 CASDIE2 CASDIE3 CASDIE4 CASDIE5 CASDIE6 CASDIE7 CASDIE8 CASDIE9 CASDIE10 }
CASDIE1 CASDIE1
CASDIE2 CASDIE2
CASDIE3 CASDIE3
CASDIE4 CASDIE4
CASDIE5 CASDIE5
CASDIE6 CASDIE6
CASDIE7 CASDIE7
CASDIE8 CASDIE8
CASDIE9 CASDIE9
CASDIE10 CASDIE10

//shell casing bounce
$volume casings/shell/bounce 0.5
$random casings/shell/bounce { SBNCE1 SBNCE2 SBNCE3 SBNCE4 SBNCE5 }
SBNCE1 SBNCE1
SBNCE2 SBNCE2
SBNCE3 SBNCE3
SBNCE4 SBNCE4
SBNCE5 SBNCE5

//shell casing settle
$volume casings/shell/die 0.5
$random casings/shell/die { SDIE1 SDIE2 SDIE3 }
SDIE1 SDIE1
SDIE2 SDIE2
SDIE3 SDIE3




////////
//MISC//
////////

misc/lock				LOCK
misc/startup			STARTUP

menu/clear				ACTIVATE
menu/backup				BACK
menu/activate			ACTIVATE
menu/cursor				SCROLL
menu/choose				FORWARD

$volume misc/startup 0.5
$volume menu/backup 0.6

misc/null				NULL

