StatusBar normal, forcescaled
{
	DrawImage "STBAR", 0, 0; 

	//DrawImage "STTPRCNT", 138, 226;
	//DrawImage "STTPRCNT", 269, 226;
	
	//Current Ammo
	DrawNumber 3, HUDFONT_DOOM, Untranslated, Ammo1, 294, 179;
	
	//Health
	DrawBar "HPfull", "HPempty", Health (100), vertical, interpolate(8), -43, 167;	
	ifhealth 101
	DrawBar "Overbar", "Frame", Health (200), vertical, interpolate(8), -43, 167;	
	
	//Armor
	DrawBar "ARfull", "ARempty", Armor (100), vertical, interpolate(8), 10, 167;
	DrawBar "Overbar", "Frame", Armor (200), vertical, interpolate(8), 10, 167;	
	
	Alpha 0.8
	DrawImage armoricon, 24, 191;

	//DrawNumber 3, HUDFONT_DOOM, Untranslated, Health, 27, 170; // Health
	//DrawNumber 3, HUDFONT_DOOM, Untranslated, Armor, 45, 175; // Armor

	//Keys
	DrawSwitchableImage KeySlot 3 && 6, "", "STKEYS1", "STKEYS4", "STKEYS7", 231, 166;
	DrawSwitchableImage KeySlot 2 && 5, "", "STKEYS0", "STKEYS3", "STKEYS6", 231, 178;
	DrawSwitchableImage KeySlot 1 && 4, "", "STKEYS2", "STKEYS5", "STKEYS8", 231, 190;

	//Ammo Reserves
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 339, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 339, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 339, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 339, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 359, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 359, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 359, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 359, 191;

	//Level Tallies
	Drawnumber 3, INDEXFONT_DOOM, Untranslated, Kills, 339, 14; // Level totals
	Drawnumber 3, INDEXFONT_DOOM, Untranslated, Items, 339, 20;
	Drawnumber 3, INDEXFONT_DOOM, Untranslated, Secrets, 339, 26;
	Drawnumber 3, INDEXFONT_DOOM, Untranslated, Monsters, 361, 14;
	Drawnumber 3, INDEXFONT_DOOM, Untranslated, TotalItems, 361, 20;
	Drawnumber 3, INDEXFONT_DOOM, Untranslated, TotalSecrets, 361, 26;

	//Health Pickup Flash
	Alpha 0.3
	DrawSwitchableImage "HPFlash3", "frame", "Flash", -43, 167;	
	Alpha 0.2
	DrawSwitchableImage "HPFlash1", "frame", "Flash", -43, 167;
	Alpha 0.1
	DrawSwitchableImage "HPFlash2", "frame", "Flash", -43, 167;

	//Armor Pickup Flash
	Alpha 0.3
	DrawSwitchableImage "ARFlash3", "frame", "Flash", 10, 167;
	Alpha 0.2
	DrawSwitchableImage "ARFlash1", "frame", "Flash", 10, 167;
	Alpha 0.1
	DrawSwitchableImage "ARFlash2", "frame", "Flash", 10, 167;
	
	//Bullet Pickup Flash
	Alpha 0.2
	DrawSwitchableImage "BFlash1", "frame", "Bflash", 253, 171;
	Alpha 0.1
	DrawSwitchableImage "BFlash2", "frame", "Bflash", 253, 171;
	//Shell Pickup Flash
	Alpha 0.2
	DrawSwitchableImage "SFlash1", "frame", "Sflash", 253, 171;
	Alpha 0.1
	DrawSwitchableImage "SFlash2", "frame", "Sflash", 253, 171;
	
	//Rocket Pickup Flash
	Alpha 0.3
	DrawSwitchableImage "RFlash3", "frame", "Rflash", 253, 171;
	Alpha 0.2
	DrawSwitchableImage "RFlash1", "frame", "Rflash", 253, 171;
	Alpha 0.1
	DrawSwitchableImage "RFlash2", "frame", "Rflash", 253, 171;
	
	//Cell Pickup Flash
	Alpha 0.3
	DrawSwitchableImage "CFlash3", "frame", "Cflash", 253, 171;
	Alpha 0.2
	DrawSwitchableImage "CFlash1", "frame", "Cflash", 253, 171;
	Alpha 0.1
	DrawSwitchableImage "CFlash2", "frame", "Cflash", 253, 171;
	
	//Generic Ammo Flash
	Alpha 0.3
	DrawSwitchableImage "GFlash3", "frame", "Gflash", 253, 171;
	Alpha 0.2
	DrawSwitchableImage "GFlash1", "frame", "Gflash", 253, 171;
	Alpha 0.1
	DrawSwitchableImage "GFlash2", "frame", "Gflash", 253, 171;

	//Arms Numbers
DrawSwitchableImage WeaponSlot 2, "frame", "STYSNUM2", 61, 167; // Arms
DrawSwitchableImage WeaponSlot 3, "frame", "STYSNUM3", 71, 167;
DrawSwitchableImage WeaponSlot 4, "frame", "STYSNUM4", 61, 179;
DrawSwitchableImage WeaponSlot 5, "frame", "STYSNUM5", 71, 179;
DrawSwitchableImage WeaponSlot 6, "frame", "STYSNUM6", 61, 190;
DrawSwitchableImage WeaponSlot 7, "frame", "STYSNUM7", 71, 190; //STGNUM#

	//Mugshot
	Alpha 0.8
	DrawSelectedInventory AlternateOnEmpty, INDEXFONT, 191, 223 // Inventory
		{
		DrawMugShot "STF", 5, -45, 165;
		}
}