GameInfo
{
	Playerclasses = "Xplayer"//,"NightmarePlayer"
	NoRandomPlayerClass = True
	AddEventHandlers = "SpriteShadowHandler" //for Nash's sprite shadows
}


//Automap colors
Automap 
{ 
	base="Doom"
	showlocks=true

	Background="black"
	WallColor="00f101"
	TwoSidedWallColor="007801" 
	FloorDiffWallColor = "007801"
	CeilingDiffWallColor = "007801"
	SecretSectorColor = "ff6bff"
	IntraTeleportColor = "ffb53a"
	InterTeleportColor = "ff9b3a"
}


//"Dead Marine" difficulty level
skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	PicName = "M_PEACE"
	Name = "$SKILL_BABY"
	Key = "P"
}

/*
skill easy
{
	EasyBossBrain
	SpawnFilter = Easy
	PicName = "M_BRUISE"
	Name = "$SKILL_EASY"
	Key = "B"
}

skill normal
{
	SpawnFilter = Normal
	PicName = "M_RAH"
	Name = "$SKILL_NORMAL"
	Key = "H"
	//DefaultSkill
}
*/

skill hard
{

	SpawnFilter = Hard
	PicName = "M_KILL"
	Name = "$SKILL_HARD"
	Key = "K"
}


skill Nightmare
{
	SpawnFilter = Hard
	PicName = "M_DMRNE"
	Name = "Dead Marine"
	Key = "D"
			
	replaceactor = "zombieman", "darkzombie"
	replaceactor = "shotgunguy", "darkshotguy"
	replaceactor = "doomimp", "darkimp"
	replaceactor = "Chaingunguy", "darkgunner"
	replaceactor = "Demon", "Darkdemon"
	replaceactor = "Spectre", "DarkSpectre"
	replaceactor = "cacodemon", "darkcacodemon"
	replaceactor = "lostsoul", "darklostsoul"
	replaceactor = "painelemental", "darkElemental"
	replaceactor = "revenant", "darkrevenant" 	replaceactor = "revenanttracer", "nightmarerevrocket"
	replaceactor = "hellknight", "darkhellknight"
	replaceactor = "baronofhell", "darkbaron"
	replaceactor = "fatso", "darkfatso"
	replaceactor = "arachnotron", "darkarachno"
	replaceactor = "archvile", "darkvile"
}