WHOP WHOP
PLSM9 PLSM9
SAMPLE11 SAMPLE11
SWCHARGE SWCHARGE
TORCHBRN TORCHBRN
FQWP1 FQWP1
FQWB1 FQWB1
FHWP0 FHWP0
FCWP0 FCWP0
FGMS0 FGMS0
MTFSC MTFSC
MBWP1 MBWP1
MBWB1 MBWB1
MFWP0 MFWP0
MLWP0 MLWP0
CWWP1 CWWP1
CWWB1 CWWB1
CFWP0 CFWP0
CSWP0 CSWP0
ELCTLOOP ELCTLOOP
CANTUSE CANTUSE
FLAMESPN FLAMESPN
QUAKE QUAKE
CFTPKUP CFTPKUP
ARMRPKUP ARMRPKUP
ITEMADD ITEMADD
FBFIRE FBFIRE
STAT_UP STAT_UP

$alias Ignite FBFIRE

$pitchshift CANTUSE 0
$pitchshift FLAMESPN 4

$limit TORCHBRN 0
$limit PLSM9 0
$limit SAMPLE11 0
$limit SWCHARGE 0
$limit WHOP 0
$limit CANTUSE 0
$limit FLAMESPN 0
$limit FQWP1 0
$limit FQWB1 0
$limit FHWP0 0
$limit FCWP0 0
$limit FGMS0 0
$limit MTFSC 0
$limit MBWP1 0
$limit MBWB1 0
$limit MFWP0 0
$limit MLWP0 0
$limit CWWP1 0
$limit CWWB1 0
$limit CFWP0 0
$limit CSWP0 0
$limit ELCTLOOP 0
$limit QUAKE 0
$limit FBFIRE 0
$limit STAT_UP 0

$volume FLAMESPN 0.9

$random SLFLESH { SLFLESH1 SLFLESH2 SLFLESH3 }
SLFLESH1 SLFLESH1
SLFLESH2 SLFLESH2
SLFLESH3 SLFLESH3

$limit SLFLESH 0


$random SLMETA { SLMETA1 SLMETA2 SLMETA3 }
SLMETA1 SLMETA1
SLMETA2 SLMETA2
SLMETA3 SLMETA3

$limit SLMETA 0


METALHIT METALHIT
HAMMHIT HAMMHIT

$limit METALHIT 0
$limit HAMMHIT 0

DSFIRSHT DSFIRSHT
DSBAREXP DSBAREXP
DSBOSPIT DSBOSPIT
FLECH4 FLECH4
BASH1 BASH1

$limit DSFIRSHT 0
$limit DSBAREXP 0
$limit DSBOSPIT 0
$limit FLECH4 0
$limit BASH1 0

MCEMHIT2 MCEMHIT2
TAUNT DSTAUNT

$limit MCEMHIT2 0

MWANDFIR MWANDFIR
MWANDHIT MWANDHIT

AXEHIT1 AXEHIT1
AXEHIT2 AXEHIT2

ZAAP1 ZAAP1
LEVELUP LEVELUP

$limit ZAAP1 0

Banner/Destroy BANNRBRK
Barrel/Destroy BARRLBRK

$random AXEHIT { AXEHIT1 AXEHIT2 }

$Volume MWANDFIR 6.0
$Volume MWANDHIT 4.5

$limit MWANDFIR 0
$limit MWANDHIT 0

SPDRACT	SPDRACT
SPDRMELE SPDRMELE
SPDRDEAT SPDRDEAT
SPDRSTP1 SPDRSTP1
SPDRSTP2 SPDRSTP2
SPDRSTP3 SPDRSTP3

$random SPDRSTEP { SPDRSTP1 SPDRSTP2 SPDRSTP3 }

$limit SPDRSTEP 0


CSDHIT1 CSDHIT1
CSDHIT2 CSDHIT2
CSDDTH1 CSDDTH1
CSDDTH2 CSDDTH2
CSDACT1 CSDACT1
CSDACT2 CSDACT2

$random CSDHIT { CSDHIT1 CSDHIT2 }
$random CSDDTH { CSDDTH1 CSDDTH2 }
$random CSDACT { CSDACT1 CSDACT2 }

WASPACT1 WASPACT1
WASPACT2 WASPACT2
WASPACT3 WASPACT3
WASPACT4 WASPACT4
WASPFLY WASPFLY

WASPDIE1 DSXDTH4A
WASPDIE2 DSXDTH4B

$random WASPACT { WASPACT1 WASPACT2 WASPACT3 WASPACT4 }
$random WASPDIE { WASPDIE1 WASPDIE2 }

$limit WASPACT 0
$limit WASPFLY 0
$limit WASPDIE 0

$volume WASPFLY 0.6
$rolloff WASPFLY 16 192

HarpyDeath BIRDDIE
HarpyPain1 BIRDPAI1
HarpyPain2 BIRDPAI2
HarpyActive BIRDACT
HarpyAttack BIRDATK
HarpyDive BIRDDIVE
HarpyFlap BIRDFLAP

$random HarpyPain { HarpyPain1 HarpyPain2 }

$volume HarpyFlap 0.7
$rolloff HarpyFlap 16 216


monster/falsit dsfalsit
monster/falpai dsfalpai
monster/faldth dsfaldth
monster/falact dsfalact
monster/falwng dsfalwng
weapons/firmfi dsfirmfi
weapons/firex5 dsfirex5


// Gore
$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }


FAMLHEAL FAMLHEAL
FAMLRECL FAMLRECL

$limit FAMLHEAL 0
$limit FAMLRECL 0

MANABKCV MANABKCV
MNBKHEAL MNBKHEAL

$limit MANABKCV 0
$limit MNBKHEAL 0

Golem/Melee GOLMMELE
Golem/Death GOLMDEAT
Golem/Step GOLMSTEP
Golem/MetalFall GOL2FALL
Golem/Charge GOL2CHRG
Golem/Laser GOL3LASR
Golem/Fire GOL2FIRE

CRWFLP CRWFLP

CRWCAW1 CRWCAW1
$Limit CRWCAW1 0

CRWCAW2 CRWCAW2
$Limit CRWCAW2 0

CRWCAW3 CRWCAW3
$Limit CRWCAW3 0

RAVNFLAP RAVNFLAP

RAVNACT RAVNACT
$Limit RAVNACT 0