Model BloodSpot                // Name of actor in DECORATE
{
	Path "models/bloodspot"    // Path to model in PK3
	Model 0 "bloodspot.md3"    // Model index, model file
	Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
	Scale 76.0 76.0 46.0       // Scale values
	ZOffset 0.7
	FrameIndex BPDL A 0 0      // The sprite lump, sprite frame, model index, frame number
}

Model BloodSpot                // Name of actor in DECORATE
{
	Path "models/bloodspot"    // Path to model in PK3
	Model 0 "bloodspot.md3"    // Model index, model file
	Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
	Scale 70.0 70.0 50.0       // Scale values
	ZOffset 0.7
	FrameIndex BPDL B 0 0      // The sprite lump, sprite frame, model index, frame number
}

Model BloodSpotSmall           // Name of actor in DECORATE
{
	Path "models/bloodspot"    // Path to model in PK3
	Model 0 "bloodspot.md3"    // Model index, model file
	Skin 0 "bloodpool2.png"    // Model index, texture (can be in any format supported by GZDoom)
	Scale 56.0 56.0 56.0       // Scale values
	ZOffset 0.7
	FrameIndex BPDL A 0 0      // The sprite lump, sprite frame, model index, frame number
}

Model BloodSpotSmall           // Name of actor in DECORATE
{
	Path "models/bloodspot"    // Path to model in PK3
	Model 0 "bloodspot.md3"    // Model index, model file
	Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
	Scale 50.0 50.0 50.0       // Scale values
	ZOffset 0.7
	FrameIndex BPDL B 0 0      // The sprite lump, sprite frame, model index, frame number
}

Model ThunderArrow
{
	Path "MODELS/PROJECTILES"
	Model 0 "tracer.md3"
	Skin 0 "tracer2.png"
	Scale 1.0 1.0 1.0
	PITCHFROMMOMENTUM
	
	FrameIndex FX98 A 0 0
}

Model SapphireTracer
{
	Path "MODELS/PROJECTILES"
	Model 0 "tracer.md3"
	Skin 0 "tracer2.png"
	Scale 1.0 1.0 1.0
	PITCHFROMMOMENTUM
	
	FrameIndex FX98 A 0 0
}

Model SerpentDartTracer
{
	Path "MODELS/PROJECTILES"
	Model 0 "tracer.md3"
	Skin 0 "tracer3.tga"
	Scale 1.0 1.0 1.0
	PITCHFROMMOMENTUM
	
	FrameIndex FX98 A 0 0
}

Model BrutalMinotaurFireball
{
	Path "MODELS/PROJECTILES"
	Model 0 "tracer.md3"
	Skin 0 "tracer4.tga"
	Scale 1.3 1.3 1.3
	PITCHFROMMOMENTUM
	
	FrameIndex FX12 A 0 0
}

Model CrystalGolemFX1
{
	Path "MODELS/PROJECTILES"
	Model 0 "tracer.md3"
	Skin 0 "tracer5.png"
	Scale 0.5 1.0 1.0
	PITCHFROMMOMENTUM
	
	FrameIndex ICPR N 0 0
}

Model BronzeGolemLaser
{
	Path "MODELS/PROJECTILES"
	Model 0 "tracer.md3"
	Skin 0 "tracer3.tga"
	Scale 1.4 1.4 1.4
	PITCHFROMMOMENTUM
	
	FrameIndex G3PJ A 0 0
}

/*
Model WaterSplashBase2
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "splash0.png"
	Skin 1 "splash0.png"
	
	FrameIndex SPSH E 0 0   FrameIndex SPSH E 1 999
}

Model WaterSplashBase2
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "splash1.png"
	Skin 1 "splash1.png"
	
	FrameIndex SPSH F 0 1   FrameIndex SPSH F 1 0
}

Model WaterSplashBase2
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "splash2.png"
	Skin 1 "splash2.png"
	
	FrameIndex SPSH G 0 2   FrameIndex SPSH G 1 1
}

Model WaterSplashBase2
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "splash3.png"
	Skin 1 "splash3.png"
	Scale 4.0 4.0 3.0
	
	FrameIndex SPSH H 0 3   FrameIndex SPSH H 1 2
}

Model WaterSplashBase2
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "splash4.png"
	Skin 1 "splash4.png"
	
	FrameIndex SPSH I 0 4   FrameIndex SPSH I 1 3
}

Model WaterSplashBase2
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "splash5.png"
	Skin 1 "splash5.png"
	
	FrameIndex SPSH J 0 5   FrameIndex SPSH J 1 4
	FrameIndex SPSH K 0 999 FrameIndex SPSH K 1 999
}

Model bloodSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "bsplash0.png"
	Skin 1 "bsplash0.png"
	
	FrameIndex BSPH E 0 0   FrameIndex BSPH E 1 999
}

Model bloodSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "bsplash1.png"
	Skin 1 "bsplash1.png"
	
	FrameIndex BSPH F 0 1   FrameIndex BSPH F 1 0
}

Model bloodSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "bsplash2.png"
	Skin 1 "bsplash2.png"
	
	FrameIndex BSPH G 0 2   FrameIndex BSPH G 1 1
}

Model bloodSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "bsplash3.png"
	Skin 1 "bsplash3.png"
	Scale 4.0 4.0 3.0
	
	FrameIndex BSPH H 0 3   FrameIndex BSPH H 1 2
}

Model bloodSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "bsplash4.png"
	Skin 1 "bsplash4.png"
	
	FrameIndex BSPH I 0 4   FrameIndex BSPH I 1 3
}

Model bloodSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "bsplash5.png"
	Skin 1 "bsplash5.png"
	
	FrameIndex BSPH J 0 5   FrameIndex BSPH J 1 4
	FrameIndex BSPH K 0 999 FrameIndex BSPH K 1 999
}

Model nukageSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "ssplash0.png"
	Skin 1 "ssplash0.png"
	
	FrameIndex SLDG E 0 0   FrameIndex SLDG E 1 999
}

Model nukageSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "ssplash1.png"
	Skin 1 "ssplash1.png"
	
	FrameIndex SLDG F 0 1   FrameIndex SLDG F 1 0
}

Model nukageSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "ssplash2.png"
	Skin 1 "ssplash2.png"
	
	FrameIndex SLDG G 0 2   FrameIndex SLDG G 1 1
}

Model nukageSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "ssplash3.png"
	Skin 1 "ssplash3.png"
	Scale 4.0 4.0 3.0
	
	FrameIndex SLDG H 0 3   FrameIndex SLDG H 1 2
}

Model nukageSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "ssplash4.png"
	Skin 1 "ssplash4.png"
	
	FrameIndex SLDG I 0 4   FrameIndex SLDG I 1 3
}

Model nukageSplashbase
{
	Path "Models\Decoration\Splash"
	Model 0 "Splash.md2"
	Skin 0 "ssplash5.png"
	Skin 1 "ssplash5.png"
	
	FrameIndex SLDG J 0 5   FrameIndex SLDG J 1 4
	FrameIndex SLDG K 0 999 FrameIndex SLDG K 1 999
}
*/