pointlight ESAND1
{
	color 0.0 0.1 0.4
	size 45
	offset 0 35 0
}

object BrutalEnergySand
{
	frame ESND { light ESAND1 }
}

pointlight ESAND2
{
	color 0.0 0.45 0.0
	size 45
	offset 0 35 0
}

object BrutalPowerSand
{
	frame ESND { light ESAND2 }
}

pointlight ESAND3
{
	color 0.4 0.1 0.0
	size 45
	offset 0 35 0
}

object BrutalSpiritSand
{
	frame ESND { light ESAND3 }
}

pointlight ESAND4
{
	color 0.4 0.3 0.0
	size 45
	offset 0 35 0
}

object BrutalMysticSand
{
	frame MSND { light ESAND4 }
}

pointlight SAPPHIREGEM
{
	color 0.0 0.1 0.6
	size 64
	offset 0 37 0
}

object BrutalSapphireGem
{
	frame SPGM { light SAPPHIREGEM }
}

pointlight REGENPOTION
{
	color 0.0 0.7 0.4
	size 64
	offset 0 32 0
}

object PowerRegenPotion
{
	frame REGN { light REGENPOTION }
}

pointlight PICKUPRECIPE
{
	color 0.7 0.25 0.0
	size 56
	offset 0 32 0
	dontlightself 1
}

object PickupRecipe
{
	frame RCPE { light PICKUPRECIPE }
}

pointlight PUZZSKULL
{
	color 0.6 0.4 0.1
	size 34
	offset 0 5 0
}

object BrutalYorickSkull
{
	frame ASKU { light PUZZSKULL }
}

pointlight TREESHADOW_36
{
	color 0.17 0.17 0.17
	size 36
	offset 0 16 0
	dontlightself 0
	subtractive 1
}

pointlight TREESHADOW_48
{
	color 0.17 0.17 0.17
	size 48
	offset 0 16 0
	dontlightself 0
	subtractive 1
}

pointlight TREESHADOW_64
{
	color 0.17 0.17 0.17
	size 64
	offset 0 16 0
	dontlightself 0
	subtractive 1
}

pointlight THUNDERBOWPICKUP
{
	color 0.0 0.15 0.6
	size 64
	offset 0 40 0
}

pointlight BATTLEHAMMERPICKUP
{
	color 0.7 0.16 0.0
	size 64
	offset 0 40 0
}

pointlight QUIETUS1PICKUP
{
	color 0.19 0.7 0.0
	size 48
	offset 0 16 0
}

pointlight QUIETUSPICKUP
{
	color 0.19 0.7 0.0
	size 64
	offset 0 36 0
}

pointlight GEMSHOT1
{
	color 0.6 0.1 0.0
	size 56
	offset 0 1 0
}

pointlight GEMSHOT1
{
	color 0.6 0.1 0.0
	size 56
	offset 0 1 0
}

pointlight GEMSHOT2
{
	color 0.7 0.15 0.0
	size 64
	offset 0 1 0
}

pointlight GEMSHOT2
{
	color 0.9 0.3 0.2
	size 80
	offset 0 1 0
}

pointlight GEMSHOT3
{
	color 0.7 0.15 0.0
	size 88
	offset 0 1 0
}

pointlight GEMSHOT4
{
	color 0.6 0.12 0.0
	size 96
	offset 0 1 0
}

pointlight GEMSHOT5
{
	color 0.45 0.09 0.0
	size 107
	offset 0 1 0
}

pointlight GEMSHOT6
{
	color 0.25 0.05 0.0
	size 128
	offset 0 1 0
}

pointlight TREMORFX1
{
	color 0.7 0.65 0.5
	size 72
	offset 0 4 0
}

object AxeTremorBlast
{
	frame PSLH { light TREMORFX1 }
}

pointlight FLFX01
{
	color 0.05 0.0 0.0
	size 72
	offset 0 36 0
}

pointlight FLFX02
{
	color 0.05 0.0 0.0
	size 52
	offset 0 36 0
}

pointlight FLFX03
{
	color 0.05 0.0 0.0
	size 40
	offset 0 36 0
}

pointlight FLFX04
{
	color 0.05 0.0 0.0
	size 34
	offset 0 36 0
}

pointlight METALPUFF01
{
	color 1.0 0.5 0.2
	size 17
}

pointlight METALPUFF02
{
	color 0.8 0.36 0.17
	size 26
}

pointlight METALPUFF03
{
	color 0.6 0.2 0.14
	size 33
}

pointlight METALPUFF04
{
	color 0.44 0.11 0.06
	size 28
}

pointlight METALPUFF05
{
	color 0.38 0.08 0.04
	size 25
}

pointlight METALPUFF06
{
	color 0.30 0.04 0.02
	size 23
}

pointlight 1PUFF01
{
	color 0.8 0.9 1.0
	size 32
}

pointlight 1PUFF02
{
	color 0.8 0.9 1.0
	size 27
}

pointlight 1PUFF03
{
	color 0.8 0.9 1.0
	size 22
}

pointlight 1PUFF04
{
	color 0.8 0.9 1.0
	size 17
}

pointlight 1PUFF05
{
	color 0.8 0.9 1.0
	size 12
}

pointlight 2PUFF01
{
	color 0.1 0.3 1.0
	size 32
}

pointlight 2PUFF02
{
	color 0.1 0.3 1.0
	size 27
}

pointlight 2PUFF03
{
	color 0.1 0.3 1.0
	size 22
}

pointlight 2PUFF04
{
	color 0.1 0.3 1.0
	size 17
}

pointlight 2PUFF05
{
	color 0.1 0.3 1.0
	size 12
}

pointlight 3PUFF01
{
	color 1.0 0.2 0.0
	size 32
}

pointlight 3PUFF02
{
	color 1.0 0.2 0.0
	size 27
}

pointlight 3PUFF03
{
	color 1.0 0.2 0.0
	size 22
}

pointlight 3PUFF04
{
	color 1.0 0.2 0.0
	size 17
}

pointlight 3PUFF05
{
	color 1.0 0.2 0.0
	size 12
}

pointlight 4PUFF01
{
	color 0.1 1.0 0.17
	size 32
}

pointlight 4PUFF02
{
	color 0.1 1.0 0.17
	size 27
}

pointlight 4PUFF03
{
	color 0.1 1.0 0.17
	size 22
}

pointlight 4PUFF04
{
	color 0.1 1.0 0.17
	size 17
}

pointlight 4PUFF05
{
	color 0.1 1.0 0.17
	size 12
}

pulselight SWORDSLASH
{
	color 0.1 0.26 1.0
	size 52
	secondarySize 64
	interval 0.5
}

Object SwordPowerSlash1
{
	frame PSLH { light SWORDSLASH }
}

pointlight BLUESWORDSPARK1
{
	color 0.05 0.05 0.25
	size 24
}

Object BlueSwordParticleTrail
{
	frame SPKB { light BLUESWORDSPARK1 }
}

pointlight QUIETUSFX12
{
	color 0.09 0.9 0.1
	size 67
}

pointlight QUIETUSFX13
{
	color 0.12 0.6 0.15
	size 60
}

pointlight QUIETUSFX14
{
	color 0.12 0.6 0.15
	size 53
}

pointlight QUIETUSFX15
{
	color 0.12 0.6 0.15
	size 44
}

pointlight QUIETUSFX16
{
	color 0.12 0.6 0.15
	size 36
}

Object QuietusRazors
{
	frame PSLH { light QUIETUSFX12 }
	frame BFE1D { light QUIETUSFX13 }
	frame BFE1C { light QUIETUSFX14 }
	frame BFE1B { light QUIETUSFX15 }
	frame BFE1A { light QUIETUSFX16 }
}

Object SuperQuietusRazors
{
	frame PSLH { light QUIETUSFX12 }
	frame BFE1D { light QUIETUSFX13 }
	frame BFE1C { light QUIETUSFX14 }
	frame BFE1B { light QUIETUSFX15 }
	frame BFE1A { light QUIETUSFX16 }
}

pointlight DARKSERVANT
{
	color 0.9 0.4 0.1
	size 32
	offset 0 36 0
}

object BrutalArtiDarkServant
{
	frame SUMN { light DARKSERVANT }
}

pointlight FLECHETTE
{
	color 0.2 0.8 0.2
	size 32
	offset 0 36 0
}

pointlight FLECHETTE2
{
	color 0.2 0.8 0.2
	size 32
	offset 0 4 0
}

object BrutalArtiPoisonBag
{
	frame PSBG { light FLECHETTE }
}

object ThrowedFlechette // Wow. Throwed!
{
	frame THRW { light FLECHETTE2 }
}

object ThrownFlechette0
{ frame THRW { light FLECHETTE2 } }

object ThrownFlechette1
{ frame THRW { light FLECHETTE2 } }

object ThrownFlechette2
{ frame THRW { light FLECHETTE2 } }

object ThrownFlechette3
{ frame THRW { light FLECHETTE2 } }

object ThrownFlechette4
{ frame THRW { light FLECHETTE2 } }

object ThrownFlechette5
{ frame THRW { light FLECHETTE2 } }

object ThrownFlechette6
{ frame THRW { light FLECHETTE2 } }

pointlight ARMORBOOST
{
	color 0.5 0.0 0.6
	size 40
	offset 0 32 0
}

object NewArtiBoostArmor
{
	frame BRAC { light ARMORBOOST }
}

pointlight CRYSTALVIAL
{
	color 0.2 0.2 0.8
	size 32
	offset 0 32 0
}

object BrutalCrystalVial
{
	frame PTN1 { light CRYSTALVIAL }
}

pointlight QUARTZFLASK
{
	color 0.6 0.0 0.7
	size 32
	offset 0 30 0
}

object BrutalArtiHealth
{
	frame PTN2 { light QUARTZFLASK }
}

pointlight POTIONOFEXCELLENCE
{
	color 1.0 0.5 0.1
	size 32
	offset 0 30 0
}

object BrutalArtiUpgrade
{
	frame ARTU { light POTIONOFEXCELLENCE }
}

pointlight DISCOFREPULSION
{
	color 0.9 0.76 0.0
	size 32
	offset 0 35 0
}

object BrutalArtiBlastRadius
{
	frame BLST { light DISCOFREPULSION }
}

pointlight AMBITINCANT
{
	color 0.2 0.2 0.9
	size 32
	offset 0 46 0
}

object BrutalArtiHealingRadius
{
	frame HRAD { light AMBITINCANT }
}

pointlight TELEDEVICE
{
	color 0.9 0.2 0.2
	size 32
	offset 0 32 0
}

object BrutalArtiTeleport
{
	frame ATLP { light TELEDEVICE }
}

object BrutalArtiTeleportOther
{
	frame TELO { light TELEDEVICE }
}

object BrutalArtiBoostMana
{
	frame BMAN { light ARMORBOOST }
}

object BrutalArtiInvulnerability2
{
	frame DEFN { light ARMORBOOST }
}

object BrutalArtiPork
{
	frame PORK { light DISCOFREPULSION }
}

pointlight SPEEDBOOTS
{
	color 0.1 0.1 0.9
	size 32
	offset 0 32 0
}

object BrutalArtiSpeedBoots
{
	frame SPED { light SPEEDBOOTS }
}

object BrutalArtiSuperHealth
{
	frame SPHL { light DISCOFREPULSION }
}

object BrutalArtiFly
{
	frame SOAR { light DISCOFREPULSION }
}

object BrutalTorchFuel
{
	frame TFUL { light DISCOFREPULSION }
}

pointlight MESHARMOR
{
	color 0.9 0.84 0.78
	size 37
	offset 0 12 0
}

pointlight FALCONSHIELD
{
	color 0.8 0.36 0.0
	size 32
	offset 0 9 0
}

pointlight PLATHELM
{
	color 0.78 0.84 0.9
	size 32
	offset 0 7 0
}

pointlight AMULETWARD
{
	color 0.2 0.2 0.8
	size 37
	offset 0 10 0
}

object Brutal_MeshArmor
{
	frame ARM1 { light MESHARMOR }
}

object Brutal_FalconShield
{
	frame ARM2 { light FALCONSHIELD }
}

object Brutal_PlatinumHelm
{
	frame ARM3 { light PLATHELM }
}

object Brutal_AmuletOfWarding
{
	frame ARM4 { light AMULETWARD }
}

pointlight EMERALDKEY
{
	color 0.16 0.9 0.16
	size 37
	offset 0 6 0
}

pointlight SILVERKEY
{
	color 0.88 0.9 0.93
	size 37
	offset 0 6 0
}

pointlight FIREKEY
{
	color 0.8 0.3 0.0
	size 37
	offset 0 6 0
}

pointlight STEELKEY
{
	color 0.93 0.9 0.86
	size 37
	offset 0 6 0
}

pointlight CAVEKEY
{
	color 0.7 0.28 0.17
	size 37
	offset 0 6 0
}

pointlight SWAMPKEY
{
	color 0.21 0.9 0.16
	size 37
	offset 0 6 0
}

pointlight CASTLEKEY
{
	color 0.8 0.35 0.1
	size 37
	offset 0 6 0
}

pointlight HORNKEY
{
	color 0.9 0.7 0.6
	size 37
	offset 0 6 0
}

pointlight ICEKEY
{
	color 0.25 0.3 1.0
	size 37
	offset 0 6 0
}

object Emerald_Key
{
	frame KEY5 { light EMERALDKEY }
}

object Silver_Key
{
	frame KEY7 { light SILVERKEY }
}

object Fire_Key
{
	frame KEY4 { light FIREKEY }
}

object Steel_Key
{
	frame KEY1 { light STEELKEY }
}

object Cave_Key
{
	frame KEY2 { light CAVEKEY }
}

object Swamp_Key
{
	frame KEYA { light SWAMPKEY }
}

object Castle_Key
{
	frame KEYB { light CASTLEKEY }
}

object Horn_Key
{
	frame KEY9 { light HORNKEY }
}

object Axe_Key
{
	frame KEY3 { light STEELKEY }
}

object Dungeon_Key
{
	frame KEY6 { light SILVERKEY }
}

object Rusted_Key
{
	frame KEY8 { light STEELKEY }
}

/*object Ice_Key
{
	frame KEYC { light ICEKEY }
}*/

pointlight MANA1
{
	color 0.0 0.0 0.9
	size 32
	offset 0 32 0
}

object Blue_Mana
{
	frame MAN1 { light MANA1 }
}

pointlight MANA2
{
	color 0.0 0.9 0.0
	size 32
	offset 0 32 0
}

object Green_Mana
{
	frame MAN2 { light MANA2 }
}

pointlight MANA3
{
	color 0.6 0.0 0.0
	size 40
	offset 0 32 0
}

object Combined_Mana
{
	frame MAN3 { light MANA3 }
}

pointlight MANA4
{
	color 0.6 0.0 0.0
	size 36
	offset 0 30 0
}

object Red_Mana
{
	frame MAN4 { light MANA4 }
}

pointlight MANABATTERY1
{
	color 0.0 0.9 0.0
	size 48
	offset 0 34 0
}

object GreenManaBattery
{
	frame MBAT { light MANABATTERY1 }
}

pointlight MANABATTERY2
{
	color 0.2 0.26 1.0
	size 48
	offset 0 34 0
}

object BlueManaBattery
{
	frame MBAT { light MANABATTERY2 }
}

pointlight MANABATTERY3
{
	color 0.9 0.0 0.0
	size 48
	offset 0 34 0
}

object RedManaBattery
{
	frame MBAT { light MANABATTERY3 }
}

flickerlight GHOST
{
	color 1.0 1.0 1.0
	size 56
	secondarySize 52
	chance 0.7
	subtractive 1
}

object HolyMissile
{
	frame SPIRP { light GHOST }
}

object BrutalHolySpirit
{
	frame SPIRA { light GHOST }
	frame SPIRB { light GHOST }
}

pulselight BIGREDTORCH50
{
	color 1.0 0.3 0.0
	size 68
	secondarySize 74
	interval 0.001
	offset 0 50 0
}

pulselight BIGREDTORCH10
{
	color 1.0 0.3 0.0
	size 68
	secondarySize 74
	interval 0.001
	offset 0 10 0
}

object BrutalFireThing
{
	frame FSKL { light BIGREDTORCH10 }
}

object BrutalZCandle
{
	frame CNDL { light BIGREDTORCH10 }
}

object BrutalChandelier
{
	frame CDLRA { light BIGREDTORCH10 }
	frame CDLRB { light BIGREDTORCH10 }
	frame CDLRC { light BIGREDTORCH10 }
}

object BrutalBrassTorch
{
	frame BRTR { light BIGREDTORCH50 }
}

object BrutalWallTorch
{
	frame WLTRA { light BIGREDTORCH10 }
	frame WLTRB { light BIGREDTORCH10 }
	frame WLTRC { light BIGREDTORCH10 }
	frame WLTRD { light BIGREDTORCH10 }
	frame WLTRE { light BIGREDTORCH10 }
	frame WLTRF { light BIGREDTORCH10 }
	frame WLTRG { light BIGREDTORCH10 }
	frame WLTRH { light BIGREDTORCH10 }
	frame WLTRJ { light BIGREDTORCH10 }
}

object BrutalWallTorchUnlit
{
	frame WLTRA { light BIGREDTORCH10 }
	frame WLTRB { light BIGREDTORCH10 }
	frame WLTRC { light BIGREDTORCH10 }
	frame WLTRD { light BIGREDTORCH10 }
	frame WLTRE { light BIGREDTORCH10 }
	frame WLTRF { light BIGREDTORCH10 }
	frame WLTRG { light BIGREDTORCH10 }
	frame WLTRH { light BIGREDTORCH10 }
	frame WLTRJ { light BIGREDTORCH10 }
}

object BrutalZTwinedTorch
{
	frame TWTRA { light BIGREDTORCH50 }
	frame TWTRB { light BIGREDTORCH50 }
	frame TWTRC { light BIGREDTORCH50 }
	frame TWTRD { light BIGREDTORCH50 }
	frame TWTRE { light BIGREDTORCH50 }
	frame TWTRF { light BIGREDTORCH50 }
	frame TWTRG { light BIGREDTORCH50 }
	frame TWTRH { light BIGREDTORCH50 }
	frame TWTRJ { light BIGREDTORCH50 }
}

object BrutalZTwinedTorchUnlit
{
	frame TWTRA { light BIGREDTORCH50 }
	frame TWTRB { light BIGREDTORCH50 }
	frame TWTRC { light BIGREDTORCH50 }
	frame TWTRD { light BIGREDTORCH50 }
	frame TWTRE { light BIGREDTORCH50 }
	frame TWTRF { light BIGREDTORCH50 }
	frame TWTRG { light BIGREDTORCH50 }
	frame TWTRH { light BIGREDTORCH50 }
	frame TWTRJ { light BIGREDTORCH50 }
}

object BrutalFireBull
{
	frame FBULA { light BIGREDTORCH10 }
	frame FBULB { light BIGREDTORCH10 }
	frame FBULC { light BIGREDTORCH10 }
	frame FBULD { light BIGREDTORCH10 }
	frame FBULE { light BIGREDTORCH10 }
	frame FBULF { light BIGREDTORCH10 }
	frame FBULG { light BIGREDTORCH10 }
	frame FBULI { light BIGREDTORCH10 }
	frame FBULJ { light BIGREDTORCH10 }
	frame FBULY { light BIGREDTORCH10 }
}

object BrutalFireBullUnlit
{
	frame FBULA { light BIGREDTORCH10 }
	frame FBULB { light BIGREDTORCH10 }
	frame FBULC { light BIGREDTORCH10 }
	frame FBULD { light BIGREDTORCH10 }
	frame FBULE { light BIGREDTORCH10 }
	frame FBULF { light BIGREDTORCH10 }
	frame FBULG { light BIGREDTORCH10 }
	frame FBULI { light BIGREDTORCH10 }
	frame FBULJ { light BIGREDTORCH10 }
	frame FBULY { light BIGREDTORCH10 }
}

pulselight BLUECANDLE_HEXEN
{
	color 0.11 0.26 1.0
	size 32
	secondarysize 40
	offset 0 25 0
	interval 0.0004
}

object BrutalBlueCandle
{
	frame CAND { light BLUECANDLE_HEXEN }
}

pulselight TORCHFLAREGLOW
{
    color 0.5 0.27 0.0
    size 196
    secondarySize 212
    interval 0.04
    offset 0 0 0
}

object TorchGlowFlare
{
    frame LENY { light TORCHFLAREGLOW }
}

pulselight XMASTREEBURNING
{
	color 0.8 0.25 0.0
	size 80
	secondarysize 96
	offset 0 64 0
	interval 0.001
}

pulselight BRUTALFLAMELARGE
{
	color 0.5 0.21 0.0
	size 56
	secondarySize 70
	interval 0.0007
	offset 0 8 0
}

pulselight BRUTALFLAMESMALL
{
	color 0.5 0.21 0.0
	size 28
	secondarySize 35
	interval 0.0007
	offset 0 4 0
}

pointlight PLASMABALL
{
	color 0.0 0.1 1.0
	size 160
}

pointlight EKANITEBALL
{
	color 0.0 1.0 0.1
	size 160
}

pointlight SARDONYXBALL
{
	color 1.0 0.0 0.1
	size 160
}

pointlight PLASMABALLSMALL
{
	color 0.0 0.1 1.0
	size 96
}

object ThunderArrow
{
	frame FX98 { light PLASMABALLSMALL }
}

object ThunderFlare
{
	frame L2NB { light PLASMABALL }
}

object EkaniteWandFlare
{
	frame L2NG { light EKANITEBALL }
}

object SardonyxWandFlare
{
	frame L3NR { light SARDONYXBALL }
}

pulselight EXPLOSIONFLASH
{
	color 1.0 0.3 0.0
	size 68
	secondarySize 84
	interval 0.0001
	offset 0 0 0
}

object ExplosionFlareSpawner
{
	frame L2NR { light EXPLOSIONFLASH }
}

FlickerLight2 YELLOWBALL
{
	Color 0.5 0.3 0.0
	Size 128
	SecondarySize 96
	Interval 0.0001
}

pointlight YELLOWBALLSMALL1
{
	color 0.5 0.3 0.1
	size 76
}

pointlight YELLOWBALLSMALL2
{
	color 0.65 0.37 0.0
	size 88
}

pointlight YELLOWBALLSMALL3
{
	color 0.8 0.45 0.0
	size 104
}

pointlight YELLOWBALLSMALL4
{
	color 0.7 0.4 0.0
	size 114
}

pointlight YELLOWBALLSMALL5
{
	color 0.55 0.3 0.0
	size 121
}

pointlight YELLOWBALLSMALL6
{
	color 0.35 0.12 0.0
	size 126
}

pointlight YELLOWBALLSMALL7
{
	color 0.18 0.05 0.0
	size 130
}

FlickerLight2 ORANGEBALL
{
	Color 0.6 0.2 0.0
	Size 128
	SecondarySize 96
	Interval 0.0001
}

pointlight ORANGEBALLSMALL1
{
	color 0.7 0.3 0.1
	size 96
}

pointlight ORANGEBALLSMALL2
{
	color 0.85 0.37 0.0
	size 108
}

pointlight ORANGEBALLSMALL3
{
	color 1.0 0.45 0.0
	size 124
}

pointlight ORANGEBALLSMALL4
{
	color 0.9 0.4 0.0
	size 134
}

pointlight ORANGEBALLSMALL5
{
	color 0.75 0.3 0.0
	size 141
}

pointlight ORANGEBALLSMALL6
{
	color 0.40 0.12 0.0
	size 146
}

pointlight ORANGEBALLSMALL7
{
	color 0.28 0.05 0.0
	size 150
}

object BrutalFireBall
{
	frame FRFX { light YELLOWBALLSMALL1 }
}

object BrutalFireDemonMissile
{
	frame FDMB { light YELLOWBALLSMALL1 }
}

object BrutalInfernoDemonMissile
{
	frame FX12 { light ORANGEBALLSMALL1 }
}

object BrutalFireDemon
{
	frame FDMNA { light YELLOWBALL }
	frame FDMNB { light YELLOWBALL }
	frame FDMNC { light YELLOWBALL }
	frame FDMND { light YELLOWBALL }
	frame FDMNE { light YELLOWBALL }
	frame FDMNF { light YELLOWBALL }
	frame FDMNG { light YELLOWBALL }
	frame FDMNH { light YELLOWBALL }
	frame FDMNI { light YELLOWBALL }
	frame FDMNJ { light YELLOWBALL }
	frame FDMNK { light YELLOWBALL }
}

object BrutalInfernoDemon
{
	frame IDMNA { light ORANGEBALL }
	frame IDMNB { light ORANGEBALL }
	frame IDMNC { light ORANGEBALL }
	frame IDMND { light ORANGEBALL }
	frame IDMNE { light ORANGEBALL }
	frame IDMNF { light ORANGEBALL }
	frame IDMNG { light ORANGEBALL }
	frame IDMNH { light ORANGEBALL }
	frame IDMNI { light ORANGEBALL }
	frame IDMNJ { light ORANGEBALL }
	frame IDMNK { light ORANGEBALL }
}

object MageZInfernoDemon
{
	frame MDMNA { light ORANGEBALL }
	frame MDMNB { light ORANGEBALL }
	frame MDMNC { light ORANGEBALL }
	frame MDMND { light ORANGEBALL }
	frame MDMNE { light ORANGEBALL }
	frame MDMNF { light ORANGEBALL }
	frame MDMNG { light ORANGEBALL }
	frame MDMNH { light ORANGEBALL }
	frame MDMNI { light ORANGEBALL }
	frame MDMNJ { light ORANGEBALL }
	frame MDMNK { light ORANGEBALL }
}

FlickerLight2 FallenLight
{
	Color 1.0 0.5 0.0
	Size 128
	SecondarySize 64
	Interval 0.008
}

Pointlight FallenLight2
{
	Color 1.0 0.5 0.2
	Size 96
}

Pointlight FallenLight3
{
	Color 1.0 0.5 0.2
	Size 64
}

Pointlight FallenLight4
{
	Color 1.0 0.5 0.2
	Size 32
}

Object Imp_Familiar3
{
	Frame FALNA { Light FallenLight }
	Frame FALNB { Light FallenLight }
	Frame FALNC { Light FallenLight }
	Frame FALND { Light FallenLight }
	Frame FALNE { Light FallenLight }
	Frame FALNF { Light FallenLight }
	Frame FALNG { Light FallenLight }
	Frame FALNH { Light FallenLight2 }
	Frame FALNI { Light FallenLight3 }
	Frame FALNJ { Light FallenLight4 }
}

Pointlight FallenShot
{
	Color 0.8 0.4 0.2
	Size 32
}

Pointlight FallenShot2
{
	Color 1.0 0.5 0.3
	Size 48
}

Pointlight FallenShot3
{
	Color 0.8 0.4 0.2
	Size 40
}

Pointlight FallenShot4
{
	Color 0.5 0.2 0.0
	Size 24
}

Pointlight FallenShot5
{
	Color 0.3 0.15 0.0
	Size 16
}

Object FallenShot
{
	Frame BALFA { Light FallenShot }
	Frame BALFB { Light FallenShot }
	Frame BALFC { Light FallenShot2 }
	Frame BALFD { Light FallenShot3 }
	Frame BALFE { Light FallenShot4 }
	Frame BALFF { Light FallenShot5 }
}

pointlight TORCHTNROWNFLAME1
{ color 0.14 0.1 0.0 size 56 offset 0 0 0 }

pointlight TORCHTNROWNFLAME2
{ color 0.14 0.1 0.0 size 64 offset 0 0 0 }

pointlight TORCHTNROWNFLAME3
{ color 0.14 0.1 0.0 size 72 offset 0 0 0 }

pointlight TORCHTNROWNFLAME4
{ color 0.14 0.1 0.0 size 80 offset 0 0 0 }

pointlight TORCHTNROWNFLAME5
{ color 0.14 0.1 0.0 size 96 offset 0 0 0 }

pointlight TORCHTNROWNFLAME6
{ color 0.14 0.096 0.0 size 100 offset 0 0 0 }

pointlight TORCHTNROWNFLAME7
{ color 0.14 0.092 0.0 size 106 offset 0 0 0 }

pointlight TORCHTNROWNFLAME8
{ color 0.14 0.086 0.0 size 112 offset 0 0 0 }

pointlight TORCHTNROWNFLAME9
{ color 0.14 0.080 0.0 size 116 offset 0 0 0 }

pointlight TORCHTNROWNFLAMEA
{ color 0.14 0.074 0.0 size 120 offset 0 0 0 }

pointlight TORCHTNROWNFLAMEB
{ color 0.14 0.068 0.0 size 117 offset 0 0 0 }

pointlight TORCHTNROWNFLAMEC
{ color 0.14 0.062 0.0 size 111 offset 0 0 0 }

pointlight TORCHTNROWNFLAMED
{ color 0.14 0.056 0.0 size 102 offset 0 0 0 }

pointlight TORCHTNROWNFLAMEE
{ color 0.14 0.050 0.0 size 90 offset 0 0 0 }

pointlight TORCHTNROWNFLAMEF
{ color 0.14 0.044 0.0 size 75 offset 0 0 0 }

pointlight TORCHTNROWNFLAME10
{ color 0.14 0.036 0.0 size 52 offset 0 0 0 }

object TorchThrownFlame
{
	frame FIR3A { light TORCHTNROWNFLAME1 }
	frame FIR3B { light TORCHTNROWNFLAME2 }
	frame FIR3C { light TORCHTNROWNFLAME3 }
	frame FIR3D { light TORCHTNROWNFLAME4 }
	frame FIR3E { light TORCHTNROWNFLAME5 }
	frame FIR3F { light TORCHTNROWNFLAME6 }
	frame FIR3G { light TORCHTNROWNFLAME7 }
	frame FIR3H { light TORCHTNROWNFLAME8 }
	frame FIR3I { light TORCHTNROWNFLAME9 }
	frame FIR3J { light TORCHTNROWNFLAMEA }
	frame FIR3K { light TORCHTNROWNFLAMEB }
	frame FIR3L { light TORCHTNROWNFLAMEC }
	frame FIR3M { light TORCHTNROWNFLAMED }
	frame FIR3N { light TORCHTNROWNFLAMEE }
	frame FIR3O { light TORCHTNROWNFLAMEF }
	frame FIR3P { light TORCHTNROWNFLAME10 }
}

flickerlight SERPENTBALL
{
	color 1.0 0.75 0.0
	size 80
	secondarySize 64
	chance 0.5
}

flickerlight SERPENTBALL_X1
{
	color 1.0 0.75 0.0
	size 92
	secondarySize 72
	chance 0.5
}

flickerlight SERPENTBALL_X2
{
	color 0.8 0.58 0.0
	size 104
	secondarySize 80
	chance 0.5
}

flickerlight SERPENTBALL_X3
{
	color 0.5 0.29 0.0
	size 116
	secondarySize 96
	chance 0.5
}

flickerlight SERPENTBALL_X4
{
	color 0.2 0.146 0.0
	size 132
	secondarySize 104
	chance 0.5
}

object Demon1Projectile
{
	frame DMFXA { light SERPENTBALL }
	frame DMFXB { light SERPENTBALL }
	frame DMFXC { light SERPENTBALL }
}

pointlight CSGASBALL
{
	color 0.0 0.78 0.0
	size 72
}

flickerlight CSGASBALL_X1
{
	color 0.0 0.78 0.0
	size 80
	secondarySize 72
	chance 0.5
}

flickerlight CSGASBALL_X2
{
	color 0.0 0.63 0.0
	size 96
	secondarySize 80
	chance 0.5
}

flickerlight CSGASBALL_X3
{
	color 0.0 0.47 0.0
	size 108
	secondarySize 96
	chance 0.5
}

flickerlight CSGASBALL_X4
{
	color 0.0 0.2 0.0
	size 124
	secondarySize 104
	chance 0.5
}

object Demon2Projectile
{
	frame D2FXA { light CSGASBALL }
	frame D2FXB { light CSGASBALL }
	frame D2FXC { light CSGASBALL }
}

pointlight TAURBALL
{
	color 0.2 0.2 1.0
	size 48
}

flickerlight TAURBALL_X1
{
	color 0.2 0.2 1.0
	size 56
	secondarySize 64
	chance 0.4
}

flickerlight TAURBALL_X2
{
	color 0.2 0.2 0.7
	size 64
	secondarySize 72
	chance 0.4
}

flickerlight TAURBALL_X3
{
	color 0.1 0.1 0.5
	size 72
	secondarySize 80
	chance 0.4
}

flickerlight TAURBALL_X4
{
	color 0.0 0.0 0.3
	size 80
	secondarySize 88
	chance 0.4
}

object BrutalCentaurFX
{
	frame CTFXA { light TAURBALL }
	frame CTFXB { light TAURBALL_X1 }
	frame CTFXC { light TAURBALL_X2 }
	frame CTFXD { light TAURBALL_X3 }
	frame CTFXE { light TAURBALL_X4 }
	frame CTFXF { light TAURBALL_X4 }
}

PulseLight BronzeGolem1
{
	Color 0.0 0.8 0.0
	Offset 0 68 0
	Size 16
	SecondarySize 32
	DontLightSelf 1
}

PointLight BronzeGolem2
{
	Color 0.2 1.0 0.2
	Offset 0 68 0
	Size 72
}

Object Golem_Familiar3
{
	Frame GOL3A { Light BronzeGolem1 }
	Frame GOL3B { Light BronzeGolem1 }
	Frame GOL3C { Light BronzeGolem1 }
	Frame GOL3D { Light BronzeGolem1 }
	Frame GOL3E { Light BronzeGolem1 }
	Frame GOL3F { Light BronzeGolem1 }
	Frame GOL3G { Light BronzeGolem1 }
	Frame GOL3H { Light BronzeGolem1 }
	Frame GOL3I { Light BronzeGolem1 }
	Frame GOL3Y { Light BronzeGolem2 }
}

Pointlight CRYSTALSHARD1
{
	Color 0.19 0.22 0.25
	Size 56
}

Pointlight BRONZESHARD1
{
	Color 0.1 0.4 0.1
	Size 80
}

flickerlight2 TELESMOKE
{
	color 1.0 0.0 0.0
	size 64
	secondarySize 72
	interval 0.0001
	offset 0 44 0
}

Object FX_TeleSmoke
{
	frame TNT1A { light TELESMOKE }
}

Glow
{
	Flats
	{
		X_004
		X_003
		X_002
		X_001
	}
}

Skybox DARKSKY
{
	DARK_NOR
	DARK_EAS
	DARK_SOU
	DARK_WES
	DARK_TOP
	DARK_BOT
}

Brightmap Sprite "RLNGE0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGE0.png"}

Brightmap Sprite "RLNGF0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGE0.png"}

Brightmap Sprite "RLNGG0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGF0.png"}

Brightmap Sprite "RLNGH0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGF0.png"}

Brightmap Sprite "RLNGI0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGF0.png"}

Brightmap Sprite "RLNGJ0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGG0.png"}

Brightmap Sprite "RLNGK0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGG0.png"}

Brightmap Sprite "RLNGL0"
{map "GRAPHICS/BRIGHTMAPS/BMRLNGG0.png"}

Brightmap Sprite "PSWDA0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDB0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDC0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDD0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDE0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDF0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDP0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDQ0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDR0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDS0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWDT0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDA0.png"}

Brightmap Sprite "PSWSA0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWSA0.png"}

Brightmap Sprite "PSWSB0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWSB0.png"}

Brightmap Sprite "PSWSC0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWSC0.png"}

Brightmap Sprite "PSWSD0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWSD0.png"}

Brightmap Sprite "PSWDU0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDM0.png"}

Brightmap Sprite "PSWDV0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDM0.png"}

Brightmap Sprite "PSWDW0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDN0.png"}

Brightmap Sprite "PSWDX0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDN0.png"}

Brightmap Sprite "PSWDY0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDN0.png"}

Brightmap Sprite "PSWDZ0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDN0.png"}

Brightmap Sprite "PSWDG0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDG0.png"}

Brightmap Sprite "PSWDH0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDH0.png"}

Brightmap Sprite "PSWDI0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDI0.png"}

Brightmap Sprite "PSWDJ0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDJ0.png"}

Brightmap Sprite "PSWDK0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDJ0.png"}

Brightmap Sprite "PSWDL0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDK0.png"}

Brightmap Sprite "PSWDM0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDK0.png"}

Brightmap Sprite "PSWDO0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWDL0.png"}

Brightmap Sprite "PSWPA0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "PSWPB0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "PSWPC0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "PSWPD0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "PSWPE0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "PSWPF0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "PSWPG0"
{map "GRAPHICS/BRIGHTMAPS/BMPSWPA0.png"}

Brightmap Sprite "GMCEA0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEB0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEC0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCED0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEE0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEF0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEG0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEH0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEI0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEJ0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEK0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEA0.png"}

Brightmap Sprite "GMCEL0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEL0.png"}

Brightmap Sprite "GMCEM0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEM0.png"}

Brightmap Sprite "GMCEN0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEN0.png"}

Brightmap Sprite "GMCEO0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEO0.png"}

Brightmap Sprite "GMCEP0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEO0.png"}

Brightmap Sprite "GMCEQ0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEQ0.png"}

Brightmap Sprite "GMCER0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEQ0.png"}

Brightmap Sprite "GMCES0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEQ0.png"}

Brightmap Sprite "GMCET0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCET0.png"}

Brightmap Sprite "GMCEU0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCET0.png"}

Brightmap Sprite "GMCEV0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCET0.png"}

Brightmap Sprite "GMCEW0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEW0.png"}

Brightmap Sprite "GMCEX0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEX0.png"}

Brightmap Sprite "GMCEY0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEY0.png"}

Brightmap Sprite "GMCEZ0"
{map "GRAPHICS/BRIGHTMAPS/BMGMCEZ0.png"}

Brightmap Sprite "GMC2A0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2A0.png"}

Brightmap Sprite "GMC2B0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2A0.png"}

Brightmap Sprite "GMC2C0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2C0.png"}

Brightmap Sprite "GMC2D0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2C0.png"}

Brightmap Sprite "GMC2E0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2E0.png"}

Brightmap Sprite "GMC2F0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2E0.png"}

Brightmap Sprite "GMC2G0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2E0.png"}

Brightmap Sprite "GMC2H0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2E0.png"}

Brightmap Sprite "GMC2I0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

Brightmap Sprite "GMC2J0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

Brightmap Sprite "GMC2K0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

Brightmap Sprite "GMC2L0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

Brightmap Sprite "GMC2M0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

Brightmap Sprite "GMC2N0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

Brightmap Sprite "GMC2O0"
{map "GRAPHICS/BRIGHTMAPS/BMGMC2I0.png"}

BrightMap Sprite FALNA1
{
	Map BMFALNA1
	DisableFullBright
}

BrightMap Sprite FALNA2A8
{
	Map BMFALNA2
	DisableFullBright
}

BrightMap Sprite FALNA3A7
{
	Map BMFALNA3
	DisableFullBright
}

BrightMap Sprite FALNA4A6
{
	Map BMFALNA4
	DisableFullBright
}

BrightMap Sprite FALNA5
{
	Map BMFALNA5
	DisableFullBright
}

BrightMap Sprite FALNB1
{
	Map BMFALNB1
	DisableFullBright
}

BrightMap Sprite FALNB2B8
{
	Map BMFALNB2
	DisableFullBright
}

BrightMap Sprite FALNB3B7
{
	Map BMFALNB3
	DisableFullBright
}

BrightMap Sprite FALNB4B6
{
	Map BMFALNB4
	DisableFullBright
}

BrightMap Sprite FALNB5
{
	Map BMFALNB5
	DisableFullBright
}

BrightMap Sprite FALNC1
{
	Map BMFALNC1
	DisableFullBright
}

BrightMap Sprite FALNC2C8
{
	Map BMFALNC2
	DisableFullBright
}

BrightMap Sprite FALNC3C7
{
	Map BMFALNC3
	DisableFullBright
}

BrightMap Sprite FALNC4C6
{
	Map BMFALNC4
	DisableFullBright
}

BrightMap Sprite FALNC5
{
	Map BMFALNC5
	DisableFullBright
}

BrightMap Sprite FALND1
{
	Map BMFALND1
	DisableFullBright
}

BrightMap Sprite FALND2D8
{
	Map BMFALND2
	DisableFullBright
}

BrightMap Sprite FALND3D7
{
	Map BMFALND3
	DisableFullBright
}

BrightMap Sprite FALND4D6
{
	Map BMFALND4
	DisableFullBright
}

BrightMap Sprite FALND5
{
	Map BMFALND5
	DisableFullBright
}

BrightMap Sprite FALNE1
{
	Map BMFALNE1
	DisableFullBright
}

BrightMap Sprite FALNE2E8
{
	Map BMFALNE2
	DisableFullBright
}

BrightMap Sprite FALNE3E7
{
	Map BMFALNE3
	DisableFullBright
}

BrightMap Sprite FALNE4E6
{
	Map BMFALNE4
	DisableFullBright
}

BrightMap Sprite FALNE5
{
	Map BMFALNE5
	DisableFullBright
}

BrightMap Sprite FALNF1
{
	Map BMFALNF1
	DisableFullBright
}

BrightMap Sprite FALNF2F8
{
	Map BMFALNF2
	DisableFullBright
}

BrightMap Sprite FALNF3F7
{
	Map BMFALNF3
	DisableFullBright
}

BrightMap Sprite FALNF4F6
{
	Map BMFALNF4
	DisableFullBright
}

BrightMap Sprite FALNF5
{
	Map BMFALNF5
	DisableFullBright
}

BrightMap Sprite FALNG1
{
	Map BMFALNG1
	DisableFullBright
}

BrightMap Sprite FALNG2G8
{
	Map BMFALNG2
	DisableFullBright
}

BrightMap Sprite FALNG3G7
{
	Map BMFALNG3
	DisableFullBright
}

BrightMap Sprite FALNG4G6
{
	Map BMFALNG4
	DisableFullBright
}

BrightMap Sprite FALNG5
{
	Map BMFALNG5
	DisableFullBright
}

BrightMap Sprite FALNH0
{
	Map BMFALNH0
	DisableFullBright
}

BrightMap Sprite FALNI0
{
	Map BMFALNI0
	DisableFullBright
}

BrightMap Sprite FALNJ0
{
	Map BMFALNJ0
	DisableFullBright
}

BrightMap Sprite FALNK0
{
	Map BMFALNK0
	DisableFullBright
}

BrightMap Sprite FALNL0
{
	Map BMFALNL0
	DisableFullBright
}

BrightMap Sprite FALNM0
{
	Map BMFALNM0
	DisableFullBright
}

BrightMap Sprite BALFA1
{
	Map BMBALFA1
	DisableFullBright
}

BrightMap Sprite BALFA2A8
{
	Map BMBALFA2
	DisableFullBright
}

BrightMap Sprite BALFA3A7
{
	Map BMBALFA3
	DisableFullBright
}

BrightMap Sprite BALFA4A6
{
	Map BMBALFA4
	DisableFullBright
}

BrightMap Sprite BALFA5
{
	Map BMBALFA5
	DisableFullBright
}

BrightMap Sprite BALFB1
{
	Map BMBALFB1
	DisableFullBright
}

BrightMap Sprite BALFB2B8
{
	Map BMBALFB2
	DisableFullBright
}

BrightMap Sprite BALFB3B7
{
	Map BMBALFB3
	DisableFullBright
}

BrightMap Sprite BALFB4B6
{
	Map BMBALFB4
	DisableFullBright
}

BrightMap Sprite BALFB5
{
	Map BMBALFB5
	DisableFullBright
}

BrightMap Sprite BALFC0
{
	Map BMBALFC0
	DisableFullBright
}

BrightMap Sprite BALFD0
{
	Map BMBALFD0
	DisableFullBright
}

BrightMap Sprite BALFE0
{
	Map BMBALFE0
	DisableFullBright
}

BrightMap Sprite BALFF0
{
	Map BMBALFF0
	DisableFullBright
}

BrightMap Sprite FBFXA0
{
	Map BMFBFXA0
	DisableFullBright
}

BrightMap Sprite FBFXB0
{
	Map BMFBFXB0
	DisableFullBright
}

BrightMap Sprite FBFXC0
{
	Map BMFBFXC0
	DisableFullBright
}

BrightMap Sprite FBFXD0
{
	Map BMFBFXD0
	DisableFullBright
}

BrightMap Sprite FBFXE0
{
	Map BMFBFXE0
	DisableFullBright
}

BrightMap Sprite FBSPA0
{
	Map BMFBSPA0
	DisableFullBright
}

BrightMap Sprite FBSPB0
{
	Map BMFBSPB0
	DisableFullBright
}

BrightMap Sprite FBSPC0
{
	Map BMFBSPC0
	DisableFullBright
}

BrightMap Sprite FBSPD0
{
	Map BMFBSPD0
	DisableFullBright
}

BrightMap Sprite FBSPE0
{
	Map BMFBSPE0
	DisableFullBright
}

brightmap sprite CDLRA0
{
	map "GRAPHICS/BRIGHTMAPS/CDLRA0.png"
	//iwad
	disablefullbright
}

brightmap sprite CDLRB0
{
	map "GRAPHICS/BRIGHTMAPS/CDLRB0.png"
	//iwad
	disablefullbright
}

brightmap sprite CDLRC0
{
	map "GRAPHICS/BRIGHTMAPS/CDLRC0.png"
	//iwad
	disablefullbright
}

brightmap sprite CENTF1
{
	map "GRAPHICS/BRIGHTMAPS/CENTF1.png"
	//iwad
	disablefullbright
}

brightmap sprite CENTF2
{
	map "GRAPHICS/BRIGHTMAPS/CENTF2.png"
	//iwad
	disablefullbright
}

brightmap sprite CENTF3
{
	//iwad
	disablefullbright
}

brightmap sprite CENTF4
{
	//iwad
	disablefullbright
}

brightmap sprite CENTF5
{
	//iwad
	disablefullbright
}

brightmap sprite CENTF6
{
	//iwad
	disablefullbright
}

brightmap sprite CENTF7
{
	//iwad
	disablefullbright
}

brightmap sprite CENTF8
{
	map "GRAPHICS/BRIGHTMAPS/CENTF8.png"
	//iwad
	disablefullbright
}

brightmap sprite ICEYG1
{
	map "GRAPHICS/BRIGHTMAPS/ICEYG1.png"
	//iwad
	disablefullbright
}

brightmap sprite ICEYG2G8
{
	map "GRAPHICS/BRIGHTMAPS/ICEYG2G8.png"
	//iwad
	disablefullbright
}

brightmap sprite ICEYG3G7
{
	map "GRAPHICS/BRIGHTMAPS/ICEYG3G7.png"
	//iwad
	disablefullbright
}

brightmap sprite ICEYG4G6
{
	map "GRAPHICS/BRIGHTMAPS/ICEYG4G6.png"
	//iwad
	disablefullbright
}

brightmap sprite ICEYG5
{
	map "GRAPHICS/BRIGHTMAPS/ICEYG5.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF1
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF1.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF2
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF2.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF3
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF3.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF4
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF4.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF5
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF5.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF6
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF6.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF7
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF7.png"
	//iwad
	disablefullbright
}

brightmap sprite MAGEF8
{
	map "GRAPHICS/BRIGHTMAPS/MAGEF8.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHE1
{
	map "GRAPHICS/BRIGHTMAPS/WRTHE1.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHE2E8
{
	map "GRAPHICS/BRIGHTMAPS/WRTHE2E8.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHE3E7
{
	map "GRAPHICS/BRIGHTMAPS/WRTHE3E7.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHE4E6
{
	map "GRAPHICS/BRIGHTMAPS/WRTHE4E6.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHE5
{
	map "GRAPHICS/BRIGHTMAPS/WRTHE5.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHF1
{
	map "GRAPHICS/BRIGHTMAPS/WRTHF1.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHF2F8
{
	map "GRAPHICS/BRIGHTMAPS/WRTHF2F8.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHF3F7
{
	map "GRAPHICS/BRIGHTMAPS/WRTHF3F7.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHF4F6
{
	map "GRAPHICS/BRIGHTMAPS/WRTHF4F6.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHF5
{
	map "GRAPHICS/BRIGHTMAPS/WRTHF5.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHG1
{
	map "GRAPHICS/BRIGHTMAPS/WRTHG1.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHG2G8
{
	map "GRAPHICS/BRIGHTMAPS/WRTHG2G8.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHG3G7
{
	map "GRAPHICS/BRIGHTMAPS/WRTHG3G7.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHG4G6
{
	map "GRAPHICS/BRIGHTMAPS/WRTHG4G6.png"
	//iwad
	disablefullbright
}

brightmap sprite WRTHG5
{
	map "GRAPHICS/BRIGHTMAPS/WRTHG5.png"
	//iwad
	disablefullbright
}

brightmap texture MONK18
{
	map "GRAPHICS/BRIGHTMAPS/W_046.png"
	//iwad
	disablefullbright
}

brightmap texture MONK22
{
	map "GRAPHICS/BRIGHTMAPS/W_050.png"
	//iwad
	disablefullbright
}

brightmap texture PLANET1
{
	map "GRAPHICS/BRIGHTMAPS/W_053.png"
	//iwad
	disablefullbright
}

brightmap texture PLANET2
{
	map "GRAPHICS/BRIGHTMAPS/W_052.png"
	//iwad
	disablefullbright
}

brightmap texture TOMB01
{
	map "GRAPHICS/BRIGHTMAPS/W_093.png"
	//iwad
	disablefullbright
}

brightmap texture SW51_ON
{
	map "GRAPHICS/BRIGHTMAPS/W_168.png"
	//iwad
	disablefullbright
}

brightmap texture SW52_ON
{
	map "GRAPHICS/BRIGHTMAPS/W_170.png"
	//iwad
	disablefullbright
}

brightmap texture SW_1_MD
{
	map "GRAPHICS/BRIGHTMAPS/W_175.png"
	//iwad
	disablefullbright
}

brightmap texture SW_1_DN
{
	map "GRAPHICS/BRIGHTMAPS/W_176.png"
	//iwad
	disablefullbright
}

brightmap texture SW_2_MD
{
	map "GRAPHICS/BRIGHTMAPS/W_176.png"
	//iwad
	disablefullbright
}

brightmap texture SW_2_DN
{
	map "GRAPHICS/BRIGHTMAPS/W_179.png"
	//iwad
	disablefullbright
}

brightmap texture SPAWN03
{
	map "GRAPHICS/BRIGHTMAPS/W_315.png"
	//iwad
	disablefullbright
}

brightmap texture SPAWN09
{
	map "GRAPHICS/BRIGHTMAPS/W_330.png"
	//iwad
	disablefullbright
}

brightmap texture SPAWN10
{
	map "GRAPHICS/BRIGHTMAPS/W_331.png"
	//iwad
	disablefullbright
}

brightmap texture SPAWN12
{
	map "GRAPHICS/BRIGHTMAPS/W_332.png"
	//iwad
	disablefullbright
}

brightmap sprite CANDA0
{
	map "GRAPHICS/BRIGHTMAPS/CANDA0.png"
	disablefullbright
}

brightmap sprite CANDB0
{
	map "GRAPHICS/BRIGHTMAPS/CANDB0.png"
	disablefullbright
}

brightmap sprite CANDC0
{
	map "GRAPHICS/BRIGHTMAPS/CANDC0.png"
	disablefullbright
}

brightmap sprite CANDD0
{
	map "GRAPHICS/BRIGHTMAPS/CANDD0.png"
	disablefullbright
}

brightmap sprite CANDE0
{
	map "GRAPHICS/BRIGHTMAPS/CANDE0.png"
	disablefullbright
}

brightmap sprite RCPEA0
{
	map "GRAPHICS/BRIGHTMAPS/BMRCPEA0.png"
	disablefullbright
}