WHOP WHOP
PLSM9 PLSM9
PLASBLST PLASBLST
SORBLEXP SORBLEXP
TORCHBRN TORCHBRN

CANTUSE CANTUSE

$limit TORCHBRN 0
$limit PLSM9 0
$limit PLASBLST 0
$limit SORBLEXP 0

IMPACT3 IMPACT3

$limit IMPACT3 0

PHNXFIR1 PHNXFIR1
FLAMER FLAMER
FLAMSTOP FLAMSTOP

$limit PHNXFIR1 0
$limit FLAMER 0
$limit FLAMSTOP 0

SCREAM1 SCREAM1
SCREAM2 SCREAM2
SPIRT7 SPIRT7
SPIRT5 SPIRT5
SPIRTS1 SPIRTS1

$random GHOSTSEE { SCREAM1 SCREAM2 SPIRT7 }

$random SLFLESH { SLFLESH1 SLFLESH2 SLFLESH3 }
SLFLESH1 SLFLESH1
SLFLESH2 SLFLESH2
SLFLESH3 SLFLESH3


$random SLMETA { SLMETA1 SLMETA2 SLMETA3 }
SLMETA1 SLMETA1
SLMETA2 SLMETA2
SLMETA3 SLMETA3

METALHIT METALHIT
HAMMHIT HAMMHIT

DSFIRSHT DSFIRSHT
DSBAREXP DSBAREXP
DSBOSPIT DSBOSPIT
FLECH4 FLECH4
BASH1 BASH1

$limit DSBAREXP 0

MCEMHIT2 MCEMHIT2
TAUNT DSTAUNT

GWANDFIR GWANDFIR
GWANDHIT GWANDHIT

STAFSWNG STAFSWNG
STAFHIT1 STAFHIT1
STAFHIT2 STAFHIT2

PLSPNCH1 PLSPNCH1
PLSPNCH2 PLSPNCH2
PLSPNCH3 PLSPNCH3
PLSPNCH4 PLSPNCH4
PLSPNCH5 PLSPNCH5

$random STAFWALL { PLSPNCH1 PLSPNCH2 PLSPNCH3 PLSPNCH4 PLSPNCH5 }

BOWSHOT1 BOWSHOT1
BOWSHOT2 BOWSHOT2
BOWSHOT3 BOWSHOT3

BOWHIT1 BOWHIT1

$random BOWSHOT { BOWSHOT1 BOWSHOT2 BOWSHOT3 }

$Volume BOWSHOT 6.5
$limit BOWSHOT 0
$limit BOWHIT1 0

MACEFIR1 MACEFIR1

$Volume MACEFIR1 5.2
$limit MACEFIR1 0

AXEHIT1 AXEHIT1
AXEHIT2 AXEHIT2

ZAAP1 ZAAP1
LEVELUP LEVELUP

Banner/Destroy BANNRBRK
Barrel/Destroy BARRLBRK

$random AXEHIT { AXEHIT1 AXEHIT2 }

$Volume MWANDFIR 6.0
$Volume MWANDHIT 4.5
$limit MWANDFIR 0
$limit MWANDHIT 0


// Gore
$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }
