base heretic;
height 0;
monospacefonts false, "0";
lowerhealthcap false;
completeborder true;

statusbar normal, forcescaled
{
	drawimage "HUD_PT01", -30, 0;
	drawimage "HUD_PT03", -30, 200;
	
	drawimage "XPICON_1", -30, 0;
	ininventory "Needs2Level", 1
	{
		drawimage "LVICON_2", -30, 0;
	}
	else
	{
		drawimage "LVICON_1", -30, 0;
	}
	
	IfHealth 25 %
	{
		drawimage "HPICON_1", -30, 200;
		drawbar "XPBAR2_4", "XPBAR1_1", Health, horizontal, 22, 190;
		drawnumber 3, "SMALLFONT", HealthGreen, Health, alignment(center), 97, 188;
	}
	Else IfHealth 1 %
	{
		drawimage "HPICON_2", -30, 200;
		drawbar "XPBAR2_2", "XPBAR1_1", Health, horizontal, 22, 190;
		drawnumber 3, "SMALLFONT", Red, Health, alignment(center), 97, 188;
	}
	Else
	{
		drawimage "HPICON_1", -30, 200;
		drawnumber 3, "SMALLFONT", Red, Health, alignment(center), 97, 188;
	}
	
	drawbar "XPBAR2_0", "XPBAR1_0", Experience, horizontal, -7, 5;
	drawnumber 3, "SMALLFONT", Green, Level, alignment(center), 173, 3;
	
	drawimage "ARICON_1", -30, 200;
	drawbar "XPBAR2_1", "XPBAR1_1", Armor, horizontal, 22, 178;
	drawnumber 3, "SMALLFONT", ArmorGold, Armor, alignment(center), 97, 176;
	
	drawimage "ARTIBOX", -32, 17;
	drawselectedinventory itemflash, INDEXFONT_RAVEN, -32, 17;

	UsesAmmo 
	{
		IsSelected "CorvusTorch"
		{
			drawimage "FLCHBOX", 320, 200;
			drawnumber 2, "SMALLFONT", Green, BrutalExplosiveBottle, alignment(center), 278, 188;
			drawkeybar 3, horizontal, 11, 262, 177;
			
			/*
			drawimage "HUD_PT04", 350, 185;
			drawbar "XPBAR2_9", "XPBAR1_1", Ammo("RPG_MagicalEnergy"), horizontal, reverse, 289, 175;
			drawnumber 4, "SMALLFONT", MagicBlue, Ammo("RPG_MagicalEnergy"), alignment(center), 267, 173;
			*/
		}
		Else
		{
			drawimage "FLCHBOX", 320, 185;
			drawnumber 2, "SMALLFONT", Green, BrutalExplosiveBottle, alignment(center), 278, 173;
			drawkeybar 3, horizontal, 11, 262, 162;
			
			/*
			drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_9", "XPBAR1_1", Ammo("RPG_MagicalEnergy"), horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", MagicBlue, Ammo("RPG_MagicalEnergy"), alignment(center), 267, 188;
			*/
		}
		
		IsSelected "BrutalGoldWand"
		{
		    drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_B", "XPBAR1_1", Ammo1, horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", ElvenGold, Ammo1, alignment(center), 267, 188;
		}
		Else IsSelected "BrutalCrossbow"
		{
			drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_A", "XPBAR1_1", Ammo1, horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", EtherealGreen, Ammo1, alignment(center), 267, 188;
		}
		Else IsSelected "BrutalDragonClaw"
		{
			drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_C", "XPBAR1_1", Ammo1, horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", DragonBlue, Ammo1, alignment(center), 267, 188;
		}
		Else IsSelected "BrutalHellStaff"
		{
			drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_D", "XPBAR1_1", Ammo1, horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", HellRed, Ammo1, alignment(center), 267, 188;
		}
		Else IsSelected "BrutalPhoenixRod"
		{
			drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_E", "XPBAR1_1", Ammo1, horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", PhoenixYellow, Ammo1, alignment(center), 267, 188;
		}
		Else IsSelected "BrutalFireMace"
		{
			drawimage "HUD_PT04", 350, 200;
			drawbar "XPBAR2_F", "XPBAR1_1", Ammo1, horizontal, reverse, 289, 190;
			drawnumber 4, "SMALLFONT", MaceOrange, Ammo1, alignment(center), 267, 188;
		}
	}
	Else
	{
		drawimage "FLCHBOX", 320, 200;
		drawnumber 2, "SMALLFONT", Green, BrutalExplosiveBottle, alignment(center), 278, 188;
		drawkeybar 3, horizontal, 11, 262, 177;
		
		/*
		drawimage "FLCHBOX", 320, 200;
		drawnumber 2, "SMALLFONT", Green, BrutalExplosiveBottle, alignment(center), 278, 173;
		drawkeybar 3, horizontal, 11, 262, 162;
		
		drawimage "HUD_PT04", 350, 200;
		drawbar "XPBAR2_9", "XPBAR1_1", Ammo("RPG_MagicalEnergy"), horizontal, reverse, 289, 190;
		drawnumber 4, "SMALLFONT", MagicBlue, Ammo("RPG_MagicalEnergy"), alignment(center), 267, 188;
		*/
	}
		
	InInventory "TorchCounter", 1
	{
		drawbar "XPBAR2_7", "XPBAR1_7", Ammo("TorchFuel"), vertical, 350, 58;
	}
	
	InInventory "HasTarget", 1
	{
		drawimage "HUD_PT02", 350, 0;
		drawbar "XPBAR2_5", "XPBAR1_5", TargetHP, horizontal, 260, 5;
		drawstring SMALLFONT, RED, globalarray(1), 300, 18, 1, alignment(center);
	}
    InInventory "HasFriend", 1
	{
		drawimage "HUD_PT02", 350, 0;
		drawbar "XPBAR2_6", "XPBAR1_5", TargetHP, horizontal, 260, 5;
		drawstring SMALLFONT, GREEN, globalarray(1), 300, 18, 1, alignment(center);
	}
}

statusbar inventory, forcescaled
{
	drawinventorybar Hexen, translucent|noarrows|alwaysshow, 5, INDEXFONT_RAVEN, 12, 17;
}

statusbar automap, forcescaled
{
//drawkeybar 6, horizontal, 20, 0, 176;
}