
Model BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 76.0 76.0 46.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 70.0 70.0 50.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BloodSpotSmall      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 56.0 56.0 56.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BloodSpotSmall      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GoldWandTracer
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer5.tga"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}

Model GoldWandBombTracer
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer5.tga"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}

Model EtherealCrossbowBolt
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer3.tga"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX03 A 0 0
}

Model PoweredCrossbowBolt
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer4.tga"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX03 A 0 0
}

Model BlasterTracer
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer2.png"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}

Model PoweredBlasterTracer
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer2.png"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}

Model SecondaryBlasterTracer
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer2.png"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}

Model HellStaffRainTracer
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer6.png"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}


Model BrutalPhoenixMissile
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer5.tga"
   Scale 1.0 1.0 1.0
   PITCHFROMMOMENTUM
   FrameIndex FX98 A 0 0
}

Model BrutalMinotaurFireball
{
   Path "MODELS/PROJECTILES"
   Model 0 "tracer.md3"
   Skin 0 "tracer4.tga"
   Scale 1.3 1.3 1.3
   PITCHFROMMOMENTUM
   
   FrameIndex FX12 A 0 0
}