ACTOR BulletPuffGibby : SmoothBulletPuff
{
  DamageType GibbyHaynes
 }
  

ACTOR XtremeSawPuff : SmoothBulletPuff
{
	decal bulletchip
	damagetype "Saw"
	states
	{
		spawn:
			SPUF ABCD 2 Bright a_spawnitemex("PuffParticles",0,random(-1,1),random(-1,1),random(4,6),random(-4,4),random(0,-5))
			stop	
	}
}

