ACTOR PerkDPlayer : Doomplayer replaces Doomplayer
{
	player.startitem "PerkPistol"
	player.startitem "PerkFist"
	Player.StartItem "Clip", 50
	Player.WeaponSlot 1, PerkFist, Z86Chainsaw
   	Player.WeaponSlot 2, PerkPistol, Rifle
	Player.WeaponSlot 3, PerkShotgun, PerkSuperShotgun
	Player.WeaponSlot 4, Z86Chaingun
	Player.WeaponSlot 5, PerkRocketLauncher
	Player.WeaponSlot 6, BloxPlasmaRifle
	Player.WeaponSlot 7, Z86BFG9000
}

ACTOR PerkBerserk : Berserk replaces Berserk
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(CallACS("64StylePickups")==1, "64spawn")
		PSTR A -1
		stop
	64Spawn:
		TNT1 A 0
		BK64 A -1
		stop
	Pickup:
		TNT1 A 0 A_GiveInventory("PowerStrength")
		TNT1 A 0 HealThing(100, 0)
		TNT1 A 0 A_SelectWeapon("PerkFist")
		Stop
	}
}