ACTOR sexyman : fatso replaces fatso
{
	states
	{
	see:
	CRIS abcdefghij 4 a_chase
	loop
	
	missile:
	FATA a 17 a_fatraise
	FATA b 3
	FATA c 3 bright a_fatattack1
	FATA d 3 bright
	FATA e 4
	FATA a 7
	FATA b 3
	FATA c 3 bright a_fatattack2
	FATA d 3 bright
	FATA e 4
	FATA a 7
	FATA b 3
	FATA c 3 bright a_fatattack3
	FATA d 3 bright
	FATA e 4
	FATA a 10
	goto see
	
	pain:
	FAPP a 3
	FAPP b 3 a_pain
	goto see
	
	Death.GibbyHaynes:
		TNT1 A 0 A_JumpIf(CallACS("StudioGibbly")==0, "Death")
		TNT1 A 0 A_JumpIfCloser(128, "xdeath")
		goto death
		
	Death.Saw:
		TNT1 A 0 A_JumpIf(CallACS("ChainsawGib")==0, "Death")
		goto Xdeath
	
	
	death:
			TNT1 a 0 A_JumpIfHealthLower(-30,"xdeath")
		sman a 3
		sman b 3 a_Scream
		sman cde 3
		SMAN f 3 a_noblocking
		SMAN ghijklmnop 3
		SMAN q -1 a_bossdeath
		stop
	
	xdeath:
		TNT1 A 0 A_JumpIf(CallACS("Gibtoggle")==0, "death.massacre")
		FAXD a 3
		TNT1 a 0 a_playsound ("misc/gibbed")
		FAXD b 3 a_scream
		TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile ("Gibs1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("Gibs2", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItem("XBlood", 0, 40)
		FAXD c 3 
		TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile ("Gibs1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("Gibs2", 32, 0, random (0, 360), 2, random (0, 160))
		FAXD d 3 a_noblocking
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItem("XBlood", 0, 40)
		FAXD e 3
		TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile ("Gibs1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("Gibs2", 32, 0, random (0, 360), 2, random (0, 160))
		FAXD fgh 3
		FAXD ijklmno 2
		FAXD p -1 a_bossdeath
	
	death.massacre:
		FAXD a 3
		TNT1 a 0 a_playsound ("misc/gibbed")
		FAXD b 3 a_scream
		FAXD c 3 
		FAXD d 3 a_noblocking
		FAXD efgh 3
		FAXD ijklmno 2
		FAXD p -1 a_bossdeath
	}
}