ACTOR SmoothCyber : Cyberdemon replaces Cyberdemon
{
	states
	{
	see:
	SMCM a 3 a_hoof
	SMCM bcdef 3 a_chase
	SMCM g 3 a_metal
	SMCM h 3 a_chase
	loop
	
	missile:
	SMCS abc 2 a_facetarget
	SMCS d 3 a_cyberattack
	SMCS e 3
	SMCS c 6
	SMCS abc 4 a_facetarget
	SMCS d 3 a_cyberattack
	SMCS e 3
	SMCS c 6
	SMCS abc 4 a_facetarget
	SMCS d 3 a_cyberattack
	SMCS e 3
	SMCS c 6
	goto see
	
	pain:
	SMCI a 4 a_pain
	SMCI bc 3
	goto see
	
	death:
	SMCD a 15
	SMCD b 5 a_scream
	SMCD cdefghij 3 A_CustomMissile ("Gibs2", 32, 0, random (0, 360), 2, random (0, 160))
	SMCD k 4 a_noblocking 
	SMCD l 100
	SMCD l -1 a_bossdeath
	}
}