actor WaterSplashBase2
{
  Radius 1
  Height 1
  Mass 1
  alpha .6
  Scale 1.1
  -FLOORCLIP
  +DONTSPLASH
  +NOGRAVITY
  +THRUACTORS
  States
  {
  Spawn:
	TNT1 FFF 0
	TNT1 FFF 0
    SPSH EFGHIJK 3
    Stop
  }
}


actor WaterSplashBaseSmall
{
  Radius 1
  Height 1
  Mass 1
  alpha .6
  Scale 0.7
  -FLOORCLIP
  +DONTSPLASH
  +NOGRAVITY
  +THRUACTORS
  States
  {
  Spawn:
    TNT1 FFF 0
	TNT1 FFF 0 
    SPSH EFGHIJK 3
    Stop
  }
}





////////////////////////Blood

actor smoothbloodsplashbase : BloodSplashBase replaces bloodsplashbase
{
  Radius 1
  Height 1
  Mass 1
  alpha .6
  Scale 1.0
  -FLOORCLIP
  +THRUACTORS
  +DONTSPLASH
  +NOGRAVITY
  +CLIENTSIDEONLY
  States
  {
  Spawn:
	TNT1 FFF 0
	TNT1 FFF 0 
    BSPH EFGHIJK 3
    Stop
  }
}

actor BloodSplashBaseSmall : BloodSplashBase
{
  Scale 0.5
  States
  {
  Spawn:
	BSPH E 6
	TNT1 FFF 0
	TNT1 FFF 0
    BSPH EFGHIJK 3
    Stop
  }
}


/////////////////// Nukage

actor nukageSplashBase
{
  Radius 1
  Height 1
  Mass 1
  alpha .6
  Scale 1.0
  -FLOORCLIP
  +THRUACTORS
  +DONTSPLASH
  +NOGRAVITY
  States
  {
  Spawn:
	TNT1 FFF 0
	TNT1 FFF 0
    SLDG DEFGHIJ 3
    Stop
  }
}

actor NukageSplashBaseSmall : nukageSplashBase
{
  Scale 0.5
  States
  {
  Spawn:
	TNT1 FFF 0 
	TNT1 FFF 0 
    SLDG EFGH 3
    Stop
  }
}


/////////////////// Slime

actor slimeSplashBase
{
  Radius 1
  Height 1
  Mass 1
  alpha .6
  Scale 1.0
  -FLOORCLIP
  +THRUACTORS
  +DONTSPLASH
  +NOGRAVITY
  States
  {
  Spawn:
	TNT1 FFFFFF 0 
	TNT1 FFFFFF 0
    SLIM EFGH 3
    Stop
  }
}

actor slimeSplashBaseSmall : slimeSplashBase
{
  Scale 0.5
  States
  {
  Spawn:
	TNT1 FFFF 0 
	TNT1 FFFF 0
    SLIM EFGH 3
    Stop
  }
}