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                                PyWeaponWheel
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= What is it? =

	The PyWeaponWheel is a weapon wheel addon. I just got done writing up the
thread and don't feel like formatting it for the PK3, but all you really need
to know is that it is a weapon wheel. Welcome!

= Known Issues =

	- Anything other than weapons, monsters and actors will not freeze when the weapon
	wheel is open, including ACS scripts and platforms/lifts.
	
= How Does This Interact With Mods? =

	The addon goes through a list of all actors, and picks the ones that are
weapons. Then, according to the player's current class, it determines which
ones are available to the player. (Mulit-class mods that use Weapon.SlotNumber
or something similar will not work properly out of the box.) It compiles those
weapons into a list that the wheel then uses.

	Here is the process of how the addon decides what icon to use:
	
	* It checks for the inventory icon.
	* If there is no inventory icon, it checks through all frames of the spawn
	state.
	* If there is no valid sprite from the spawn state (like TNT1) then it goes
	to the first frame of the ready state.
	* If there is no valid sprite from the ready state, then it falls back to
	a default icon, with the name of the weapon printed over it.
	
= Mods Confirmed To Work =

	* Doom Delta
	* MetaDoom
	* Juvenile Power Fantasy
	* Argent
	* LegenDoom
	* Doom: The Golden Souls 2
	* Project Babel
	* QC: Doom Edition
	* Death Foretold
	* High Noon Drifter
	* Samsara
	* Weasel Presents: Terrorists!
	* Hunter's Moon